i965: bump MAX_DEPTH_TEXTURE_SAMPLES to 4/8

Bump MAX_DEPTH_TEXTURE_SAMPLES to match what GetInternalformativ is
claiming. Since that limit is what is actually enforced now, this
doesn't actually change anything except the queried value.

There's still no piglits verifying that multisample depth textures work,
but this works in the Unigine demos.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Chris Forbes
2013-03-24 16:21:01 +13:00
parent 2405da174e
commit f56fb9d248
+2 -2
View File
@@ -202,13 +202,13 @@ brwCreateContext(int api,
if (intel->gen == 6) {
ctx->Const.MaxSamples = 4;
ctx->Const.MaxColorTextureSamples = 4;
ctx->Const.MaxDepthTextureSamples = 1;
ctx->Const.MaxDepthTextureSamples = 4;
ctx->Const.MaxIntegerSamples = 4;
}
else if (intel->gen >= 7) {
ctx->Const.MaxSamples = 8;
ctx->Const.MaxColorTextureSamples = 8;
ctx->Const.MaxDepthTextureSamples = 1;
ctx->Const.MaxDepthTextureSamples = 8;
ctx->Const.MaxIntegerSamples = 8;
}