freedreno/ir3: Add data structures to support texture pre-fetch

Signed-off-by: Eduardo Lima Mitev <elima@igalia.com>
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
This commit is contained in:
Hyunjun Ko
2019-08-02 21:12:22 +02:00
committed by Rob Clark
parent 766a68cdb9
commit fd14788e1f
+37
View File
@@ -183,6 +183,39 @@ struct ir3_stream_output_info {
struct ir3_stream_output output[IR3_MAX_SO_OUTPUTS];
};
/**
* Starting from a4xx, HW supports pre-dispatching texture sampling
* instructions prior to scheduling a shader stage, when the
* coordinate maps exactly to an output of the previous stage.
*/
/**
* There is a limit in the number of pre-dispatches allowed for any
* given stage.
*/
#define IR3_MAX_SAMPLER_PREFETCH 4
/**
* This is the output stream value for 'cmd', as used by blob. It may
* encode the return type (in 3 bits) but it hasn't been verified yet.
*/
#define IR3_SAMPLER_PREFETCH_CMD 0x4
/**
* Stream output for texture sampling pre-dispatches.
*/
struct ir3_sampler_prefetch {
uint8_t src;
uint8_t samp_id;
uint8_t tex_id;
uint8_t dst;
uint8_t wrmask;
uint8_t half_precision;
uint8_t cmd;
};
/* Configuration key used to identify a shader variant.. different
* shader variants can be used to implement features not supported
* in hw (two sided color), binning-pass vertex shader, etc.
@@ -520,6 +553,10 @@ struct ir3_shader_variant {
/* replicated here to avoid passing extra ptrs everywhere: */
gl_shader_stage type;
struct ir3_shader *shader;
/* texture sampler pre-dispatches */
uint32_t num_sampler_prefetch;
struct ir3_sampler_prefetch sampler_prefetch[IR3_MAX_SAMPLER_PREFETCH];
};
struct ir3_ubo_range {