zink: always wait on precompile fence at start of zink_gfx_shader_free()

this shouldn't affect anything at present, but that will change in the future

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22577>
This commit is contained in:
Mike Blumenkrantz
2023-04-07 16:16:00 -04:00
committed by Marge Bot
parent b2ecafd1ac
commit ee8c1a44c1
+1
View File
@@ -4988,6 +4988,7 @@ void
zink_gfx_shader_free(struct zink_screen *screen, struct zink_shader *shader)
{
assert(shader->info.stage != MESA_SHADER_COMPUTE);
util_queue_fence_wait(&shader->precompile.fence);
set_foreach(shader->programs, entry) {
struct zink_gfx_program *prog = (void*)entry->key;
gl_shader_stage stage = shader->info.stage;