Commit Graph

36084 Commits

Author SHA1 Message Date
Eric Anholt 0bef5b97a9 glsl2: Add support for non-float constants in Mesa IR.
Fixes glsl-vs-vec4-indexing-4.
2010-06-25 18:01:20 -07:00
Eric Anholt 6152fa16a1 glsl2: Take out the spamming of debug flags I'd added. 2010-06-25 17:23:31 -07:00
Eric Anholt b2d7ed2aba glsl2: Don't clear swizzles for Mesa IR constants after fetching them.
Missed this while hacking in constants support.  Fixes:
glsl-algebraic-mul-*
glsl-algebraic-rcp-*
glsl-vs-swizzle-swizzle-lhs
glsl-vs-vec4-indexing-6
2010-06-25 17:20:46 -07:00
Kenneth Graunke 78062273de ir_reader: Free memory for S-Expressions earlier.
There's no point in keeping it around once we've read the IR.

Also, remove an unnecessary talloc_parent call.
2010-06-25 17:07:42 -07:00
Eric Anholt 85c978f38c glsl2: Start trying to hook up uniforms.
This should be resolved with linker.cpp's location assignment, as
currently we drop that location assignment on the ground.  However,
this gets basic programs using uniforms working for now.
2010-06-25 16:35:36 -07:00
Eric Anholt 0fd97db8b0 glsl2: Associate the GLenum for the type with builtin GLSL types. 2010-06-25 16:35:22 -07:00
Eric Anholt bda27424cf glsl2: Use the parser state as the talloc context for dead code elimination.
This cuts runtime by around 20% from talloc_parent() lookups.
2010-06-25 13:38:38 -07:00
Eric Anholt abc4e52992 glsl2: Emit OPCODE_END at the end of the Mesa program.
The 965 driver can now run a glsl2-generated shader!
2010-06-25 13:28:16 -07:00
Eric Anholt 582b73fe69 glsl2: Hook up constant parameters in ir_to_mesa. 2010-06-25 13:27:57 -07:00
Eric Anholt ffc845a50a glsl2: Set InputsRead and OutputsWritten on the generated programs. 2010-06-25 12:52:01 -07:00
Eric Anholt 364fcd8ee1 glsl2: Start integrating ir_to_mesa.cpp into shader_api.h
The compiler is now called by the driver, and generates program
instructions.  Parameter lists are still not set up, so the driver
chokes on it shortly thereafter.
2010-06-25 12:37:21 -07:00
Eric Anholt 7f2bf62d25 glsl2: Use Mesa types instead of duping them into our program.h. 2010-06-25 12:25:19 -07:00
Eric Anholt 2a3d46dd46 glsl2: Fix dependencies. (at least partially) 2010-06-25 12:23:20 -07:00
Eric Anholt 0a1b54df7a glsl2: Replace the GLSL compiler with the glsl2 project. 2010-06-24 17:23:21 -07:00
Eric Anholt 3d6012303c glsl2: Wrap includes of C interfaces with extern "C". 2010-06-24 17:23:19 -07:00
Eric Anholt f4869f3326 glsl2: Remove files that had been imported for standalone. 2010-06-24 17:14:00 -07:00
Eric Anholt e82ddb781a glsl2: Stop .gitignoring the old standalone build system. 2010-06-24 15:52:56 -07:00
Eric Anholt 9aa0b6d728 glsl2: Move the Mesa IR codegen into mesa/shader/ 2010-06-24 15:49:18 -07:00
Eric Anholt bcc13b7444 Merge branch 'glsl2-head' into glsl2
This brings in the standalone GLSL compiler that we are planning on
replacing the existing Mesa GLSL compiler.  It currently targets GLSL
1.20 and the Mesa IR.
2010-06-24 15:47:40 -07:00
Eric Anholt e5cf3aadb8 glsl2: Add a README file for the new compiler. 2010-06-24 15:46:53 -07:00
Eric Anholt 2928588267 glsl2: Move the compiler to the subdirectory it will live in in Mesa. 2010-06-24 15:36:00 -07:00
Eric Anholt 0ee7d80269 Merge branch 'mesa'
This brings in the ir_to_mesa.cpp code I've been developing to codegen
to the Mesa IR.  It does not actually generate a complete Mesa
fragment/vertex program yet.
2010-06-24 15:27:10 -07:00
Eric Anholt 6b01b50888 Move the talloc_parent lookup down in a few hot paths.
talloc_parent is still 80% of our runtime, but likely talloc_parent
lookups will be reduced as we improve the handling of memory
ownership.
2010-06-24 15:18:39 -07:00
Eric Anholt e33c10328c Merge remote branch 'cworth/master'
Conflicts:
	ast_to_hir.cpp
	ir.cpp

This brings in the talloc-based memory management work, so that the
compiler (almost) no longer leaks memory.
2010-06-24 15:13:03 -07:00
Eric Anholt 8364fc85b8 ir_to_mesa: Handle a limited subset of matrix multiplication.
glsl-mvp.vert now generates believable code, and mesa mode fails only
5 tests that master doesn't.  I must have left out some asserts...
2010-06-24 15:05:21 -07:00
Eric Anholt 7672064756 ir_to_mesa: Handle constant matrices.
There's not much to it since we're not actually storing constant data yet.
2010-06-24 15:05:21 -07:00
Eric Anholt f4bd7f262e ir_to_mesa: Fix copy-and-wasted second argument to compare expresssion ops.
Fixes CorrectParse2.vert assertion due to uninitialized values.
2010-06-24 15:05:21 -07:00
Eric Anholt 4006424f5b ir_to_mesa: Don't allocate temps for swizzles.
We do them in place by actually, you know, swizzling.
2010-06-24 15:05:21 -07:00
Eric Anholt a9b619bb3b ir_to_mesa: Set up storage for uniform vars. 2010-06-24 15:05:21 -07:00
Eric Anholt 554dbcce77 ir_to_mesa: Move the classes into the file now that we don't have the burg.
At 1kloc, it doesn't look like I'll want to split the ir_to_mesa file
up even once it's feature-complete.  Move definitions closer to usage,
and prevent rebuilding the world when changing the definitions.
2010-06-24 15:05:21 -07:00
Eric Anholt 2401338ef8 ir_to_mesa: Remove old monoburg structure. 2010-06-24 15:05:21 -07:00
Eric Anholt 9cd8cad9f3 ir_to_mesa: Restrict dst writemasks like we did in the monoburg setup. 2010-06-24 15:05:21 -07:00
Eric Anholt 9d2b8e0b70 ir_to_mesa: Fix copy-and-wasted DIV instruction sequence. 2010-06-24 15:05:21 -07:00
Eric Anholt 0161515c39 ir_to_mesa: Remove the BURG code.
The promise of the BURG was to recognize multi-instruction sequences
and emit reduced sequences for them.  It would have worked well for
recognizing MUL+ADD -> MAD and possibly even MIN(MAX(val, 0), 1) ->
MOV_SAT with some grammar changes.  However, that potential benefit in
making those optimizations easy is outweighed by the fragility of
monoburg, the amount of (incorrect, as I wrote it) code for using it,
and the burden it was going to cause for handling operations on
aggregate types.
2010-06-24 15:05:21 -07:00
Eric Anholt 224f712950 ir_to_mesa: Fix mapping of FS texcoord inputs and color output. 2010-06-24 15:05:21 -07:00
Eric Anholt ab386f18b0 ir_to_mesa: Try to fix up the dereference handling for the visitor rework.
One of the gstreamer shaders I play with now compiles, but input
mappings are wrong.
2010-06-24 15:05:21 -07:00
Eric Anholt c23c6c773a ir_to_mesa: Implement min and max expressions.
fixes glsl-orangebook-ch06-bump.frag.
2010-06-24 15:05:21 -07:00
Eric Anholt 346daeca07 ir_to_mesa: Don't assert over assignments with a constant-true condition. 2010-06-24 15:05:21 -07:00
Eric Anholt c2014f03e8 ir_to_mesa: Add support for trunc/ceil/floor. 2010-06-24 15:05:20 -07:00
Eric Anholt c45b615a37 ir_to_mesa: Implement neg expression. 2010-06-24 15:05:20 -07:00
Eric Anholt 3c5979565f ir_to_mesa: Add sin/cos. 2010-06-24 15:05:20 -07:00
Eric Anholt 2c432637d0 ir_to_mesa: Start trying to support struct storage. 2010-06-24 15:05:20 -07:00
Eric Anholt 4a1bd916e7 ir_to_mesa: Fix up array indexing.
The grammar for array_reference_vec4_vec4 was set up wrong, so we
weren't generating instructions if necessary for the array index.
2010-06-24 15:05:20 -07:00
Eric Anholt 2ee85e20c8 ir_to_mesa: Remove stale comment about monoburg. 2010-06-24 15:05:20 -07:00
Eric Anholt bdbd9f112e ir_to_mesa: Add support for variable indexing of temporary arrays.
Fixes loop-01.vert, loop-02.vert.
2010-06-24 15:05:20 -07:00
Eric Anholt 4e5e0f018b ir_to_mesa: Clean up some handling of builtins and arrays.
Constant-index dereferences of arrays should work now.  One test is
regressed, but it should have been failing before this commit, too.
2010-06-24 15:05:20 -07:00
Eric Anholt 64fcbbca9c ir_to_mesa: Add support for loops.
Fixes CorrectParse1 and the glsl2 loop tests that don't use arrays.
2010-06-24 15:05:20 -07:00
Eric Anholt 0c005bd773 Make loop jump mode public so I can switch on it. 2010-06-24 15:05:20 -07:00
Eric Anholt 4380099c98 ir_to_mesa: Add logic_or and logic_and to get CorrectFunction1.vert working. 2010-06-24 15:05:20 -07:00
Eric Anholt 763cd75863 ir_to_mesa: add logic_xor to get CorrectParse2.vert working. 2010-06-24 15:05:20 -07:00