From ee8c1a44c1a01a1bd63aab5c58ff38136cea85b6 Mon Sep 17 00:00:00 2001 From: Mike Blumenkrantz Date: Fri, 7 Apr 2023 16:16:00 -0400 Subject: [PATCH] zink: always wait on precompile fence at start of zink_gfx_shader_free() this shouldn't affect anything at present, but that will change in the future Part-of: --- src/gallium/drivers/zink/zink_compiler.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/gallium/drivers/zink/zink_compiler.c b/src/gallium/drivers/zink/zink_compiler.c index c009078c96c..2a18b4fba22 100644 --- a/src/gallium/drivers/zink/zink_compiler.c +++ b/src/gallium/drivers/zink/zink_compiler.c @@ -4988,6 +4988,7 @@ void zink_gfx_shader_free(struct zink_screen *screen, struct zink_shader *shader) { assert(shader->info.stage != MESA_SHADER_COMPUTE); + util_queue_fence_wait(&shader->precompile.fence); set_foreach(shader->programs, entry) { struct zink_gfx_program *prog = (void*)entry->key; gl_shader_stage stage = shader->info.stage;