diff --git a/src/mesa/main/consts_exts.h b/src/mesa/main/consts_exts.h index ddd6b050651..5f68df7bc29 100644 --- a/src/mesa/main/consts_exts.h +++ b/src/mesa/main/consts_exts.h @@ -752,6 +752,8 @@ struct gl_constants */ GLboolean GLSLSkipStrictMaxUniformLimitCheck; + GLboolean GLSLHasHalfFloatPacking; + /** * Whether gl_FragCoord, gl_PointCoord and gl_FrontFacing * are system values. diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c index 2d7b8279aa4..ad0608c2d6f 100644 --- a/src/mesa/state_tracker/st_context.c +++ b/src/mesa/state_tracker/st_context.c @@ -595,7 +595,7 @@ st_create_context_priv(struct gl_context *ctx, struct pipe_context *pipe, !screen->get_param(screen, PIPE_CAP_GL_CLAMP); st->has_time_elapsed = screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED); - st->has_half_float_packing = + ctx->Const.GLSLHasHalfFloatPacking = screen->get_param(screen, PIPE_CAP_SHADER_PACK_HALF_FLOAT); st->has_multi_draw_indirect = screen->get_param(screen, PIPE_CAP_MULTI_DRAW_INDIRECT); diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h index d38ff6741ea..08e50991374 100644 --- a/src/mesa/state_tracker/st_context.h +++ b/src/mesa/state_tracker/st_context.h @@ -159,7 +159,6 @@ struct st_context bool force_specialized_compute_transfer; bool force_persample_in_shader; bool has_shareable_shaders; - bool has_half_float_packing; bool has_multi_draw_indirect; bool has_indirect_partial_stride; bool has_occlusion_query; diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp index 0255b0cca90..82502a13a25 100644 --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp @@ -511,7 +511,7 @@ st_link_glsl_to_nir(struct gl_context *ctx, lower_packing_builtins(ir, ctx->Extensions.ARB_shading_language_packing, ctx->Extensions.ARB_gpu_shader5, - ctx->st->has_half_float_packing); + ctx->Const.GLSLHasHalfFloatPacking); do_mat_op_to_vec(ir); lower_instructions(ir, ctx->Extensions.ARB_gpu_shader5);