freedreno: limit fp16 to frag and compute

To avoid dealing w/ some backend varying linking issues when mixing
precision vs geom/tess.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4423>
This commit is contained in:
Rob Clark
2020-04-02 14:07:51 -07:00
committed by Marge Bot
parent c0d56efa31
commit f054230ea3
@@ -558,6 +558,8 @@ fd_screen_get_shader_param(struct pipe_screen *pscreen,
return 0;
case PIPE_SHADER_CAP_FP16:
return ((is_a5xx(screen) || is_a6xx(screen)) &&
(shader == PIPE_SHADER_COMPUTE ||
shader == PIPE_SHADER_FRAGMENT) &&
!(fd_mesa_debug & FD_DBG_NOFP16));
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS: