glsl/st: move has_half_float_packing flag to consts struct
Moving this out of the state tracker will allow us to move its user directly to the glsl linker in the folowing patch. Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26628>
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@@ -752,6 +752,8 @@ struct gl_constants
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*/
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GLboolean GLSLSkipStrictMaxUniformLimitCheck;
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GLboolean GLSLHasHalfFloatPacking;
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/**
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* Whether gl_FragCoord, gl_PointCoord and gl_FrontFacing
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* are system values.
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@@ -595,7 +595,7 @@ st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe,
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!screen->get_param(screen, PIPE_CAP_GL_CLAMP);
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st->has_time_elapsed =
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screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED);
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st->has_half_float_packing =
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ctx->Const.GLSLHasHalfFloatPacking =
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screen->get_param(screen, PIPE_CAP_SHADER_PACK_HALF_FLOAT);
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st->has_multi_draw_indirect =
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screen->get_param(screen, PIPE_CAP_MULTI_DRAW_INDIRECT);
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@@ -159,7 +159,6 @@ struct st_context
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bool force_specialized_compute_transfer;
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bool force_persample_in_shader;
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bool has_shareable_shaders;
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bool has_half_float_packing;
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bool has_multi_draw_indirect;
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bool has_indirect_partial_stride;
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bool has_occlusion_query;
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@@ -511,7 +511,7 @@ st_link_glsl_to_nir(struct gl_context *ctx,
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lower_packing_builtins(ir, ctx->Extensions.ARB_shading_language_packing,
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ctx->Extensions.ARB_gpu_shader5,
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ctx->st->has_half_float_packing);
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ctx->Const.GLSLHasHalfFloatPacking);
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do_mat_op_to_vec(ir);
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lower_instructions(ir, ctx->Extensions.ARB_gpu_shader5);
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