zink: add some null checks for shader variant key generation

Reviewed-by: Hoe Hao Cheng <haochengho12907@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12532>
This commit is contained in:
Mike Blumenkrantz
2021-06-10 06:31:22 -04:00
parent e7b0541d45
commit ec814f7d36
+4 -2
View File
@@ -110,7 +110,7 @@ shader_key_vs_gen(struct zink_context *ctx, struct zink_shader *zs,
struct zink_vs_key *vs_key = &key->key.vs;
key->size = sizeof(struct zink_vs_key);
vs_key->clip_halfz = ctx->rast_state->base.clip_halfz;
vs_key->clip_halfz = ctx->rast_state && ctx->rast_state->base.clip_halfz;
switch (zs->nir->info.stage) {
case MESA_SHADER_VERTEX:
vs_key->last_vertex_stage = !shaders[PIPE_SHADER_TESS_EVAL] && !shaders[PIPE_SHADER_GEOMETRY];
@@ -142,10 +142,12 @@ shader_key_fs_gen(struct zink_context *ctx, struct zink_shader *zs,
if (zs->nir->info.outputs_written & (1 << FRAG_RESULT_SAMPLE_MASK))
fs_key->samples = !!ctx->fb_state.samples;
fs_key->force_dual_color_blend = screen->driconf.dual_color_blend_by_location &&
ctx->gfx_pipeline_state.blend_state &&
ctx->gfx_pipeline_state.blend_state->dual_src_blend &&
ctx->gfx_pipeline_state.blend_state->attachments[1].blendEnable;
if (((shaders[PIPE_SHADER_GEOMETRY] && shaders[PIPE_SHADER_GEOMETRY]->nir->info.gs.output_primitive == GL_POINTS) ||
ctx->gfx_prim_mode == PIPE_PRIM_POINTS) && ctx->rast_state->base.point_quad_rasterization && ctx->rast_state->base.sprite_coord_enable) {
ctx->gfx_prim_mode == PIPE_PRIM_POINTS) &&
ctx->rast_state &&ctx->rast_state->base.point_quad_rasterization && ctx->rast_state->base.sprite_coord_enable) {
fs_key->coord_replace_bits = ctx->rast_state->base.sprite_coord_enable;
fs_key->coord_replace_yinvert = !!ctx->rast_state->base.sprite_coord_mode;
}