glsl2: Fix dependencies. (at least partially)

This commit is contained in:
Eric Anholt
2010-06-25 12:23:20 -07:00
parent 0a1b54df7a
commit 2a3d46dd46
+7 -2
View File
@@ -77,6 +77,11 @@ INCLUDES = \
-I../mesa/shader \
$(LIBRARY_INCLUDES)
ALL_SOURCES = \
$(C_SOURCES) \
$(CXX_SOURCES) \
$(GLSL2_CXX_SOURCES) \
$(GLSL2_C_SOURCES)
##### TARGETS #####
@@ -85,10 +90,10 @@ default: depend lib$(LIBNAME).a $(APPS)
lib$(LIBNAME).a: $(OBJECTS) Makefile $(TOP)/src/glsl/Makefile.template
$(MKLIB) -cplusplus -o $(LIBNAME) -static $(OBJECTS)
depend: $(CXX_SOURCES) $(GLSL2_CXX_SOURCES) $(GLSL2_C_SOURCES)
depend: $(ALL_SOURCES) Makefile
rm -f depend
touch depend
$(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $@ 2> /dev/null
$(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(ALL_SOURCES) 2> /dev/null
# Remove .o and backup files
clean: