asahi: Allow texturing S8 portion of combined Z/S
Comes up in gles3. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20365>
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@@ -115,6 +115,9 @@ const struct agx_pixel_format_entry agx_pixel_format[PIPE_FORMAT_COUNT] = {
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AGX_FMT(Z32_FLOAT_S8X24_UINT, R32, FLOAT, F, _),
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AGX_FMT(S8_UINT, R8, UINT, F, _),
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/* The stencil part of Z32F + S8 is just S8 */
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AGX_FMT(X32_S8X24_UINT, R8, UINT, F, _),
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/* These must be lowered by u_transfer_helper to Z32F + S8 */
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AGX_FMT(Z24X8_UNORM, R32, FLOAT, F, _),
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AGX_FMT(Z24_UNORM_S8_UINT, R32, FLOAT, F, _),
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