zink: stop using dirty_shader_stages for shader binds

by only using this mask for variant updates, we can begin to do some
neat things

Reviewed-by: Hoe Hao Cheng <haochengho12907@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12532>
This commit is contained in:
Mike Blumenkrantz
2021-06-10 06:27:40 -04:00
parent 191ae5193c
commit e7b0541d45
3 changed files with 12 additions and 10 deletions
+2
View File
@@ -308,6 +308,8 @@ struct zink_context {
bool first_frame_done;
bool have_timelines;
bool gfx_dirty;
bool is_device_lost;
bool vertex_state_changed : 1;
bool blend_state_changed : 1;
+5 -2
View File
@@ -187,7 +187,7 @@ update_gfx_program(struct zink_context *ctx)
ctx->last_vertex_stage_dirty = false;
}
unsigned bits = BITFIELD_MASK(PIPE_SHADER_COMPUTE);
if (ctx->dirty_shader_stages & bits) {
if (ctx->gfx_dirty) {
struct zink_gfx_program *prog = NULL;
struct hash_table *ht = &ctx->program_cache[ctx->shader_stages >> 2];
@@ -205,8 +205,11 @@ update_gfx_program(struct zink_context *ctx)
zink_batch_reference_program(&ctx->batch, &prog->base);
}
ctx->curr_program = prog;
ctx->dirty_shader_stages &= ~bits;
ctx->gfx_dirty = false;
} else if (ctx->dirty_shader_stages & bits) {
zink_update_gfx_program(ctx, ctx->curr_program);
}
ctx->dirty_shader_stages &= ~bits;
}
static bool
+5 -8
View File
@@ -276,12 +276,12 @@ destroy_shader_cache(struct zink_screen *screen, struct hash_table *sc)
}
static void
update_shader_modules(struct zink_context *ctx, struct zink_gfx_program *prog)
update_shader_modules(struct zink_context *ctx, struct zink_gfx_program *prog, uint32_t mask)
{
bool hash_changed = false;
bool default_variants = true;
bool first = !prog->modules[PIPE_SHADER_VERTEX];
u_foreach_bit(pstage, ctx->dirty_shader_stages & prog->stages_present) {
u_foreach_bit(pstage, mask) {
assert(prog->shaders[pstage]);
struct zink_shader_module *zm = get_shader_module_for_stage(ctx, prog->shaders[pstage], prog);
if (prog->modules[pstage] != zm)
@@ -299,7 +299,6 @@ update_shader_modules(struct zink_context *ctx, struct zink_gfx_program *prog)
ctx->gfx_pipeline_state.combined_dirty = true;
}
ctx->gfx_pipeline_state.module_hash = prog->last_variant_hash;
ctx->dirty_shader_stages &= ~u_bit_consecutive(PIPE_SHADER_VERTEX, 5);
}
static uint32_t
@@ -342,7 +341,7 @@ equals_gfx_pipeline_state(const void *a, const void *b)
void
zink_update_gfx_program(struct zink_context *ctx, struct zink_gfx_program *prog)
{
update_shader_modules(ctx, prog);
update_shader_modules(ctx, prog, ctx->dirty_shader_stages & prog->stages_present);
}
VkPipelineLayout
@@ -434,11 +433,9 @@ zink_create_gfx_program(struct zink_context *ctx,
prog->stages_present |= BITFIELD_BIT(PIPE_SHADER_TESS_CTRL);
}
/* always force shader creation during init */
ctx->dirty_shader_stages |= prog->stages_present;
assign_io(prog, prog->shaders);
update_shader_modules(ctx, prog);
update_shader_modules(ctx, prog, prog->stages_present);
prog->default_variant_hash = ctx->gfx_pipeline_state.module_hash;
for (int i = 0; i < ARRAY_SIZE(prog->pipelines); ++i) {
@@ -894,6 +891,7 @@ bind_stage(struct zink_context *ctx, enum pipe_shader_type stage,
zink_select_launch_grid(ctx);
} else {
ctx->gfx_stages[stage] = shader;
ctx->gfx_dirty = ctx->gfx_stages[PIPE_SHADER_FRAGMENT] && ctx->gfx_stages[PIPE_SHADER_VERTEX];
ctx->gfx_pipeline_state.combined_dirty = true;
if (shader)
ctx->shader_stages |= BITFIELD_BIT(stage);
@@ -902,7 +900,6 @@ bind_stage(struct zink_context *ctx, enum pipe_shader_type stage,
ctx->curr_program = NULL;
ctx->shader_stages &= ~BITFIELD_BIT(stage);
}
ctx->dirty_shader_stages |= 1 << stage;
}
if (shader && shader->nir->info.num_inlinable_uniforms)
ctx->shader_has_inlinable_uniforms_mask |= 1 << stage;