meta: Track temporary textures using gl_texture_object instead of GL API object handle

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
This commit is contained in:
Ian Romanick
2016-01-14 12:07:02 -08:00
parent c36e3d3016
commit 173e3045a9
3 changed files with 36 additions and 17 deletions
+30 -13
View File
@@ -1228,6 +1228,8 @@ invert_z(GLfloat normZ)
static void
init_temp_texture(struct gl_context *ctx, struct temp_texture *tex)
{
GLuint texObj;
/* prefer texture rectangle */
if (_mesa_is_desktop_gl(ctx) && ctx->Extensions.NV_texture_rectangle) {
tex->Target = GL_TEXTURE_RECTANGLE;
@@ -1243,16 +1245,22 @@ init_temp_texture(struct gl_context *ctx, struct temp_texture *tex)
tex->MinSize = 16; /* 16 x 16 at least */
assert(tex->MaxSize > 0);
_mesa_GenTextures(1, &tex->TexObj);
_mesa_GenTextures(1, &texObj);
tex->tex_obj = NULL;
if (texObj == 0)
return;
tex->tex_obj = _mesa_lookup_texture(ctx, texObj);
}
static void
cleanup_temp_texture(struct temp_texture *tex)
{
if (!tex->TexObj)
if (tex->tex_obj == NULL)
return;
_mesa_DeleteTextures(1, &tex->TexObj);
tex->TexObj = 0;
_mesa_DeleteTextures(1, &tex->tex_obj->Name);
tex->tex_obj = NULL;
}
@@ -1265,7 +1273,7 @@ _mesa_meta_get_temp_texture(struct gl_context *ctx)
{
struct temp_texture *tex = &ctx->Meta->TempTex;
if (!tex->TexObj) {
if (tex->tex_obj == NULL) {
init_temp_texture(ctx, tex);
}
@@ -1283,7 +1291,7 @@ get_bitmap_temp_texture(struct gl_context *ctx)
{
struct temp_texture *tex = &ctx->Meta->Bitmap.Tex;
if (!tex->TexObj) {
if (tex->tex_obj == NULL) {
init_temp_texture(ctx, tex);
}
@@ -1299,7 +1307,7 @@ _mesa_meta_get_temp_depth_texture(struct gl_context *ctx)
{
struct temp_texture *tex = &ctx->Meta->Blit.depthTex;
if (!tex->TexObj) {
if (tex->tex_obj == NULL) {
init_temp_texture(ctx, tex);
}
@@ -1378,9 +1386,11 @@ _mesa_meta_setup_copypix_texture(struct gl_context *ctx,
{
bool newTex;
_mesa_BindTexture(tex->Target, tex->TexObj);
_mesa_TexParameteri(tex->Target, GL_TEXTURE_MIN_FILTER, filter);
_mesa_TexParameteri(tex->Target, GL_TEXTURE_MAG_FILTER, filter);
_mesa_BindTexture(tex->Target, tex->tex_obj->Name);
_mesa_texture_parameteriv(ctx, tex->tex_obj, GL_TEXTURE_MIN_FILTER,
(GLint *) &filter, false);
_mesa_texture_parameteriv(ctx, tex->tex_obj, GL_TEXTURE_MAG_FILTER,
(GLint *) &filter, false);
_mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
newTex = _mesa_meta_alloc_texture(tex, width, height, intFormat);
@@ -1422,9 +1432,16 @@ _mesa_meta_setup_drawpix_texture(struct gl_context *ctx,
GLenum format, GLenum type,
const GLvoid *pixels)
{
_mesa_BindTexture(tex->Target, tex->TexObj);
_mesa_TexParameteri(tex->Target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
_mesa_TexParameteri(tex->Target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
/* GLint so the compiler won't complain about type signedness mismatch in
* the call to _mesa_texture_parameteriv below.
*/
static const GLint filter = GL_NEAREST;
_mesa_BindTexture(tex->Target, tex->tex_obj->Name);
_mesa_texture_parameteriv(ctx, tex->tex_obj, GL_TEXTURE_MIN_FILTER, &filter,
false);
_mesa_texture_parameteriv(ctx, tex->tex_obj, GL_TEXTURE_MAG_FILTER, &filter,
false);
_mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
/* copy pixel data to texture */
+1 -1
View File
@@ -200,7 +200,7 @@ struct save_state
*/
struct temp_texture
{
GLuint TexObj;
struct gl_texture_object *tex_obj;
GLenum Target; /**< GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE */
GLsizei MinSize; /**< Min texture size to allocate */
GLsizei MaxSize; /**< Max possible texture size */
+5 -3
View File
@@ -674,7 +674,7 @@ blitframebuffer_texture(struct gl_context *ctx,
}
srcLevel = 0;
texObj = _mesa_lookup_texture(ctx, meta_temp_texture->TexObj);
texObj = meta_temp_texture->tex_obj;
if (texObj == NULL) {
return false;
}
@@ -1056,8 +1056,10 @@ _mesa_meta_glsl_blit_cleanup(struct gl_context *ctx, struct blit_state *blit)
_mesa_meta_blit_shader_table_cleanup(ctx, &blit->shaders_with_depth);
_mesa_meta_blit_shader_table_cleanup(ctx, &blit->shaders_without_depth);
_mesa_DeleteTextures(1, &blit->depthTex.TexObj);
blit->depthTex.TexObj = 0;
if (blit->depthTex.tex_obj != NULL) {
_mesa_DeleteTextures(1, &blit->depthTex.tex_obj->Name);
blit->depthTex.tex_obj = NULL;
}
}
void