virgl: add SSBOs to virgl_shader_binding_state

It replaces virgl_context::ssbos.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
This commit is contained in:
Chia-I Wu
2019-05-16 14:33:15 -07:00
parent 920c4143f0
commit f965efb3c8
2 changed files with 26 additions and 14 deletions
+23 -13
View File
@@ -162,13 +162,16 @@ static void virgl_attach_res_shader_buffers(struct virgl_context *vctx,
enum pipe_shader_type shader_type)
{
struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
const struct virgl_shader_binding_state *binding =
&vctx->shader_bindings[shader_type];
uint32_t remaining_mask = binding->ssbo_enabled_mask;
struct virgl_resource *res;
unsigned i;
for (i = 0; i < PIPE_MAX_SHADER_BUFFERS; i++) {
res = virgl_resource(vctx->ssbos[shader_type][i]);
if (res) {
vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
}
while (remaining_mask) {
int i = u_bit_scan(&remaining_mask);
res = virgl_resource(binding->ssbos[i].buffer);
assert(res);
vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
}
}
@@ -1024,17 +1027,19 @@ static void virgl_set_shader_buffers(struct pipe_context *ctx,
{
struct virgl_context *vctx = virgl_context(ctx);
struct virgl_screen *rs = virgl_screen(ctx->screen);
struct virgl_shader_binding_state *binding =
&vctx->shader_bindings[shader];
binding->ssbo_enabled_mask &= ~u_bit_consecutive(start_slot, count);
for (unsigned i = 0; i < count; i++) {
unsigned idx = start_slot + i;
if (buffers) {
if (buffers[i].buffer) {
pipe_resource_reference(&vctx->ssbos[shader][idx], buffers[i].buffer);
continue;
}
if (buffers && buffers[i].buffer) {
pipe_resource_reference(&binding->ssbos[idx].buffer, buffers[i].buffer);
binding->ssbos[idx] = buffers[i];
binding->ssbo_enabled_mask |= 1 << idx;
} else {
pipe_resource_reference(&binding->ssbos[idx].buffer, NULL);
}
pipe_resource_reference(&vctx->ssbos[shader][idx], NULL);
}
uint32_t max_shader_buffer = (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE) ?
@@ -1172,6 +1177,11 @@ virgl_release_shader_binding(struct virgl_context *vctx,
int i = u_bit_scan(&binding->ubo_enabled_mask);
pipe_resource_reference(&binding->ubos[i].buffer, NULL);
}
while (binding->ssbo_enabled_mask) {
int i = u_bit_scan(&binding->ssbo_enabled_mask);
pipe_resource_reference(&binding->ssbos[i].buffer, NULL);
}
}
static void
+3 -1
View File
@@ -57,6 +57,9 @@ struct virgl_shader_binding_state {
struct pipe_constant_buffer ubos[PIPE_MAX_CONSTANT_BUFFERS];
uint32_t ubo_enabled_mask;
struct pipe_shader_buffer ssbos[PIPE_MAX_SHADER_BUFFERS];
uint32_t ssbo_enabled_mask;
};
struct virgl_context {
@@ -83,7 +86,6 @@ struct virgl_context {
struct virgl_so_target so_targets[PIPE_MAX_SO_BUFFERS];
unsigned num_so_targets;
struct pipe_resource *ssbos[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS];
struct pipe_resource *images[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS];
uint32_t num_draws, num_compute;