freedreno: limit fp16 to frag and compute
To avoid dealing w/ some backend varying linking issues when mixing precision vs geom/tess. Signed-off-by: Rob Clark <robdclark@chromium.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4423>
This commit is contained in:
@@ -558,6 +558,8 @@ fd_screen_get_shader_param(struct pipe_screen *pscreen,
|
||||
return 0;
|
||||
case PIPE_SHADER_CAP_FP16:
|
||||
return ((is_a5xx(screen) || is_a6xx(screen)) &&
|
||||
(shader == PIPE_SHADER_COMPUTE ||
|
||||
shader == PIPE_SHADER_FRAGMENT) &&
|
||||
!(fd_mesa_debug & FD_DBG_NOFP16));
|
||||
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
|
||||
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
|
||||
|
||||
Reference in New Issue
Block a user