nir/spirv: Use the new nir_variable helpers

This commit is contained in:
Jason Ekstrand
2015-10-19 16:08:23 -07:00
parent 7e6959402d
commit 12c30c9498
+11 -39
View File
@@ -825,28 +825,14 @@ get_builtin_variable(struct vtn_builder *b,
nir_variable *var = b->builtins[builtin];
if (!var) {
var = ralloc(b->shader, nir_variable);
var->type = type;
int location;
nir_variable_mode mode;
vtn_get_builtin_location(builtin, &var->data.location, &mode);
var->data.explicit_location = true;
var->data.mode = mode;
var->name = ralloc_strdup(var, "builtin");
vtn_get_builtin_location(builtin, &location, &mode);
switch (mode) {
case nir_var_shader_in:
exec_list_push_tail(&b->shader->inputs, &var->node);
break;
case nir_var_shader_out:
exec_list_push_tail(&b->shader->outputs, &var->node);
break;
case nir_var_system_value:
exec_list_push_tail(&b->shader->system_values, &var->node);
break;
default:
unreachable("bad builtin mode");
}
var = nir_variable_create(b->shader, mode, type, "builtin");
var->data.location = location;
var->data.explicit_location = true;
b->builtins[builtin] = var;
}
@@ -1277,26 +1263,12 @@ vtn_handle_variables(struct vtn_builder *b, SpvOp opcode,
if (builtin_block)
break;
switch (var->data.mode) {
case nir_var_shader_in:
exec_list_push_tail(&b->shader->inputs, &var->node);
break;
case nir_var_shader_out:
exec_list_push_tail(&b->shader->outputs, &var->node);
break;
case nir_var_global:
exec_list_push_tail(&b->shader->globals, &var->node);
break;
case nir_var_local:
exec_list_push_tail(&b->impl->locals, &var->node);
break;
case nir_var_uniform:
exec_list_push_tail(&b->shader->uniforms, &var->node);
break;
case nir_var_system_value:
exec_list_push_tail(&b->shader->system_values, &var->node);
break;
if (var->data.mode == nir_var_local) {
nir_function_impl_add_variable(b->impl, var);
} else {
nir_shader_add_variable(b->shader, var);
}
break;
}