virgl: add UBOs to virgl_shader_binding_state
It replaces virgl_context::ubos. Signed-off-by: Chia-I Wu <olvaffe@gmail.com> Reviewed-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
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@@ -145,13 +145,16 @@ static void virgl_attach_res_uniform_buffers(struct virgl_context *vctx,
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enum pipe_shader_type shader_type)
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{
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struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
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const struct virgl_shader_binding_state *binding =
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&vctx->shader_bindings[shader_type];
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uint32_t remaining_mask = binding->ubo_enabled_mask;
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struct virgl_resource *res;
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unsigned i;
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for (i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++) {
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res = virgl_resource(vctx->ubos[shader_type][i]);
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if (res) {
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vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
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}
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while (remaining_mask) {
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int i = u_bit_scan(&remaining_mask);
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res = virgl_resource(binding->ubos[i].buffer);
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assert(res);
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vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
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}
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}
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@@ -505,20 +508,28 @@ static void virgl_set_constant_buffer(struct pipe_context *ctx,
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const struct pipe_constant_buffer *buf)
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{
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struct virgl_context *vctx = virgl_context(ctx);
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struct virgl_shader_binding_state *binding =
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&vctx->shader_bindings[shader];
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if (buf) {
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if (!buf->user_buffer){
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struct virgl_resource *res = virgl_resource(buf->buffer);
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virgl_encoder_set_uniform_buffer(vctx, shader, index, buf->buffer_offset,
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buf->buffer_size, res);
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pipe_resource_reference(&vctx->ubos[shader][index], buf->buffer);
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return;
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}
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pipe_resource_reference(&vctx->ubos[shader][index], NULL);
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virgl_encoder_write_constant_buffer(vctx, shader, index, buf->buffer_size / 4, buf->user_buffer);
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if (buf && buf->buffer) {
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struct virgl_resource *res = virgl_resource(buf->buffer);
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virgl_encoder_set_uniform_buffer(vctx, shader, index,
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buf->buffer_offset,
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buf->buffer_size, res);
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pipe_resource_reference(&binding->ubos[index].buffer, buf->buffer);
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binding->ubos[index] = *buf;
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binding->ubo_enabled_mask |= 1 << index;
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} else {
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virgl_encoder_write_constant_buffer(vctx, shader, index, 0, NULL);
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pipe_resource_reference(&vctx->ubos[shader][index], NULL);
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static const struct pipe_constant_buffer dummy_ubo;
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if (!buf)
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buf = &dummy_ubo;
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virgl_encoder_write_constant_buffer(vctx, shader, index,
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buf->buffer_size / 4,
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buf->user_buffer);
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pipe_resource_reference(&binding->ubos[index].buffer, NULL);
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binding->ubo_enabled_mask &= ~(1 << index);
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}
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}
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@@ -1156,6 +1167,11 @@ virgl_release_shader_binding(struct virgl_context *vctx,
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pipe_sampler_view_reference(
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(struct pipe_sampler_view **)&binding->views[i], NULL);
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}
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while (binding->ubo_enabled_mask) {
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int i = u_bit_scan(&binding->ubo_enabled_mask);
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pipe_resource_reference(&binding->ubos[i].buffer, NULL);
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}
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}
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static void
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@@ -54,6 +54,9 @@ struct virgl_rasterizer_state {
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struct virgl_shader_binding_state {
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struct pipe_sampler_view *views[16];
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uint32_t view_enabled_mask;
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struct pipe_constant_buffer ubos[PIPE_MAX_CONSTANT_BUFFERS];
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uint32_t ubo_enabled_mask;
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};
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struct virgl_context {
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@@ -80,8 +83,6 @@ struct virgl_context {
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struct virgl_so_target so_targets[PIPE_MAX_SO_BUFFERS];
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unsigned num_so_targets;
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struct pipe_resource *ubos[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
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struct pipe_resource *ssbos[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS];
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struct pipe_resource *images[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS];
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uint32_t num_draws, num_compute;
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