v3dv: change MESA_GLSL_CACHE envvar reference

This was renamed to MESA_SHADER_CACHE.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15390>
This commit is contained in:
Juan A. Suarez Romero
2022-03-14 18:54:43 +01:00
parent 1350e7b607
commit dfb6438392
+1 -1
View File
@@ -300,7 +300,7 @@ v3dv_pipeline_cache_search_for_pipeline(struct v3dv_pipeline_cache *cache,
struct disk_cache *disk_cache = device->pdevice->disk_cache;
/* Note that the on-disk-cache can be independently disabled, while keeping
* the pipeline cache working, by using the environment variable
* MESA_GLSL_CACHE_DISABLE. In that case the calls to disk_cache_put/get
* MESA_SHADER_CACHE_DISABLE. In that case the calls to disk_cache_put/get
* will not do anything.
*/
if (disk_cache && device->instance->pipeline_cache_enabled) {