python: Update for renamed sampler/texture state setters.
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@@ -147,9 +147,9 @@ struct st_context {
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if(!texture)
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texture = $self->default_texture;
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pipe_texture_reference(&$self->sampler_textures[index], texture);
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$self->pipe->set_sampler_textures($self->pipe,
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PIPE_MAX_SAMPLERS,
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$self->sampler_textures);
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$self->pipe->set_fragment_sampler_textures($self->pipe,
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PIPE_MAX_SAMPLERS,
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$self->sampler_textures);
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}
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void set_vertex_buffer(unsigned index,
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@@ -388,7 +388,7 @@ class Context(Object):
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def delete_sampler_state(self, state):
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pass
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def bind_sampler_states(self, num_states, states):
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def bind_fragment_sampler_states(self, num_states, states):
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for i in range(num_states):
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self.real.set_sampler(i, states[i])
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@@ -486,7 +486,7 @@ class Context(Object):
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def set_viewport_state(self, state):
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self.real.set_viewport(state)
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def set_sampler_textures(self, num_textures, textures):
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def set_fragment_sampler_textures(self, num_textures, textures):
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for i in range(num_textures):
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self.real.set_sampler_texture(i, textures[i])
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