vbo: rename some functions in vbo_save_draw.c
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
@@ -44,8 +44,8 @@
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* last vertex to the saved state
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*/
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static void
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_playback_copy_to_current(struct gl_context *ctx,
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const struct vbo_save_vertex_list *node)
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playback_copy_to_current(struct gl_context *ctx,
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const struct vbo_save_vertex_list *node)
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{
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struct vbo_context *vbo = vbo_context(ctx);
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fi_type vertex[VBO_ATTRIB_MAX * 4];
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@@ -132,8 +132,8 @@ _playback_copy_to_current(struct gl_context *ctx,
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* into it:
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*/
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static void
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vbo_bind_vertex_list(struct gl_context *ctx,
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const struct vbo_save_vertex_list *node)
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bind_vertex_list(struct gl_context *ctx,
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const struct vbo_save_vertex_list *node)
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{
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struct vbo_context *vbo = vbo_context(ctx);
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struct vbo_save_context *save = &vbo->save;
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@@ -222,8 +222,8 @@ vbo_bind_vertex_list(struct gl_context *ctx,
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static void
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vbo_save_loopback_vertex_list(struct gl_context *ctx,
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const struct vbo_save_vertex_list *list)
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loopback_vertex_list(struct gl_context *ctx,
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const struct vbo_save_vertex_list *list)
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{
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const char *buffer =
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ctx->Driver.MapBufferRange(ctx, 0,
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@@ -286,7 +286,7 @@ vbo_save_playback_vertex_list(struct gl_context *ctx, void *data)
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/* Various degenerate cases: translate into immediate mode
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* calls rather than trying to execute in place.
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*/
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vbo_save_loopback_vertex_list(ctx, node);
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loopback_vertex_list(ctx, node);
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goto end;
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}
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@@ -304,7 +304,7 @@ vbo_save_playback_vertex_list(struct gl_context *ctx, void *data)
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return;
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}
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vbo_bind_vertex_list(ctx, node);
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bind_vertex_list(ctx, node);
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vbo_draw_method(vbo_context(ctx), DRAW_DISPLAY_LIST);
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@@ -327,7 +327,7 @@ vbo_save_playback_vertex_list(struct gl_context *ctx, void *data)
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/* Copy to current?
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*/
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_playback_copy_to_current(ctx, node);
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playback_copy_to_current(ctx, node);
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end:
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if (remap_vertex_store) {
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