meta: Use _mesa_CreateTextures instead of _mesa_GenTextures
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
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@@ -1245,7 +1245,7 @@ init_temp_texture(struct gl_context *ctx, struct temp_texture *tex)
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tex->MinSize = 16; /* 16 x 16 at least */
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assert(tex->MaxSize > 0);
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_mesa_GenTextures(1, &texObj);
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_mesa_CreateTextures(tex->Target, 1, &texObj);
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tex->tex_obj = NULL;
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if (texObj == 0)
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