anv/compiler: Remove unneeded wm prog data setup
As of upstream mesa changes, brw_compile_fs does this for us so there's no need to have the code in the Vulkan driver anymore.
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@@ -137,71 +137,6 @@ create_params_array(struct anv_pipeline *pipeline,
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(const gl_constant_value *)&null_data->client_data[i * sizeof(float)];
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}
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/**
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* Return a bitfield where bit n is set if barycentric interpolation mode n
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* (see enum brw_wm_barycentric_interp_mode) is needed by the fragment shader.
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*/
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unsigned
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brw_compute_barycentric_interp_modes(const struct brw_device_info *devinfo,
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bool shade_model_flat,
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bool persample_shading,
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nir_shader *shader)
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{
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unsigned barycentric_interp_modes = 0;
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nir_foreach_variable(var, &shader->inputs) {
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enum glsl_interp_qualifier interp_qualifier =
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(enum glsl_interp_qualifier) var->data.interpolation;
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bool is_centroid = var->data.centroid && !persample_shading;
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bool is_sample = var->data.sample || persample_shading;
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bool is_gl_Color = (var->data.location == VARYING_SLOT_COL0) ||
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(var->data.location == VARYING_SLOT_COL1);
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/* Ignore WPOS and FACE, because they don't require interpolation. */
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if (var->data.location == VARYING_SLOT_POS ||
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var->data.location == VARYING_SLOT_FACE)
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continue;
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/* Determine the set (or sets) of barycentric coordinates needed to
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* interpolate this variable. Note that when
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* brw->needs_unlit_centroid_workaround is set, centroid interpolation
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* uses PIXEL interpolation for unlit pixels and CENTROID interpolation
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* for lit pixels, so we need both sets of barycentric coordinates.
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*/
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if (interp_qualifier == INTERP_QUALIFIER_NOPERSPECTIVE) {
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if (is_centroid) {
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barycentric_interp_modes |=
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1 << BRW_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC;
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} else if (is_sample) {
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barycentric_interp_modes |=
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1 << BRW_WM_NONPERSPECTIVE_SAMPLE_BARYCENTRIC;
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}
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if ((!is_centroid && !is_sample) ||
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devinfo->needs_unlit_centroid_workaround) {
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barycentric_interp_modes |=
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1 << BRW_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC;
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}
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} else if (interp_qualifier == INTERP_QUALIFIER_SMOOTH ||
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(!(shade_model_flat && is_gl_Color) &&
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interp_qualifier == INTERP_QUALIFIER_NONE)) {
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if (is_centroid) {
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barycentric_interp_modes |=
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1 << BRW_WM_PERSPECTIVE_CENTROID_BARYCENTRIC;
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} else if (is_sample) {
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barycentric_interp_modes |=
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1 << BRW_WM_PERSPECTIVE_SAMPLE_BARYCENTRIC;
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}
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if ((!is_centroid && !is_sample) ||
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devinfo->needs_unlit_centroid_workaround) {
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barycentric_interp_modes |=
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1 << BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC;
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}
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}
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}
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return barycentric_interp_modes;
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}
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static void
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brw_vs_populate_key(struct brw_context *brw,
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struct brw_vertex_program *vp,
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@@ -504,25 +439,6 @@ void brw_wm_populate_key(struct brw_context *brw,
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ctx->DrawBuffer = NULL;
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}
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static uint8_t
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computed_depth_mode(struct gl_fragment_program *fp)
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{
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if (fp->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
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switch (fp->FragDepthLayout) {
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case FRAG_DEPTH_LAYOUT_NONE:
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case FRAG_DEPTH_LAYOUT_ANY:
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return BRW_PSCDEPTH_ON;
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case FRAG_DEPTH_LAYOUT_GREATER:
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return BRW_PSCDEPTH_ON_GE;
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case FRAG_DEPTH_LAYOUT_LESS:
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return BRW_PSCDEPTH_ON_LE;
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case FRAG_DEPTH_LAYOUT_UNCHANGED:
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return BRW_PSCDEPTH_OFF;
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}
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}
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return BRW_PSCDEPTH_OFF;
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}
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static bool
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really_do_wm_prog(struct brw_context *brw,
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struct gl_shader_program *prog,
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@@ -540,23 +456,10 @@ really_do_wm_prog(struct brw_context *brw,
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memset(prog_data, 0, sizeof(*prog_data));
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/* key->alpha_test_func means simulating alpha testing via discards,
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* so the shader definitely kills pixels.
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*/
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prog_data->uses_kill = fp->program.UsesKill || key->alpha_test_func;
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prog_data->computed_depth_mode = computed_depth_mode(&fp->program);
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create_params_array(pipeline, fs, &prog_data->base);
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anv_nir_apply_dynamic_offsets(pipeline, fs->Program->nir, &prog_data->base);
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anv_nir_apply_pipeline_layout(fs->Program->nir, pipeline->layout);
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prog_data->barycentric_interp_modes =
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brw_compute_barycentric_interp_modes(brw->intelScreen->devinfo,
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key->flat_shade,
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key->persample_shading,
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fp->program.Base.nir);
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set_binding_table_layout(&prog_data->base, pipeline,
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VK_SHADER_STAGE_FRAGMENT);
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/* This needs to come after shader time and pull constant entries, but we
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