mesa: add *FramebufferTexture() support to frame_buffer_texture helper

V2: call check_layered_texture_target() even for no_error

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Timothy Arceri
2017-05-10 11:44:54 +10:00
parent 4e125c4da6
commit f6229284e2

View File

@@ -3427,12 +3427,21 @@ _mesa_FramebufferTexture3D(GLenum target, GLenum attachment,
static ALWAYS_INLINE void
frame_buffer_texture_layer(GLuint framebuffer, GLenum target,
GLenum attachment, GLuint texture,
GLint level, GLint layer, const char *func,
bool dsa, bool no_error)
frame_buffer_texture(GLuint framebuffer, GLenum target,
GLenum attachment, GLuint texture,
GLint level, GLint layer, const char *func,
bool dsa, bool no_error, bool check_layered)
{
GET_CURRENT_CONTEXT(ctx);
GLboolean layered = GL_FALSE;
if (!no_error && check_layered) {
if (!_mesa_has_geometry_shaders(ctx)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"unsupported function (%s) called", func);
return;
}
}
/* Get the framebuffer object */
struct gl_framebuffer *fb;
@@ -3464,7 +3473,7 @@ frame_buffer_texture_layer(GLuint framebuffer, GLenum target,
texObj = get_texture_for_framebuffer(ctx, texture);
att = get_attachment(ctx, fb, attachment, NULL);
} else {
if (!get_texture_for_framebuffer_err(ctx, texture, false, func,
if (!get_texture_for_framebuffer_err(ctx, texture, check_layered, func,
&texObj))
return;
@@ -3475,18 +3484,27 @@ frame_buffer_texture_layer(GLuint framebuffer, GLenum target,
GLenum textarget = 0;
if (texObj) {
if (!no_error) {
if (!check_texture_target(ctx, texObj->Target, func))
if (check_layered) {
/* We do this regardless of no_error because this sets layered */
if (!check_layered_texture_target(ctx, texObj->Target, func,
&layered))
return;
}
if (!check_layer(ctx, texObj->Target, layer, func))
return;
if (!no_error) {
if (!check_layered) {
if (!check_texture_target(ctx, texObj->Target, func))
return;
if (!check_layer(ctx, texObj->Target, layer, func))
return;
}
if (!check_level(ctx, texObj->Target, level, func))
return;
}
if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
if (!check_layered && texObj->Target == GL_TEXTURE_CUBE_MAP) {
assert(layer >= 0 && layer < 6);
textarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer;
layer = 0;
@@ -3494,7 +3512,7 @@ frame_buffer_texture_layer(GLuint framebuffer, GLenum target,
}
_mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, textarget,
level, layer, GL_FALSE);
level, layer, layered);
}
void GLAPIENTRY
@@ -3502,8 +3520,8 @@ _mesa_FramebufferTextureLayer_no_error(GLenum target, GLenum attachment,
GLuint texture, GLint level,
GLint layer)
{
frame_buffer_texture_layer(0, target, attachment, texture, level, layer,
"glFramebufferTextureLayer", false, true);
frame_buffer_texture(0, target, attachment, texture, level, layer,
"glFramebufferTextureLayer", false, true, false);
}
@@ -3511,8 +3529,8 @@ void GLAPIENTRY
_mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
GLuint texture, GLint level, GLint layer)
{
frame_buffer_texture_layer(0, target, attachment, texture, level, layer,
"glFramebufferTextureLayer", false, false);
frame_buffer_texture(0, target, attachment, texture, level, layer,
"glFramebufferTextureLayer", false, false, false);
}
@@ -3522,9 +3540,8 @@ _mesa_NamedFramebufferTextureLayer_no_error(GLuint framebuffer,
GLuint texture, GLint level,
GLint layer)
{
frame_buffer_texture_layer(framebuffer, 0, attachment, texture, level,
layer, "glNamedFramebufferTextureLayer", true,
true);
frame_buffer_texture(framebuffer, 0, attachment, texture, level, layer,
"glNamedFramebufferTextureLayer", true, true, false);
}
@@ -3532,9 +3549,8 @@ void GLAPIENTRY
_mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment,
GLuint texture, GLint level, GLint layer)
{
frame_buffer_texture_layer(framebuffer, 0, attachment, texture, level,
layer, "glNamedFramebufferTextureLayer", true,
false);
frame_buffer_texture(framebuffer, 0, attachment, texture, level, layer,
"glNamedFramebufferTextureLayer", true, false, false);
}
@@ -3542,47 +3558,8 @@ void GLAPIENTRY
_mesa_FramebufferTexture(GLenum target, GLenum attachment,
GLuint texture, GLint level)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_framebuffer *fb;
struct gl_texture_object *texObj;
GLboolean layered = GL_FALSE;
const char *func = "FramebufferTexture";
if (!_mesa_has_geometry_shaders(ctx)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"unsupported function (glFramebufferTexture) called");
return;
}
/* Get the framebuffer object */
fb = get_framebuffer_target(ctx, target);
if (!fb) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glFramebufferTexture(invalid target %s)",
_mesa_enum_to_string(target));
return;
}
/* Get the texture object */
if (!get_texture_for_framebuffer_err(ctx, texture, true, func, &texObj))
return;
if (texObj) {
if (!check_layered_texture_target(ctx, texObj->Target, func, &layered))
return;
if (!check_level(ctx, texObj->Target, level, func))
return;
}
struct gl_renderbuffer_attachment *att =
_mesa_get_and_validate_attachment(ctx, fb, attachment, func);
if (!att)
return;
_mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, 0, level,
0, layered);
frame_buffer_texture(0, target, attachment, texture, level, 0,
"glFramebufferTexture", false, false, true);
}
@@ -3590,44 +3567,8 @@ void GLAPIENTRY
_mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment,
GLuint texture, GLint level)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_framebuffer *fb;
struct gl_texture_object *texObj;
GLboolean layered = GL_FALSE;
const char *func = "glNamedFramebufferTexture";
if (!_mesa_has_geometry_shaders(ctx)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"unsupported function (glNamedFramebufferTexture) called");
return;
}
/* Get the framebuffer object */
fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, func);
if (!fb)
return;
/* Get the texture object */
if (!get_texture_for_framebuffer_err(ctx, texture, true, func, &texObj))
return;
if (texObj) {
if (!check_layered_texture_target(ctx, texObj->Target, func,
&layered))
return;
if (!check_level(ctx, texObj->Target, level, func))
return;
}
struct gl_renderbuffer_attachment *att =
_mesa_get_and_validate_attachment(ctx, fb, attachment, func);
if (!att)
return;
_mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, 0, level,
0, layered);
frame_buffer_texture(framebuffer, 0, attachment, texture, level, 0,
"glNamedFramebufferTexture", true, false, true);
}