zink: always wait on precompile fence at start of zink_gfx_shader_free()
this shouldn't affect anything at present, but that will change in the future Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22577>
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@@ -4988,6 +4988,7 @@ void
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zink_gfx_shader_free(struct zink_screen *screen, struct zink_shader *shader)
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{
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assert(shader->info.stage != MESA_SHADER_COMPUTE);
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util_queue_fence_wait(&shader->precompile.fence);
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set_foreach(shader->programs, entry) {
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struct zink_gfx_program *prog = (void*)entry->key;
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gl_shader_stage stage = shader->info.stage;
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