Konstantin Seurer
0fe2ffeb65
radv: Move RADV_RT_STAGE_BITS to radv_private.h
...
Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com >
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16306 >
2022-05-04 13:48:24 +00:00
Samuel Pitoiset
f5cffbb8df
radv: re-emit dynamic line stipple state if the primitive topology changed
...
The dynamic primitive topology could change from LINE_LIST to
LINE_STRIP for example and the stipple state depends on this.
Found by inspection.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com >
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16295 >
2022-05-04 13:30:13 +00:00
Alyssa Rosenzweig
0fcddd4d2c
pan/bi: Rework varying linking on Valhall
...
Valhall introduces hardware-allocated varyings. Instead of allocating varying
descriptors on the CPU with a slot based interface, the driver just tells the
hardware how many bytes to allocate per vertex and loads/stores with byte
offsets. This is much nicer!
However, this requires us to rework our linking code to account for separable
shaders. With separable shaders, we can't rely on driver_location matching
between stages, and unlike on Midgard, we can't resolve the differences with
curated command stream descriptors. However, we *can* rely on slots matching. So
we should "just" determine the byte offsets based on the slot, and then
separable shaders work.
For GLES, it really is that easy.
For desktop GL, it's not -- desktop GL brings unpredictable extra varyings like
COL1 and TEX2. Allocating space for all of these unconditionally would hamper
performance. To cope, we key fragment shaders to the set of non-GLES varyings
written by the linked vertex shader. Then we may define an efficient ABI, where
only apps only pay for what they use.
Fixes various tests in dEQP-GLES31.functional.separate_shader.random.* on
Valhall.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16310 >
2022-05-04 13:07:59 +00:00
Alyssa Rosenzweig
635d8d6bd7
panvk: Don't use VARYING_SLOT_TEX0 internally
...
This is a legacy varying for desktop GL use. Don't use it in our meta shaders,
as it adds pointless complexity.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16310 >
2022-05-04 13:07:59 +00:00
Alyssa Rosenzweig
27a8e4f9d5
panfrost: Don't use VARYING_SLOT_TEX0 internally
...
This is a legacy varying for desktop GL use. Don't use it in our internal
shaders, as it adds pointless complexity.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16310 >
2022-05-04 13:07:59 +00:00
Alyssa Rosenzweig
b31527952e
panfrost/ci: Smoke test spilling
...
Spilling is tricky and doesn't get much testing in CI. Run
a subset of dEQP-GLES2.functional.shaders.* with spilling forced to get spilling
tested in CI.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com >
Reviewed-by: Emma Anholt <emma@anholt.net >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16314 >
2022-05-04 12:48:27 +00:00
Alyssa Rosenzweig
6761dbf891
panfrost: Use packed TLS on Valhall
...
Packed TLS has cache-locality benefits on Valhall, compared to Bifrost's flat
TLS. Valhall does support flat TLS, but requires extra arithmetic in the shader
for correct results. At least until we get to generic pointers (and maybe even
then), we can use packed TLS. So just use packed TLS always for proper spilling.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16314 >
2022-05-04 12:48:27 +00:00
Alyssa Rosenzweig
98bdc4a5ff
panfrost: Use emit_tls
...
Instead of rolling our own, so it can pick up a Valhall fix.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16314 >
2022-05-04 12:48:27 +00:00
Alyssa Rosenzweig
0e65c6de0e
panfrost: Correct XML for TLS
...
It was never updated for Valhall, from Midgard.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16314 >
2022-05-04 12:48:27 +00:00
Alyssa Rosenzweig
045ed4e688
pan/bi: Assert that blend shaders may not spill
...
The set of blend shaders is closed. They are completely internal. As such, we
know that the registers we reserve for them suffice, and we don't permit
register spilling. Refusing to support spilling in blend shaders simplifies a
number of parts of the compiler. Add a check that we don't try to spill anyway,
which will silently fail.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16314 >
2022-05-04 12:48:27 +00:00
Alyssa Rosenzweig
6b6ace5199
pan/bi: Add option to test spilling
...
BIFROST_MESA_DEBUG=spill now restricts the register file to 1/4 its usual size,
useful for testing register spilling (e.g. running CTS) as well as debugging
spilling on small shaders.
Note blend shaders are exempt, as we don't allow blend shaders to spill.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16314 >
2022-05-04 12:48:27 +00:00
Alyssa Rosenzweig
961b18ccbc
pan/bi: Align spilled registers on Valhall
...
Required to support packed addressing correctly. Fixes (with spilling forced):
dEQP-GLES2.functional.shaders.random.trigonometric.vertex.20
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16314 >
2022-05-04 12:48:27 +00:00
Alyssa Rosenzweig
040a3ef24e
pan/va: Serialize memory stores
...
We could do better :(
Fixes spilling.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16314 >
2022-05-04 12:48:27 +00:00
Alyssa Rosenzweig
5831c44121
panfrost: Relax image check
...
Shader images on Valhall don't allow nonzero "Minimum level". However,
pan_texture lowers away nonzero minimum levels anyway, so there's nothing to
check. Fixes:
KHR-GLES31.core.shader_image_load_store.advanced-allMips-cs
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16315 >
2022-05-04 12:29:55 +00:00
Georg Lehmann
bf6372df62
meson: Tell glslang to be quiet.
...
Without --quiet glslang unconditionally prints the input file name to stdout.
Check if --quiet is supported because some distros only have ancient glslang
versions.
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com >
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl >
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16312 >
2022-05-04 11:30:43 +00:00
Rhys Perry
1b639a0ce5
aco/ra: fix vgpr_limit
...
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com >
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com >
Fixes: b98a4d4dd7 ("aco: refactor GPR limit calculation")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16297 >
2022-05-04 11:12:13 +00:00
Georg Lehmann
69cceab718
aco: Remove D16 zero components from image stores.
...
No foz-db changes.
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com >
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15179 >
2022-05-04 09:58:03 +00:00
Georg Lehmann
a9bce05700
radv: Run copy_prop and dce after folding 16bit sampling/load/store.
...
Totals from 10 (0.01% of 134913) affected shaders:
CodeSize: 53168 -> 54832 (+3.13%); split: -0.17%, +3.30%
Instrs: 9117 -> 9200 (+0.91%); split: -1.74%, +2.65%
Latency: 41595 -> 41787 (+0.46%); split: -0.95%, +1.41%
InvThroughput: 16412 -> 16424 (+0.07%); split: -1.95%, +2.02%
VClause: 107 -> 112 (+4.67%); split: -0.93%, +5.61%
Copies: 199 -> 535 (+168.84%); split: -3.02%, +171.86%
PreVGPRs: 520 -> 502 (-3.46%)
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com >
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15179 >
2022-05-04 09:58:03 +00:00
Georg Lehmann
9bca149353
radv: Use nir_fold_16bit_image_load_store_conversions.
...
Totals from 10 (0.01% of 134913) affected shaders:
CodeSize: 53316 -> 53168 (-0.28%)
Instrs: 9219 -> 9117 (-1.11%)
Latency: 41744 -> 41595 (-0.36%)
InvThroughput: 16616 -> 16412 (-1.23%)
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com >
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com >
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15179 >
2022-05-04 09:58:03 +00:00
Georg Lehmann
7a6dbe0c77
aco: Implement image_load d16.
...
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com >
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com >
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15179 >
2022-05-04 09:58:03 +00:00
Georg Lehmann
7ffcaf9187
aco: Implement image_store d16.
...
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com >
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com >
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15179 >
2022-05-04 09:58:03 +00:00
Georg Lehmann
5833fab766
nir/lower_mediump: Add a new pass to fold 16bit image load/store.
...
Signed-off-by: Georg Lehmann <dadschoorse@gmail.com >
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com >
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15179 >
2022-05-04 09:58:03 +00:00
Alejandro Piñeiro
1ed2b5e253
v3dv/pipeline: include pipeline layout on the pipeline sha1
...
Fixes failures on tests like this when the on-disk-cache is enabled:
dEQP-VK.binding_model.descriptor_copy.compute.uniform_buffer_0
We only found them when running full CTS runs. What happens is that we
got a hit from the on-disk shader cache, for several tests using the
same shaders. But some tests seems to be using a uniform buffer, and
others a inline buffer. Right now inline buffers leads to some changes
on the final nir shader, and generated assembly, compared with uniform
buffers. So we got a wrong shader. Fortunately we only got an assert
instead of weird behaviour.
With this commit we include the pipeline layout on the pipeline sha1,
so those two cases would get different sha1. FWIW, this is what other
drivers are already doing.
Surprisingly that didn't cause a problem before.
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16313 >
2022-05-04 09:21:20 +00:00
Alejandro Piñeiro
502fae57be
v3dv/pipeline_cache: add on disk cache hit stats
...
Useful when debugging/testing on disk cache.
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16313 >
2022-05-04 09:21:20 +00:00
Alejandro Piñeiro
f57a01c5f9
v3dv/pipeline_cache: adds check to skip searching for a entry
...
If we are calling pipeline_cache_upload_shared_data with
from_disk_cache, that means that we had used the disk-cache to found
that entry. And that should only happens if we didn't find the entry
on the cache. So on that case we can skip to search for it.
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16313 >
2022-05-04 09:21:20 +00:00
Alejandro Piñeiro
080e14ff61
v3dv/pipeline: fix small comment typo
...
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16313 >
2022-05-04 09:21:20 +00:00
Jonathan Gray
3cc1efee6f
intel/dev: sync ADL-S pci ids with linux
...
sync ADL-S pci ids with linux
c79b846f892d ("drm/i915/adl_s: Update ADL-S PCI IDs")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16317 >
2022-05-04 18:01:45 +10:00
Juan A. Suarez Romero
f21e396f4c
v3d: disable early-Z on odd frame dimensions
...
The early-Z buffer may load incorrect depth values if the frame has an
od width or height. In this case we need to disable early-Z.
v3:
- Set job->early_zs_clear only for V3D_VERSION >= 40 (Iago)
- Check early-Z is disabled if no zsbuf (Iago)
v4:
- Borrow comments from v3dv around v3d_update_job_ez() (Iago)
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3557
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com >
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16166 >
2022-05-04 07:44:46 +00:00
Juan A. Suarez Romero
07cfa2bd96
v3d: enable early Z/S clears
...
This performance optimization can be enabled if we are clearing Z/S
buffer, and not storing or loading it.
v2:
- Add assertion on depth/stencil job loads (Iago)
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com >
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16166 >
2022-05-04 07:44:46 +00:00
Mike Blumenkrantz
4dec4ba87d
wgl: don't auto-load zink before software drivers
...
as in glx/egl, zink+lavapipe should only load if explicitly selected
Reviewed-by: Jesse Natalie <jenatali@microsoft.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16311 >
2022-05-04 01:20:12 +00:00
Mike Blumenkrantz
a9451f2599
zink: use VK_EXT_primitives_generated_query when available
...
the old codepath must be maintained, but runtime will be far simpler
Reviewed-by: Dave Airlie <airlied@redhat.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16274 >
2022-05-04 01:09:57 +00:00
Mike Blumenkrantz
406f7a0eb1
zink: add a flag to zink_query to trigger rasterizer discard workaround
...
make this agnostic of query types; no functional changes
Reviewed-by: Dave Airlie <airlied@redhat.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16274 >
2022-05-04 01:09:57 +00:00
Mike Blumenkrantz
5269521cc2
zink: add and use a function to detected emulated primgen queries
...
no functional changes, just reducing instances of PIPE_QUERY_PRIMITIVES_GENERATED
Reviewed-by: Dave Airlie <airlied@redhat.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16274 >
2022-05-04 01:09:57 +00:00
Mike Blumenkrantz
ddced9ea6b
zink: pass screen param to convert_query_type()
...
no functional changes
Reviewed-by: Dave Airlie <airlied@redhat.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16274 >
2022-05-04 01:09:57 +00:00
Mike Blumenkrantz
563ae3fd69
zink: pass query object to get_num_results()
...
no functional changes
Reviewed-by: Dave Airlie <airlied@redhat.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16274 >
2022-05-04 01:09:57 +00:00
Mike Blumenkrantz
6af4a74f8a
zink: pass query object to get_num_query_pools()
...
no functional changes
Reviewed-by: Dave Airlie <airlied@redhat.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16274 >
2022-05-04 01:09:57 +00:00
Mike Blumenkrantz
24626b954d
zink: pass query object to get_num_queries()
...
no functional changes
Reviewed-by: Dave Airlie <airlied@redhat.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16274 >
2022-05-04 01:09:57 +00:00
Mike Blumenkrantz
7aeaf695c0
zink: hook up VK_EXT_primitives_generated_query
...
Reviewed-by: Dave Airlie <airlied@redhat.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16274 >
2022-05-04 01:09:57 +00:00
Autumn on Tape
e353b89c57
gallivm: use VPERMPS (x86/AVX2) for 32-bit 8-element shuffles
...
Signed-off-by: Autumn on Tape <autumn@cyfox.net >
Reviewed-by: Dave Airlie <airlied@redhat.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13671 >
2022-05-03 23:09:37 +00:00
Autumn on Tape
57e25fc55c
gallivm: use shufflevector for shuffles when index is constant data
...
This checks if index is a ConstantAggregateZero, ConstantDataSequential,
or UndefValue and emits a single shufflevector instead of a loop if so.
Signed-off-by: Autumn on Tape <autumn@cyfox.net >
Reviewed-by: Dave Airlie <airlied@redhat.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13671 >
2022-05-03 23:09:37 +00:00
Autumn on Tape
433ec23457
lavapipe: enable subgroup shuffle operations
...
Bits flipped in VkPhysicalDeviceSubgroupProperties.supportedOperations:
* SUBGROUP_FEATURE_SHUFFLE_BIT
* SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT
Signed-off-by: Autumn on Tape <autumn@cyfox.net >
Reviewed-by: Dave Airlie <airlied@redhat.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13671 >
2022-05-03 23:09:37 +00:00
Autumn on Tape
30817f7aed
gallivm: add subgroup shuffle support
...
Signed-off-by: Autumn on Tape <autumn@cyfox.net >
Reviewed-by: Dave Airlie <airlied@redhat.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13671 >
2022-05-03 23:09:37 +00:00
Emma Anholt
695587413b
nir: Don't assert on tg4 offset range.
...
From the GL 4.6 spec: "If the value of any non-ignored component of the
offset vector operand is outside implementation-dependent limits, the
results of the texture lookup are undefined." We shouldn't assertion
fail, then.
GLSL-to-NIR shouldn't be enforcing limits on TG4 offsets, since it doesn't
for non-TG4 tex_src_offset either. Leave it up to the driver to handle
it.
Fixes a crash in a piglit test on nouveau that supplies a negative random
number up to 10,000 as the first coordinate for some reason. Other NIR
drivers lowered TG4 explicit offsets to tex_src_offset, so they weren't
affected.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16261 >
2022-05-03 21:45:49 +00:00
Mike Blumenkrantz
70f5360037
wgl: always set alpha on kopper windows
...
Acked-by: Jesse Natalie <jenatali@microsoft.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16153 >
2022-05-03 20:12:27 +00:00
Erik Faye-Lund
5a62d00480
util: fix test on msvc
...
We also miss this function on MSVC. But let's use the functionality in
meson to check for supported functions instead of hand-rolling the list
here.
Fixes: 067023dce2 ("util: Add some unit tests of the half-float conversions.")
Reviewed-by: Emma Anholt <emma@anholt.net >
Reviewed-by: Dylan Baker <dylan@pnwbakers.com >
Reviewed-by: Chia-I Wu <olvaffe@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16290 >
2022-05-03 19:33:20 +00:00
Alyssa Rosenzweig
ca280b2283
nir: Don't set writes_memory for reading XFB
...
That's a read, not a write. Fixes optimizations getting disabled for fragment
shaders when linked with a shader producing transform feedback varyings.
Fixes: 85a723975b ("nir: add and gather shader_info::writes_memory")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com >
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com >
Reviewed-by: Marek Olšák <marek.olsak@amd.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16285 >
2022-05-03 19:02:17 +00:00
Emma Anholt
e3607e96bb
nir: Eliminate out-of-bounds read/writes in local lowering.
...
Avoids nir validation assertion failures, and it's not like backend
drivers would want to see definitely-out-of-bounds read/writes either.
Reviewed-by: Matt Turner <mattst88@gmail.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16066 >
2022-05-03 18:32:47 +00:00
David Heidelberg
b25eb4d43f
ci: traces: re-enable disabled traces which are now trimmed traces
...
After checksum mismatch, visually verified both re-enabled traces and
updated checksums for virgl-traces job.
Suggested-by: Emma Anholt <emma@anholt.net >
Reviewed-by: Emma Anholt <emma@anholt.net >
Signed-off-by: David Heidelberg <david.heidelberg@collabora.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16260 >
2022-05-03 18:21:06 +00:00
David Heidelberg
4b5b7010f8
ci: traces: switch to Valve trimmed traces
...
Valve has trimmed traces already for some time, switch to
them to save network bandwidth, storage and run-time.
Reviewed-by: Emma Anholt <emma@anholt.net >
Signed-off-by: David Heidelberg <david.heidelberg@collabora.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16260 >
2022-05-03 18:21:06 +00:00
Alyssa Rosenzweig
80f8e9da16
pan/bi: Use a dynarray for predecessors
...
This is deterministic, unlike a set. Note we need the extra dereferencing to
keep the macro safe, simple, and standards compliant:
1. Nesting two for-loops would cause break/continue to fail.
2. Declaring variables outside the loop would pollute the namespace.
3. Declaring an anonymous struct is not conformant and doesn't compile in clang.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com >
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16279 >
2022-05-03 17:56:16 +00:00