freedreno: update registers
Signed-off-by: Rob Clark <robdclark@chromium.org> Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
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@@ -2934,7 +2934,28 @@ to upconvert to 32b float internally?
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</reg32>
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</array>
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<reg32 offset="0xa99e" name="SP_UNKNOWN_A99E"/>
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<reg32 offset="0xa99e" name="SP_FS_PREFETCH_CNTL">
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<!-- unknown bits 0x7fc0 always set -->
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<bitfield name="COUNT" low="0" high="2" type="uint"/>
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<!-- b3 set if no other use of varyings in the shader itself.. maybe alternative to dummy bary.f? -->
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<bitfield name="UNK3" pos="3" type="boolean"/>
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<bitfield name="UNK4" low="4" high="11" type="a3xx_regid"/>
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</reg32>
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<array offset="0xa99f" name="SP_FS_PREFETCH" stride="1" length="4">
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<reg32 offset="0" name="CMD">
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<bitfield name="SRC" low="0" high="6" type="uint"/>
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<bitfield name="SAMP_ID" low="7" high="10" type="uint"/>
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<bitfield name="TEX_ID" low="11" high="15" type="uint"/>
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<bitfield name="DST" low="16" high="21" type="a3xx_regid"/>
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<bitfield name="WRMASK" low="22" high="25" type="hex"/>
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<bitfield name="HALF" pos="26" type="boolean"/>
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<!--
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CMD seems always 0x4?? 3d, textureProj, textureLod seem to
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skip pre-fetch.. TODO test texelFetch
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-->
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<bitfield name="CMD" low="27" high="31"/>
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</reg32>
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</array>
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<reg32 offset="0xa9a7" name="SP_FS_TEX_COUNT" type="uint"/>
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@@ -454,7 +454,7 @@ tu6_emit_fs_config(struct tu_cs *cs, const struct ir3_shader_variant *fs)
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if (fs->instrlen)
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sp_fs_config |= A6XX_SP_FS_CONFIG_ENABLED;
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tu_cs_emit_pkt4(cs, REG_A6XX_SP_UNKNOWN_A99E, 1);
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tu_cs_emit_pkt4(cs, REG_A6XX_SP_FS_PREFETCH_CNTL, 1);
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tu_cs_emit(cs, 0);
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tu_cs_emit_pkt4(cs, REG_A6XX_SP_UNKNOWN_A9A8, 1);
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@@ -359,7 +359,7 @@ setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen,
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/* I believe this is related to pre-dispatch texture fetch.. we probably
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* should't turn it on by accident:
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*/
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OUT_PKT4(ring, REG_A6XX_SP_UNKNOWN_A99E, 1);
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OUT_PKT4(ring, REG_A6XX_SP_FS_PREFETCH_CNTL, 1);
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OUT_RING(ring, 0x0);
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OUT_PKT4(ring, REG_A6XX_SP_UNKNOWN_A9A8, 1);
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