vbo: rename some functions in vbo_save_draw.c

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Brian Paul
2018-01-12 10:16:40 -07:00
parent 2064c4e814
commit efb5ce1c5e
+9 -9
View File
@@ -44,8 +44,8 @@
* last vertex to the saved state
*/
static void
_playback_copy_to_current(struct gl_context *ctx,
const struct vbo_save_vertex_list *node)
playback_copy_to_current(struct gl_context *ctx,
const struct vbo_save_vertex_list *node)
{
struct vbo_context *vbo = vbo_context(ctx);
fi_type vertex[VBO_ATTRIB_MAX * 4];
@@ -132,8 +132,8 @@ _playback_copy_to_current(struct gl_context *ctx,
* into it:
*/
static void
vbo_bind_vertex_list(struct gl_context *ctx,
const struct vbo_save_vertex_list *node)
bind_vertex_list(struct gl_context *ctx,
const struct vbo_save_vertex_list *node)
{
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_save_context *save = &vbo->save;
@@ -222,8 +222,8 @@ vbo_bind_vertex_list(struct gl_context *ctx,
static void
vbo_save_loopback_vertex_list(struct gl_context *ctx,
const struct vbo_save_vertex_list *list)
loopback_vertex_list(struct gl_context *ctx,
const struct vbo_save_vertex_list *list)
{
const char *buffer =
ctx->Driver.MapBufferRange(ctx, 0,
@@ -286,7 +286,7 @@ vbo_save_playback_vertex_list(struct gl_context *ctx, void *data)
/* Various degenerate cases: translate into immediate mode
* calls rather than trying to execute in place.
*/
vbo_save_loopback_vertex_list(ctx, node);
loopback_vertex_list(ctx, node);
goto end;
}
@@ -304,7 +304,7 @@ vbo_save_playback_vertex_list(struct gl_context *ctx, void *data)
return;
}
vbo_bind_vertex_list(ctx, node);
bind_vertex_list(ctx, node);
vbo_draw_method(vbo_context(ctx), DRAW_DISPLAY_LIST);
@@ -327,7 +327,7 @@ vbo_save_playback_vertex_list(struct gl_context *ctx, void *data)
/* Copy to current?
*/
_playback_copy_to_current(ctx, node);
playback_copy_to_current(ctx, node);
end:
if (remap_vertex_store) {