st: Update for renamed sampler/texture state setters.
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@@ -585,10 +585,10 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
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struct pipe_texture *textures[2];
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textures[0] = pt;
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textures[1] = st->pixel_xfer.pixelmap_texture;
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pipe->set_sampler_textures(pipe, 2, textures);
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pipe->set_fragment_sampler_textures(pipe, 2, textures);
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}
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else {
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pipe->set_sampler_textures(pipe, 1, &pt);
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pipe->set_fragment_sampler_textures(pipe, 1, &pt);
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}
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/* Compute window coords (y=0=bottom) with pixel zoom.
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