zink: set workgroup_memory_explicit_layout for shader validation
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25290>
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@@ -3267,6 +3267,7 @@ zink_shader_spirv_compile(struct zink_screen *screen, struct zink_shader *zs, st
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.demote_to_helper_invocation = true,
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.sparse_residency = true,
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.min_lod = true,
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.workgroup_memory_explicit_layout = true,
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},
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.ubo_addr_format = nir_address_format_32bit_index_offset,
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.ssbo_addr_format = nir_address_format_32bit_index_offset,
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