zink: call zink_shader_free for compute shaders
ensure everything is deallocated consistently Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22577>
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@@ -1492,9 +1492,7 @@ zink_destroy_compute_program(struct zink_screen *screen,
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assert(comp->shader);
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assert(!comp->shader->spirv);
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_mesa_set_destroy(comp->shader->programs, NULL);
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blob_finish(&comp->shader->blob);
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ralloc_free(comp->shader);
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zink_shader_free(screen, comp->shader);
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destroy_shader_cache(screen, &comp->shader_cache[0]);
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destroy_shader_cache(screen, &comp->shader_cache[1]);
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