freedreno/ir3: also precompile compute shaders for shaderdb
Similar as with draw shaders, nothing will trigger the final variant in shader-db. Signed-off-by: Rob Clark <robdclark@chromium.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4423>
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@@ -144,6 +144,7 @@ ir3_shader_create(struct ir3_compiler *compiler,
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if (nir->info.stage != MESA_SHADER_FRAGMENT)
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ir3_shader_variant(shader, key, true, debug);
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}
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return shader;
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}
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@@ -170,6 +171,15 @@ ir3_shader_create_compute(struct ir3_compiler *compiler,
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struct ir3_shader *shader = ir3_shader_from_nir(compiler, nir);
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if (fd_mesa_debug & FD_DBG_SHADERDB) {
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/* if shader-db run, create a standard variant immediately
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* (as otherwise nothing will trigger the shader to be
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* actually compiled)
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*/
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static struct ir3_shader_key key; /* static is implicitly zeroed */
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ir3_shader_variant(shader, key, false, debug);
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}
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return shader;
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}
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