mesa: use _mesa_check_sample_count() for multisample textures
Extends _mesa_check_sample_count() to properly support the
TEXTURE_2D_MULTISAMPLE and TEXTURE_2D_MULTISAMPLE_ARRAY targets, which
have subtly different limits than renderbuffers.
This resolves the remaining TODO in the implementation of
TexImage*DMultisample.
V2: - Don't introduce spurious block.
- Do this in multisample.c instead.
- Fix typo in error message.
- Inline spec quotes
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
@@ -142,19 +142,42 @@ _mesa_check_sample_count(struct gl_context *ctx, GLenum target,
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return samples > limit ? GL_INVALID_OPERATION : GL_NO_ERROR;
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}
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/* If ARB_texture_multisample is supported, we have separate limits for
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* integer formats.
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/* If ARB_texture_multisample is supported, we have separate limits,
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* which may be lower than MAX_SAMPLES:
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*
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* From the ARB_texture_multisample spec:
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* From the ARB_texture_multisample spec, when describing the operation
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* of RenderbufferStorageMultisample:
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*
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* "If <internalformat> is a signed or unsigned integer format and
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* <samples> is greater than the value of MAX_INTEGER_SAMPLES, then the
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* error INVALID_OPERATION is generated"
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*
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* And when describing the operation of TexImage*Multisample:
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*
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* "The error INVALID_OPERATION may be generated if any of the following are true:
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*
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* * <internalformat> is a depth/stencil-renderable format and <samples>
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* is greater than the value of MAX_DEPTH_TEXTURE_SAMPLES
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* * <internalformat> is a color-renderable format and <samples> is
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* grater than the value of MAX_COLOR_TEXTURE_SAMPLES
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* * <internalformat> is a signed or unsigned integer format and
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* <samples> is greater than the value of MAX_INTEGER_SAMPLES
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*/
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if (ctx->Extensions.ARB_texture_multisample) {
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if (_mesa_is_enum_format_integer(internalFormat))
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return samples > ctx->Const.MaxIntegerSamples ? GL_INVALID_OPERATION : GL_NO_ERROR;
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if (target == GL_TEXTURE_2D_MULTISAMPLE ||
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target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) {
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if (_mesa_is_depth_or_stencil_format(internalFormat))
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return samples > ctx->Const.MaxDepthTextureSamples
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? GL_INVALID_OPERATION : GL_NO_ERROR;
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else
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return samples > ctx->Const.MaxColorTextureSamples
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? GL_INVALID_OPERATION : GL_NO_ERROR;
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}
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}
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/* No more specific limit is available, so just use MAX_SAMPLES:
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@@ -40,6 +40,7 @@
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#include "imports.h"
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#include "macros.h"
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#include "mfeatures.h"
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#include "multisample.h"
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#include "state.h"
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#include "texcompress.h"
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#include "texcompress_cpal.h"
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@@ -4199,6 +4200,7 @@ teximagemultisample(GLuint dims, GLenum target, GLsizei samples,
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struct gl_texture_image *texImage;
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GLboolean sizeOK, dimensionsOK;
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gl_format texFormat;
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GLenum sample_count_error;
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GET_CURRENT_CONTEXT(ctx);
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@@ -4225,34 +4227,12 @@ teximagemultisample(GLuint dims, GLenum target, GLsizei samples,
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return;
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}
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if (_mesa_is_enum_format_integer(internalformat)) {
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if (samples > ctx->Const.MaxIntegerSamples) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glTexImage%uDMultisample(samples>GL_MAX_INTEGER_SAMPLES)",
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dims);
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return;
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}
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sample_count_error = _mesa_check_sample_count(ctx, target,
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internalformat, samples);
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if (sample_count_error != GL_NO_ERROR) {
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_mesa_error(ctx, sample_count_error, "glTexImage%uDMultisample(samples)", dims);
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return;
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}
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else if (_mesa_is_depth_or_stencil_format(internalformat)) {
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if (samples > ctx->Const.MaxDepthTextureSamples) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glTexImage%uDMultisample(samples>GL_MAX_DEPTH_TEXTURE_SAMPLES)",
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dims);
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return;
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}
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}
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else {
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if (samples > ctx->Const.MaxColorTextureSamples) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glTexImage%uDMultisample(samples>GL_MAX_COLOR_TEXTURE_SAMPLES)",
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dims);
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return;
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}
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}
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/* TODO: should ask the driver for the exact limit for this internalformat
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* once IDR's internalformat_query bits land
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*/
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texObj = _mesa_get_current_tex_object(ctx, target);
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texImage = _mesa_get_tex_image(ctx, texObj, 0, 0);
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