Commit Graph

54 Commits

Author SHA1 Message Date
Caio Oliveira 0fcce2722f brw: Add brw_send_inst
Move all the SEND specific fields from brw_inst into brw_send_inst.
This new instruction kind will contain all variants of SENDs plus the
virtual opcodes that were already relying on those SEND fields.

Use the `as_send()` helper to go from a brw_inst into the brw_send_inst
when applicable.  Some of the code was changed to use the brw_send_inst
type directly.

Until other kinds are added, all the instructions are allocated the same
amount of space as brw_send_inst.  This ensures that all
brw_transform_inst() calls are still valid.  This will change after
a few patches so that BASE instructions can use less memory.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36730>
2025-09-12 00:25:01 +00:00
Caio Oliveira 84963d6833 intel/brw: Take shader in the brw_generator::generate_code() parameters
Simplify the calls in all the stage compile functions.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33541>
2025-08-28 00:06:20 +00:00
Caio Oliveira 9d53e27579 intel/brw: Remove brw_shader::import_uniforms()
The brw_shader::uniforms now is derived from the nir_shader.  The
only exception is compute shaders for older Gfx versions, so we
move the adjust logic for that.

The benefit here is untangling the code for compilation variants,
that before needed to keep track of the first that compiled to,
in most cases, copy an integer.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33541>
2025-08-28 00:06:19 +00:00
Caio Oliveira 6ca9021758 brw: Add brw_shader_params
And unify the initialization code for brw_shader.  Avoid passing
brw_compile_params since for a single compilation we might have
multiple shaders (the case for BS stage).

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33541>
2025-08-28 00:06:18 +00:00
Lionel Landwerlin 46c16f854e brw: compute consistent clip/cull distance masks with VUE
We can optimize the VUE layout in cases where all shaders are compiled
together and some outputs are unused. So we need to have consistent
clip/cull_distance_mask with the VUE.

Previously we could have a VUE without ClipDistance present in the
header and yet have a non zero clip_distance_mask. This would trip the
HW into taking into account a VUE field that doesn't exist.

Here we set the clip/cull_distance_mask to 0 if the associated output
is not written by the shader. The written outputs are always
consistent with what's in the VUE.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 2d396f6085 ("intel: prepare VUE layout for more than 2 layouts")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/13685
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36734>
2025-08-13 06:24:44 +00:00
Marek Olšák b769d5dcde nir: don't use variables as ralloc parents, use the shader instead
so that we can switch variables to gc_ctx

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36538>
2025-08-05 22:55:13 +00:00
Marek Olšák 96ffc24e4e nir: add nir_variable_{set,append,steal}_name{f}() to modify nir_variable names
Setting variable names currently always uses ralloc, but the new
nir_variable_* helpers will mostly eliminate ralloc/malloc in a later
commit.

This just updates all places that touch nir_variable names to use the new
helpers.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36538>
2025-08-05 22:55:12 +00:00
Paulo Zanoni 670cd08c68 brw: remove unnecessary <vector> inclusions
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Iván Briano <ivan.briano@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36150>
2025-08-01 18:47:35 +00:00
Antonio Ospite ddf2aa3a4d build: avoid redefining unreachable() which is standard in C23
In the C23 standard unreachable() is now a predefined function-like
macro in <stddef.h>

See https://android.googlesource.com/platform/bionic/+/HEAD/docs/c23.md#is-now-a-predefined-function_like-macro-in

And this causes build errors when building for C23:

-----------------------------------------------------------------------
In file included from ../src/util/log.h:30,
                 from ../src/util/log.c:30:
../src/util/macros.h:123:9: warning: "unreachable" redefined
  123 | #define unreachable(str)    \
      |         ^~~~~~~~~~~
In file included from ../src/util/macros.h:31:
/usr/lib/gcc/x86_64-linux-gnu/14/include/stddef.h:456:9: note: this is the location of the previous definition
  456 | #define unreachable() (__builtin_unreachable ())
      |         ^~~~~~~~~~~
-----------------------------------------------------------------------

So don't redefine it with the same name, but use the name UNREACHABLE()
to also signify it's a macro.

Using a different name also makes sense because the behavior of the
macro was extending the one of __builtin_unreachable() anyway, and it
also had a different signature, accepting one argument, compared to the
standard unreachable() with no arguments.

This change improves the chances of building mesa with the C23 standard,
which for instance is the default in recent AOSP versions.

All the instances of the macro, including the definition, were updated
with the following command line:

  git grep -l '[^_]unreachable(' -- "src/**" | sort | uniq | \
  while read file; \
  do \
    sed -e 's/\([^_]\)unreachable(/\1UNREACHABLE(/g' -i "$file"; \
  done && \
  sed -e 's/#undef unreachable/#undef UNREACHABLE/g' -i src/intel/isl/isl_aux_info.c

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36437>
2025-07-31 17:49:42 +00:00
jhananit debd903a00 intel: Update all NIR_PASS_V to NIR_PASS
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35889>
2025-07-14 19:25:52 +00:00
Lionel Landwerlin 89f3ee4cb2 brw: remove debug printf
Fixes: fcf4401824 ("brw: handle wa_18019110168 with independent shader compilation")
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35815>
2025-06-29 12:39:03 +03:00
Lionel Landwerlin fcf4401824 brw: handle wa_18019110168 with independent shader compilation
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35103>
2025-06-28 05:55:35 +00:00
Lionel Landwerlin 6336cf0ea2 brw: store the remapping table for wa_18019110168 in constant data
That way it can be accessed at runtime.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35103>
2025-06-28 05:55:33 +00:00
Lionel Landwerlin 5cc66e2c8d anv/brw: move Wa_18019110168 handling to backend
We simplify the implementation by assuming the worse case, copying
entire per-vertex regions if necessary.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35103>
2025-06-28 05:55:32 +00:00
Lionel Landwerlin 4b5539a0cb brw: fix set_range on load_per_primitive_output
load intrinsics don't have range

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 18bbcf9a63 ("intel: introduce new VUE layout for separate compiled shader with mesh")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35103>
2025-06-28 05:55:31 +00:00
Caleb Callaway e7454f5318 intel/debug: shader dump filter
v2: Fixes filtering for various brw shader dump logic

Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35061>
2025-05-23 19:57:02 +00:00
Lionel Landwerlin 18bbcf9a63 intel: introduce new VUE layout for separate compiled shader with mesh
Mesh shaders have per vertex block in URB pretty much identical to the
VUE format. Let's just reuse that concept to do all of our layout in
the payload attribute registers. This will ensure that we have
consistent VUE layout between Mesh & non-Mesh pipelines.

We need a new way of laying out the VUE though as we have to
accomodate a HW constraint of maximum (per-primitive + per-vertex) of
32 varying. This means we cannot have 2 locations in the payload for
things like PrimitiveID which can come from either the per-primitive
or the per-vertex block. The new layout places the PrimitiveID at the
end of the per-vertex attributes and shrinks the delivery dynamically
if the mesh stage is active. The shader is compiled with a
MOV_INDIRECT to read the PrimitiveID from the right location in the
attributes.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34109>
2025-05-08 06:48:35 +00:00
Lionel Landwerlin 2d396f6085 intel: prepare VUE layout for more than 2 layouts
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34109>
2025-05-08 06:48:35 +00:00
Lionel Landwerlin ef17fbf8e5 anv/brw: use separate_shader to deduced MUE compaction
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34109>
2025-05-08 06:48:35 +00:00
Lionel Landwerlin b64f237dc4 brw: move helper to brw_nir.c
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34109>
2025-05-08 06:48:34 +00:00
Lionel Landwerlin 06ad9a25e5 brw: fix Wa_22013689345 emission
2 problems :
  - not detecting null destination correctly
  - applied too late using SHADER_OPCODE_MEMORY_FENCE, when lowering
    already happened

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34319>
2025-04-10 16:44:28 +00:00
Caio Oliveira 7ae638c0fe brw: Add brw_builder::uniform()
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34355>
2025-04-04 23:07:21 +00:00
Caio Oliveira 8e2a7cb42d brw: Embed at_end() inside brw_builder(brw_shader *) constructor
All remaining uses of that constructor would also use at_end(),
and vice-versa.  So just implement that behavior in the constructor
itself.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33815>
2025-03-06 23:33:38 +00:00
Alyssa Rosenzweig 9a58a8257e treewide: Switch to nir_progress
Via the Coccinelle patch at the end of the commit message, followed by

sed -ie 's/progress = progress | /progress |=/g' $(git grep -l 'progress = prog')
ninja -C ~/mesa/build clang-format
cd ~/mesa/src/compiler/nir && clang-format -i *.c
agxfmt

    @@
    identifier prog;
    expression impl, metadata;
    @@

    -if (prog) {
    -nir_metadata_preserve(impl, metadata);
    -} else {
    -nir_metadata_preserve(impl, nir_metadata_all);
    -}
    -return prog;
    +return nir_progress(prog, impl, metadata);

    @@
    expression prog_expr, impl, metadata;
    @@

    -if (prog_expr) {
    -nir_metadata_preserve(impl, metadata);
    -return true;
    -} else {
    -nir_metadata_preserve(impl, nir_metadata_all);
    -return false;
    -}
    +bool progress = prog_expr;
    +return nir_progress(progress, impl, metadata);

    @@
    identifier prog;
    expression impl, metadata;
    @@

    -nir_metadata_preserve(impl, prog ? (metadata) : nir_metadata_all);
    -return prog;
    +return nir_progress(prog, impl, metadata);

    @@
    identifier prog;
    expression impl, metadata;
    @@

    -nir_metadata_preserve(impl, prog ? (metadata) : nir_metadata_all);
    +nir_progress(prog, impl, metadata);

    @@
    expression impl, metadata;
    @@

    -nir_metadata_preserve(impl, metadata);
    -return true;
    +return nir_progress(true, impl, metadata);

    @@
    expression impl;
    @@

    -nir_metadata_preserve(impl, nir_metadata_all);
    -return false;
    +return nir_no_progress(impl);

    @@
    identifier other_prog, prog;
    expression impl, metadata;
    @@

    -if (prog) {
    -nir_metadata_preserve(impl, metadata);
    -} else {
    -nir_metadata_preserve(impl, nir_metadata_all);
    -}
    -other_prog |= prog;
    +other_prog = other_prog | nir_progress(prog, impl, metadata);

    @@
    identifier prog;
    expression impl, metadata;
    @@

    -if (prog) {
    -nir_metadata_preserve(impl, metadata);
    -} else {
    -nir_metadata_preserve(impl, nir_metadata_all);
    -}
    +nir_progress(prog, impl, metadata);

    @@
    identifier other_prog, prog;
    expression impl, metadata;
    @@

    -if (prog) {
    -nir_metadata_preserve(impl, metadata);
    -other_prog = true;
    -} else {
    -nir_metadata_preserve(impl, nir_metadata_all);
    -}
    +other_prog = other_prog | nir_progress(prog, impl, metadata);

    @@
    expression prog_expr, impl, metadata;
    identifier prog;
    @@

    -if (prog_expr) {
    -nir_metadata_preserve(impl, metadata);
    -prog = true;
    -} else {
    -nir_metadata_preserve(impl, nir_metadata_all);
    -}
    +bool impl_progress = prog_expr;
    +prog = prog | nir_progress(impl_progress, impl, metadata);

    @@
    identifier other_prog, prog;
    expression impl, metadata;
    @@

    -if (prog) {
    -other_prog = true;
    -nir_metadata_preserve(impl, metadata);
    -} else {
    -nir_metadata_preserve(impl, nir_metadata_all);
    -}
    +other_prog = other_prog | nir_progress(prog, impl, metadata);

    @@
    expression prog_expr, impl, metadata;
    identifier prog;
    @@

    -if (prog_expr) {
    -prog = true;
    -nir_metadata_preserve(impl, metadata);
    -} else {
    -nir_metadata_preserve(impl, nir_metadata_all);
    -}
    +bool impl_progress = prog_expr;
    +prog = prog | nir_progress(impl_progress, impl, metadata);

    @@
    expression prog_expr, impl, metadata;
    @@

    -if (prog_expr) {
    -nir_metadata_preserve(impl, metadata);
    -} else {
    -nir_metadata_preserve(impl, nir_metadata_all);
    -}
    +bool impl_progress = prog_expr;
    +nir_progress(impl_progress, impl, metadata);

    @@
    identifier prog;
    expression impl, metadata;
    @@

    -nir_metadata_preserve(impl, metadata);
    -prog = true;
    +prog = nir_progress(true, impl, metadata);

    @@
    identifier prog;
    expression impl, metadata;
    @@

    -if (prog) {
    -nir_metadata_preserve(impl, metadata);
    -}
    -return prog;
    +return nir_progress(prog, impl, metadata);

    @@
    identifier prog;
    expression impl, metadata;
    @@

    -if (prog) {
    -nir_metadata_preserve(impl, metadata);
    -}
    +nir_progress(prog, impl, metadata);

    @@
    expression impl;
    @@

    -nir_metadata_preserve(impl, nir_metadata_all);
    +nir_no_progress(impl);

    @@
    expression impl, metadata;
    @@

    -nir_metadata_preserve(impl, metadata);
    +nir_progress(true, impl, metadata);

squashme! sed -ie 's/progress = progress | /progress |=/g' $(git grep -l 'progress = prog')

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33722>
2025-02-26 15:19:53 +00:00
Lionel Landwerlin 2f156ddb50 brw: factor out base prog_data setting
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Michael Cheng <michael.cheng@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33643>
2025-02-22 08:30:22 +00:00
Caio Oliveira cf3bb77224 intel/brw: Rename fs_visitor to brw_shader
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32536>
2025-02-11 09:13:28 +00:00
Caio Oliveira 352a63122f intel/brw: Rename files brw_fs.cpp/h to brw_shader.cpp/h
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32536>
2025-02-11 09:13:28 +00:00
Caio Oliveira f8a979466b intel/brw: Rename and move thread_payload types to own header
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32536>
2025-02-11 09:13:28 +00:00
Kenneth Graunke b9de19f917 brw: Eliminate the BTI source from MEMORY_FENCE/INTERLOCK opcodes
Memory fences do not refer to an element of a binding table.  Rather,
the reason we had "BTI" in these opcodes was to distinguish what in
modern terms are called UGM (untyped memory data cache) vs. SLM
(cross-thread shared local memory) fences.

Icelake and older platforms used the "data cache" SFID for both
purposes, distinguishing them by having a special binding table
index, 254, meaning "this is actually SLM access".  This is where
the notion that fences had BTIs came in.  (In fact, prior to Icelake,
separate SLM fences were not a thing, so BTI wasn't used there either.)

To avoid confusion about BTI being involved, we choose a simpler lie: we
have Icelake SLM fences target GFX12_SFID_SLM (like modern platforms
would), even though it didn't really exist back then.  Later lowering
code sets it back to the correct Data Cache SFID with magic SLM binding
table index.  This eliminates BTI everywhere and an unnecessary source.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33297>
2025-02-08 01:07:22 +00:00
Kenneth Graunke c0a32af125 brw: Use correct builder size for MEMORY_FENCE/INTERLOCK virtual opcodes
brw_memory_fence() overrides the instructions generated by the
MEMORY_FENCE or INTERLOCK opcodes to be force_writemask_all with
exec_size == 1.  But the IR was emitting it in SIMD8 (regardless
of dispatch width).  Instead, just emit the IR as SIMD1/NoMask so
the IR matches what we actually generate.  Have size_written indicate
that the entire destination is written, however, as it is ultimately
going to be a SEND that writes a whole register.

We were also using a UD register for the source of
FS_OPCODE_SCHEDULING_FENCE when the generator overrides it to UW,
so just specify UW in the IR as well so that they line up.

Also add validation for MEMORY_FENCE/INTERLOCK that we've done the
exec_size and masking right in the IR.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33297>
2025-02-08 01:07:22 +00:00
Caio Oliveira ea87bab4ce intel/brw: Remove 'using namespace brw' directives
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33418>
2025-02-06 07:58:55 -08:00
Lionel Landwerlin 5c17299084 brw: enable A64 pulling of push constants
This will be useful for pulling constants in device bound shaders. A64
allows us to put the constants anywhere.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32895>
2025-02-05 09:56:04 +00:00
Lionel Landwerlin 0808125914 brw/anv: rework push constants for mesh/task shaders
Now using the same model as the compute shader.

As a result we temporarily disable the use of the Inline register for
providing push constants on Task & Mesh shaders. Since that register
is also available on the compute shader we'll try to find a way to use
the same mechanism for all 3 shaders in another MR and bring back that
optimization.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32895>
2025-02-05 09:56:04 +00:00
Caio Oliveira 92085e7bab intel/brw: Remove 'fs' prefix from brw_from_nir functions
Reviewed-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Dylan Baker <None>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33330>
2025-02-03 23:08:11 +00:00
Caio Oliveira d59bd421a2 intel/brw: Rename fs_inst to brw_inst
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33114>
2025-01-31 00:57:21 +00:00
Francisco Jerez 70fecb1483 intel/brw: Report number of GRF registers used in brw_stage_prog_data.
This is similar to what we used to do on pre-SNB platforms, the number
of GRF registers used by the shader will be used on Xe3+ to adjust the
trade-off between thread-level parallelism and size of the GRF file.
Plumb the value through prog_data so the driver can set up the
hardware state accordingly.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32664>
2025-01-29 23:39:32 +00:00
Francisco Jerez 6513bf65c3 intel/brw/xe3+: Optimize CS/TASK/MESH compile time optimistically assuming SIMD32.
This is similar in principle to the previous commit "intel/brw/xe3+:
brw_compile_fs() implementation for Xe3+." but applied to compute-like
shader stages.  It changes the implementation of brw_compile_cs/task/mesh()
to reduce compile time and take advantage of wider dispatch modes more
aggressively than the original logic, since as of Xe3 SIMD32 builds
succeed without spills in most cases thanks to VRT.

The new "optimistic" SIMD selection logic starts with the SIMD width
that is potentially highest performance and only compiles additional
narrower variants if that fails (typically due to spilling), while the
old "pessimistic" logic did the opposite: It started with the
narrowest SIMD width and compiled additional variants with increasing
register pressure until one of them failed to compile.

In typical non-spilling cases where we formerly compiled SIMD16 and
SIMD32 variants of the same compute shader, this change will halve the
number of backend compilations required to build it.

XXX - Possibly don't do this in cases with variable workgroup size
      until effect on runtime performance can be measured directly.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>

v2: Don't do this for now in cases with variable workgroup size, still
    compile every possible variant in such cases.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32664>
2025-01-29 23:39:32 +00:00
Lionel Landwerlin 7ddb49653d anv/brw: rework primitive count writing
Instead the complicated logic we currently have, do this :

We start with this shader :

int main() {
   ...
   if (...) {
      SetMeshOutputsEXT(0, 0);
      return;
   } else {
      SetMeshOutputsEXT(...);
   }
   ...
}

We turn it into this :

int main() {
   uint __temp_prim_count = 0;
   ...
   if (...) {
      __temp_prim_count = 0;
      return;
   } else {
      __temp_prim_count = ...;
   }
   ...

   if (is_first_group_lane()) {
      SetMeshOutputsEXT(..., __temp_prim_count);
   }
}

This works because the SPIRV spec says this :

   "The arguments are taken from the first invocation in each
    workgroup. Any invocation must execute this instruction no more
    than once and under uniform control flow."

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12388
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33038>
2025-01-24 10:19:28 +00:00
Caio Oliveira 5ac82efd35 intel/brw: Rename fs_builder to brw_builder
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33076>
2025-01-18 16:12:55 +00:00
Caio Oliveira f2d4c9db92 intel/brw: Rename brw_fs_builder.h to brw_builder.h
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33076>
2025-01-18 16:12:54 +00:00
Caio Oliveira 0b310ae4d8 intel/brw: Rename fs_generator to brw_generator
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32844>
2025-01-17 00:04:41 +00:00
Caio Oliveira 3659934862 intel/brw: Add brw_generator.h header
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32844>
2025-01-17 00:04:41 +00:00
Caio Oliveira e1aebf8a0c intel/brw: Remove 'fs' prefix from passes and related functions
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32813>
2025-01-02 18:11:05 +00:00
Rohan Garg 9a4f5b739e intel/compiler: disable mesh autostrip for WA 16020916187
Disable mesh autostrip for platforms that need WA 16020916187.
Additionally, zero out the layer and viewport slots when a shading rate
is found through the brw_nir_initialize_mue pass.

Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32751>
2024-12-20 17:02:20 +01:00
Iván Briano 13db5fad27 brw: fix task/mesh push constant loading
The InlineData passed to the shader is a fixed size unrelated to the
register size. It happens to match pre-Xe2, but by considering it the
same in Xe2, we ended up reading pushed constants from the wrong place
when they didn't fit in the InlineData.

Fixes: 97b17aa0b1 ("brw/nir: rework inline_data_intel to work with compute")

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31856>
2024-10-26 18:12:41 +00:00
Sviatoslav Peleshko 2a4efe21c5 intel/brw/gfx9: Implement WaClearArfDependenciesBeforeEot
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11928
Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31746>
2024-10-23 15:02:27 +00:00
Lionel Landwerlin 97b17aa0b1 brw/nir: rework inline_data_intel to work with compute
This intrinsic was initially dedicated to mesh/task shaders, but the
mechanism it exposes also exists in the compute shaders on Gfx12.5+.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31508>
2024-10-17 19:35:59 +00:00
Lionel Landwerlin 1dc125338e brw: fix mesh fence emission
In SIMD32, the fence instruction is currently going to read grf0-3
leading to such assertions in the backend :

 ../src/intel/compiler/brw_fs_reg_allocate.cpp:206:
   void fs_visitor::calculate_payload_ranges(bool, unsigned int, int*) const:
     Assertion `j < payload_node_count' failed.

The reason we haven't seen the problem yet is that there always enough
payload register to accomodate this. But the following change is going
to make the inline parameter register optional.

Since SHADER_OPCODE_MEMORY_FENCE is emitted in the generator as SIMD1
NoMask (see brw_memory_fence), we can limit ourselves to SIMD1
exec_all() in the IR as well so that the IR accounts for grf0 as a
source.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31508>
2024-10-17 19:35:59 +00:00
Lionel Landwerlin 93fba40389 brw: switch mesh/task URB fence prior to EOT to GPU
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30849>
2024-08-27 13:38:14 +00:00
Caio Oliveira 8a39231e4f intel/brw: Move calculate_cfg out of fs_visitor
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30169>
2024-07-25 15:37:13 +00:00