freedreno/ir3: also precompile compute shaders for shaderdb

Similar as with draw shaders, nothing will trigger the final variant in
shader-db.

Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4423>
This commit is contained in:
Rob Clark
2020-04-02 12:13:38 -07:00
committed by Marge Bot
parent 37e052c8b0
commit c0d56efa31
@@ -144,6 +144,7 @@ ir3_shader_create(struct ir3_compiler *compiler,
if (nir->info.stage != MESA_SHADER_FRAGMENT)
ir3_shader_variant(shader, key, true, debug);
}
return shader;
}
@@ -170,6 +171,15 @@ ir3_shader_create_compute(struct ir3_compiler *compiler,
struct ir3_shader *shader = ir3_shader_from_nir(compiler, nir);
if (fd_mesa_debug & FD_DBG_SHADERDB) {
/* if shader-db run, create a standard variant immediately
* (as otherwise nothing will trigger the shader to be
* actually compiled)
*/
static struct ir3_shader_key key; /* static is implicitly zeroed */
ir3_shader_variant(shader, key, false, debug);
}
return shader;
}