This moves away from embedding the submit fence inside the pipe fence,
which lets us start refcnt'ing the fence. This will enable several
cleanups and improvements:
1. Get rid of fd_bo_fence, and just have fd_bo hold pending fd_fence
refs instead, which will be needed for cpu_prep implementation of
sub-allocated buffers.
2. For merged submits, we can just return a new reference to an
existing fence.
Note that this temporarily defeats submit-merging, which will be
fixed (and improved) in a following commit.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20263>
These are redundent with the alloc_flags. A following commit will map
alloc_flags directly to bo heap that should be used, and adding the
FD_BO_SHARED bit when a BO is exported neatly avoids returning it to
the pool to be potentially erroneously reused.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20263>
Sub-alloc'd heap BOs will need to do something a bit more special, ie.
not immediately cleanup fences (because those will be needed to know
when the BO is actually idle and vma node can be released), not tear
down the mmap (because the BO doesn't own it), and not close the handle
(also because the BO doesn't own it).
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20263>
Get rid of the per-device table of deferred handles, and instead keep
this on the stack so that no additional locking is needed. This will
simplify getting rid of table_lock in the bo delete path. For the BO
cache, add fd_bo_del_list_nocache() which works like fd_bo_del_array()
except that it bypasses returning BOs to the cache. This gets rid of
the BO cache calls to private fd_bo fxns (which is useful now that the
bo_del/close_handles() dance has become a bit more complicated).
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20263>
We want to get back to the point where table_lock is only doing what
it's named for (ie. protecting handle/name tables). This is the first
step. Add new locks to protect fencing and the bo caches. A single
global lock for fences, to avoid atomic instructions in the loop per
submit bo attaching fences.
This couldn't be broken appart into different commits, otherwise there
would have been an ABBA deadlock in BO cache's call to fd_bo_state()
to check if a BO is idle.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20263>
To prepare for moving fence state out from under table_lock, simplify
cleanup_fences() and stop trying to re-use it in the bo destruction
path (which otherwise wouldn't need the fence lock, since there is
no other owner of the bo ref at that point, and simply needs to drop
pipe refs).
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20263>
Fixes
dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_nearest
when run with a GLES2 version.
We wire up seamless cube maps for GLES3+ only, working around an obscure
mesa/st limitation. See 6148e3aae7 ("mesa: Fix
ctx->Texture.CubeMapSeamless") for the full context.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20365>
For gl_FragDepth, passes dEQP-GLES3.functional.shaders.fragdepth.* and piglit
fragdepth_gles2.
For stencil export, passes piglit glsl-fs-shader-stencil-export.
For gl_FragDepth together with stencil export, passes
dEQP-GLES3.functional.fbo.blit.*
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20365>
The hash table needs a key pointer with at least the lifetime of the
hash entry, which the key pointer we get does not have (since it is
stack-allocated by agx_build_meta). Copy it into the shader struct
itself and use that for the hash table.
Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20365>
It seems triangle merging is incompatible with calculating derivatives
along primitive edges correctly. Take the appropriate NIR shader info
flags in the compiler and pass them down as a flag to the driver, so it
can set the disable triangle merging flag (formerly called "lines or
points").
TODO: Is this what macOS does when you set a sample mask there (which
apparently fixes the same bug on the Darwinia Metal backend)? Do we
also need to set this when sample masks are used?
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Fixes Darwinia and dEQP2 projected tests.
Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20365>
Shared resources are in an unknown state, so we have to assume they
may contain valid data.
Fixes Xorg+Kwin random full-screen garbage on mouse cursor present.
However, we still get black flashing in some circumstances (that was
garbage flashing before this commit), which indicates that something
is reading an uninitialized/fresh shared framebuffer and expecting
valid data (prior screen contents?) TBD.
Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20365>
We were only dereferencing the resource in the PIPE_MAP_WRITE path of
agx_transfer_unmap, which means that read-only transfers leaked the
staging resource/BO. Always free the staging resource unconditionally.
Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20365>