fix problems with polygon offset
This commit is contained in:
@@ -52,15 +52,15 @@ static GLuint translate_fill( GLenum mode )
|
||||
}
|
||||
|
||||
static GLboolean get_offset_flag( GLuint fill_mode,
|
||||
const struct gl_polygon_attrib *Polygon )
|
||||
const struct gl_polygon_attrib *p )
|
||||
{
|
||||
switch (fill_mode) {
|
||||
case PIPE_POLYGON_MODE_POINT:
|
||||
return Polygon->OffsetPoint;
|
||||
return p->OffsetPoint;
|
||||
case PIPE_POLYGON_MODE_LINE:
|
||||
return Polygon->OffsetLine;
|
||||
return p->OffsetLine;
|
||||
case PIPE_POLYGON_MODE_FILL:
|
||||
return Polygon->OffsetFill;
|
||||
return p->OffsetFill;
|
||||
default:
|
||||
assert(0);
|
||||
return 0;
|
||||
@@ -141,16 +141,15 @@ static void update_setup_state( struct st_context *st )
|
||||
}
|
||||
}
|
||||
|
||||
/* Hardware does offset for filled prims, but need to do it in
|
||||
* software for unfilled.
|
||||
*
|
||||
* _NEW_POLYGON
|
||||
/* _NEW_POLYGON
|
||||
*/
|
||||
if (setup.fill_cw != PIPE_POLYGON_MODE_FILL)
|
||||
if (ctx->Polygon.OffsetUnits != 0.0 ||
|
||||
ctx->Polygon.OffsetFactor != 0.0) {
|
||||
setup.offset_cw = get_offset_flag( setup.fill_cw, &ctx->Polygon );
|
||||
|
||||
if (setup.fill_ccw != PIPE_POLYGON_MODE_FILL)
|
||||
setup.offset_ccw = get_offset_flag( setup.fill_ccw, &ctx->Polygon );
|
||||
setup.offset_units = ctx->Polygon.OffsetUnits;
|
||||
setup.offset_scale = ctx->Polygon.OffsetFactor;
|
||||
}
|
||||
|
||||
if (ctx->Polygon.SmoothFlag)
|
||||
setup.poly_smooth = 1;
|
||||
|
||||
Reference in New Issue
Block a user