From dfb6438392d7450319ac9b714b629a00cee30eb9 Mon Sep 17 00:00:00 2001 From: "Juan A. Suarez Romero" Date: Mon, 14 Mar 2022 18:54:43 +0100 Subject: [PATCH] v3dv: change MESA_GLSL_CACHE envvar reference This was renamed to MESA_SHADER_CACHE. Signed-off-by: Juan A. Suarez Romero Reviewed-by: Timothy Arceri Part-of: --- src/broadcom/vulkan/v3dv_pipeline_cache.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/broadcom/vulkan/v3dv_pipeline_cache.c b/src/broadcom/vulkan/v3dv_pipeline_cache.c index 3434a3a05ad..9caafc13a71 100644 --- a/src/broadcom/vulkan/v3dv_pipeline_cache.c +++ b/src/broadcom/vulkan/v3dv_pipeline_cache.c @@ -300,7 +300,7 @@ v3dv_pipeline_cache_search_for_pipeline(struct v3dv_pipeline_cache *cache, struct disk_cache *disk_cache = device->pdevice->disk_cache; /* Note that the on-disk-cache can be independently disabled, while keeping * the pipeline cache working, by using the environment variable - * MESA_GLSL_CACHE_DISABLE. In that case the calls to disk_cache_put/get + * MESA_SHADER_CACHE_DISABLE. In that case the calls to disk_cache_put/get * will not do anything. */ if (disk_cache && device->instance->pipeline_cache_enabled) {