st/mesa: Implement st_api.h.
There is currently no user of this new interface. As the inteface can coexist with st_public.h, everthing should work as before. ST_TEXTURE_2D is both defined by st_public.h and st_api.h. Reorder the headers in st/dri to avoid conflicts.
This commit is contained in:
@@ -35,7 +35,6 @@
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#include "state_tracker/drm_api.h"
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#include "state_tracker/dri1_api.h"
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#include "state_tracker/st_public.h"
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#include "state_tracker/st_context.h"
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#include "pipe/p_context.h"
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#include "dri_context.h"
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@@ -39,8 +39,8 @@
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#include "main/renderbuffer.h"
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#include "state_tracker/drm_api.h"
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#include "state_tracker/dri1_api.h"
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#include "state_tracker/st_public.h"
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#include "state_tracker/st_context.h"
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#include "state_tracker/st_public.h"
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#include "state_tracker/st_cb_fbo.h"
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#include "util/u_format.h"
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@@ -182,6 +182,7 @@ if env['platform'] != 'winddk':
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'state_tracker/st_format.c',
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'state_tracker/st_framebuffer.c',
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'state_tracker/st_gen_mipmap.c',
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'state_tracker/st_manager.c',
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'state_tracker/st_mesa_to_tgsi.c',
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'state_tracker/st_program.c',
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'state_tracker/st_texture.c',
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@@ -213,6 +213,7 @@ STATETRACKER_SOURCES = \
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state_tracker/st_format.c \
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state_tracker/st_framebuffer.c \
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state_tracker/st_gen_mipmap.c \
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state_tracker/st_manager.c \
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state_tracker/st_mesa_to_tgsi.c \
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state_tracker/st_program.c \
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state_tracker/st_texture.c
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@@ -34,6 +34,7 @@
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#include "st_atom.h"
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#include "st_cb_bitmap.h"
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#include "st_program.h"
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#include "st_manager.h"
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#include "pipe/p_context.h"
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@@ -136,9 +137,7 @@ void st_validate_state( struct st_context *st )
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check_program_state( st );
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if (st->pipe->screen->update_buffer)
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st->pipe->screen->update_buffer(st->pipe->screen,
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st->pipe->priv);
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st_manager_validate_framebuffers(st);
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if (state->st == 0)
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return;
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@@ -48,6 +48,7 @@
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#include "st_format.h"
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#include "st_public.h"
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#include "st_texture.h"
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#include "st_manager.h"
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#include "util/u_format.h"
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#include "util/u_rect.h"
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@@ -614,8 +615,18 @@ check_create_front_buffers(GLcontext *ctx, struct gl_framebuffer *fb)
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static void
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st_DrawBuffers(GLcontext *ctx, GLsizei count, const GLenum *buffers)
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{
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GLframebuffer *fb = ctx->DrawBuffer;
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GLuint i;
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(void) count;
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(void) buffers;
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/* add the renderbuffers on demand */
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for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
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gl_buffer_index idx = fb->_ColorDrawBufferIndexes[i];
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st_manager_add_color_renderbuffer(ctx->st, fb, idx);
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}
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check_create_front_buffers(ctx, ctx->DrawBuffer);
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}
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@@ -626,8 +637,13 @@ st_DrawBuffers(GLcontext *ctx, GLsizei count, const GLenum *buffers)
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static void
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st_ReadBuffer(GLcontext *ctx, GLenum buffer)
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{
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GLframebuffer *fb = ctx->ReadBuffer;
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(void) buffer;
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check_create_front_buffers(ctx, ctx->ReadBuffer);
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/* add the renderbuffer on demand */
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st_manager_add_color_renderbuffer(ctx->st, fb, fb->_ColorReadBufferIndex);
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check_create_front_buffers(ctx, fb);
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}
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@@ -40,6 +40,7 @@
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#include "st_cb_clear.h"
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#include "st_cb_fbo.h"
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#include "st_public.h"
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#include "st_manager.h"
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#include "pipe/p_context.h"
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#include "pipe/p_defines.h"
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#include "pipe/p_screen.h"
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@@ -74,12 +75,9 @@ display_front_buffer(struct st_context *st)
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= st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
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if (strb) {
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struct pipe_surface *front_surf = strb->surface;
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/* Hook for copying "fake" frontbuffer if necessary:
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*/
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st->pipe->screen->flush_frontbuffer( st->pipe->screen, front_surf,
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st->winsys_drawable_handle );
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st_manager_flush_frontbuffer(st);
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/*
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st->frontbuffer_status = FRONT_STATUS_UNDEFINED;
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@@ -30,9 +30,9 @@
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#include "vbo/vbo.h"
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#include "shader/shader_api.h"
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#include "glapi/glapi.h"
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#include "st_context.h"
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#include "st_public.h"
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#include "st_debug.h"
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#include "st_context.h"
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#include "st_cb_accum.h"
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#include "st_cb_bitmap.h"
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#include "st_cb_blit.h"
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@@ -31,6 +31,7 @@
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#include "main/mtypes.h"
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#include "shader/prog_cache.h"
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#include "pipe/p_state.h"
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#include "state_tracker/st_api.h"
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struct st_context;
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@@ -73,6 +74,8 @@ struct st_tracked_state {
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struct st_context
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{
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struct st_context_iface iface;
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GLcontext *ctx;
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struct pipe_context *pipe;
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@@ -206,6 +209,11 @@ struct st_framebuffer
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GLframebuffer Base;
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void *Private;
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GLuint InitWidth, InitHeight;
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struct st_framebuffer_iface *iface;
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enum st_attachment_type statts[ST_ATTACHMENT_COUNT];
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unsigned num_statts;
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int32_t revalidate;
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};
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@@ -0,0 +1,781 @@
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/*
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* Mesa 3-D graphics library
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* Version: 7.9
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*
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* Copyright (C) 2010 LunarG Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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* Authors:
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* Chia-I Wu <olv@lunarg.com>
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*/
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#include "state_tracker/st_api.h"
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#include "pipe/p_context.h"
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#include "pipe/p_screen.h"
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#include "util/u_format.h"
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#include "util/u_pointer.h"
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#include "util/u_inlines.h"
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#include "util/u_atomic.h"
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#include "main/mtypes.h"
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#include "main/context.h"
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#include "main/texobj.h"
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#include "main/teximage.h"
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#include "main/texstate.h"
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#include "main/texfetch.h"
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#include "main/fbobject.h"
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#include "main/framebuffer.h"
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#include "main/renderbuffer.h"
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#include "st_texture.h"
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#include "st_context.h"
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#include "st_format.h"
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#include "st_cb_fbo.h"
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#include "st_manager.h"
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/* these functions are defined in st_context.c */
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struct st_context *
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st_create_context(struct pipe_context *pipe,
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const __GLcontextModes *visual,
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struct st_context *share);
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void st_destroy_context(struct st_context *st);
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void st_flush(struct st_context *st, uint pipeFlushFlags,
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struct pipe_fence_handle **fence);
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/**
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* Map an attachment to a buffer index.
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*/
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static INLINE gl_buffer_index
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attachment_to_buffer_index(enum st_attachment_type statt)
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{
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gl_buffer_index index;
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switch (statt) {
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case ST_ATTACHMENT_FRONT_LEFT:
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index = BUFFER_FRONT_LEFT;
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break;
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case ST_ATTACHMENT_BACK_LEFT:
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index = BUFFER_BACK_LEFT;
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break;
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case ST_ATTACHMENT_FRONT_RIGHT:
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index = BUFFER_FRONT_RIGHT;
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break;
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case ST_ATTACHMENT_BACK_RIGHT:
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index = BUFFER_BACK_RIGHT;
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break;
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case ST_ATTACHMENT_DEPTH_STENCIL:
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index = BUFFER_DEPTH;
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break;
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case ST_ATTACHMENT_ACCUM:
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index = BUFFER_ACCUM;
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break;
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case ST_ATTACHMENT_SAMPLE:
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default:
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index = BUFFER_COUNT;
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break;
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}
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return index;
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}
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/**
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* Map a buffer index to an attachment.
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*/
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static INLINE enum st_attachment_type
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buffer_index_to_attachment(gl_buffer_index index)
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{
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enum st_attachment_type statt;
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switch (index) {
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case BUFFER_FRONT_LEFT:
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statt = ST_ATTACHMENT_FRONT_LEFT;
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break;
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case BUFFER_BACK_LEFT:
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statt = ST_ATTACHMENT_BACK_LEFT;
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break;
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case BUFFER_FRONT_RIGHT:
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statt = ST_ATTACHMENT_FRONT_RIGHT;
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break;
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case BUFFER_BACK_RIGHT:
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statt = ST_ATTACHMENT_BACK_RIGHT;
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break;
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case BUFFER_DEPTH:
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statt = ST_ATTACHMENT_DEPTH_STENCIL;
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break;
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case BUFFER_ACCUM:
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statt = ST_ATTACHMENT_ACCUM;
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break;
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default:
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statt = ST_ATTACHMENT_INVALID;
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break;
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}
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return statt;
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}
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/**
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* Validate a framebuffer and update the states of the context.
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*/
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static void
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st_framebuffer_validate(struct st_framebuffer *stfb, struct st_context *st)
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{
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struct pipe_screen *screen = st->pipe->screen;
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struct pipe_texture *textures[ST_ATTACHMENT_COUNT];
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uint width, height;
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unsigned i;
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boolean changed = FALSE;
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if (!p_atomic_read(&stfb->revalidate))
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return;
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/* validate the fb */
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if (!stfb->iface->validate(stfb->iface, stfb->statts, stfb->num_statts, textures))
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return;
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width = stfb->Base.Width;
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height = stfb->Base.Height;
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for (i = 0; i < stfb->num_statts; i++) {
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struct st_renderbuffer *strb;
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struct pipe_surface *ps;
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gl_buffer_index idx;
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if (!textures[i])
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continue;
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idx = attachment_to_buffer_index(stfb->statts[i]);
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if (idx >= BUFFER_COUNT) {
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pipe_texture_reference(&textures[i], NULL);
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continue;
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}
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strb = st_renderbuffer(stfb->Base.Attachment[idx].Renderbuffer);
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assert(strb);
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if (strb->texture == textures[i]) {
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pipe_texture_reference(&textures[i], NULL);
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continue;
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}
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ps = screen->get_tex_surface(screen, textures[i], 0, 0, 0,
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PIPE_BUFFER_USAGE_GPU_READ | PIPE_BUFFER_USAGE_GPU_WRITE);
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if (ps) {
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pipe_surface_reference(&strb->surface, ps);
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pipe_texture_reference(&strb->texture, ps->texture);
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/* ownership transfered */
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pipe_surface_reference(&ps, NULL);
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changed = TRUE;
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strb->Base.Width = strb->surface->width;
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strb->Base.Height = strb->surface->height;
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width = strb->Base.Width;
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height = strb->Base.Height;
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}
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pipe_texture_reference(&textures[i], NULL);
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}
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if (changed) {
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st->dirty.st |= ST_NEW_FRAMEBUFFER;
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_mesa_resize_framebuffer(st->ctx, &stfb->Base, width, height);
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assert(stfb->Base.Width == width);
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assert(stfb->Base.Height == height);
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}
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p_atomic_set(&stfb->revalidate, FALSE);
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}
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/**
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* Update the attachments to validate.
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*/
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static void
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st_framebuffer_update_attachments(struct st_framebuffer *stfb)
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{
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gl_buffer_index idx;
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stfb->num_statts = 0;
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for (idx = 0; idx < BUFFER_COUNT; idx++) {
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struct st_renderbuffer *strb;
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enum st_attachment_type statt;
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strb = st_renderbuffer(stfb->Base.Attachment[idx].Renderbuffer);
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if (!strb || strb->software)
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continue;
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statt = buffer_index_to_attachment(idx);
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if (statt != ST_ATTACHMENT_INVALID &&
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st_visual_have_buffers(stfb->iface->visual, 1 << statt))
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stfb->statts[stfb->num_statts++] = statt;
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}
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}
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/**
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* Add a renderbuffer to the framebuffer.
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*/
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static boolean
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st_framebuffer_add_renderbuffer(struct st_framebuffer *stfb,
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gl_buffer_index idx)
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{
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struct gl_renderbuffer *rb;
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enum pipe_format format;
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int samples;
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boolean sw;
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/* do not distinguish depth/stencil buffers */
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if (idx == BUFFER_STENCIL)
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idx = BUFFER_DEPTH;
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switch (idx) {
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case BUFFER_DEPTH:
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format = stfb->iface->visual->depth_stencil_format;
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sw = FALSE;
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break;
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case BUFFER_ACCUM:
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format = stfb->iface->visual->accum_format;
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sw = TRUE;
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break;
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default:
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format = stfb->iface->visual->color_format;
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sw = FALSE;
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break;
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}
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if (format == PIPE_FORMAT_NONE)
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return FALSE;
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samples = stfb->iface->visual->samples;
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if (!samples)
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samples = st_get_msaa();
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rb = st_new_renderbuffer_fb(format, samples, sw);
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if (!rb)
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return FALSE;
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_mesa_add_renderbuffer(&stfb->Base, idx, rb);
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if (idx == BUFFER_DEPTH)
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_mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, rb);
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return TRUE;
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}
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/**
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* Intialize a __GLcontextModes from a visual.
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*/
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static void
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st_visual_to_context_mode(const struct st_visual *visual,
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__GLcontextModes *mode)
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{
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memset(mode, 0, sizeof(*mode));
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if (st_visual_have_buffers(visual, ST_ATTACHMENT_BACK_LEFT_MASK))
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mode->doubleBufferMode = GL_TRUE;
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if (st_visual_have_buffers(visual,
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ST_ATTACHMENT_FRONT_RIGHT_MASK | ST_ATTACHMENT_BACK_RIGHT_MASK))
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mode->stereoMode = GL_TRUE;
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if (visual->color_format != PIPE_FORMAT_NONE) {
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mode->rgbMode = GL_TRUE;
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mode->redBits =
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util_format_get_component_bits(visual->color_format,
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UTIL_FORMAT_COLORSPACE_RGB, 0);
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mode->greenBits =
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util_format_get_component_bits(visual->color_format,
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UTIL_FORMAT_COLORSPACE_RGB, 1);
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mode->blueBits =
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util_format_get_component_bits(visual->color_format,
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UTIL_FORMAT_COLORSPACE_RGB, 2);
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mode->alphaBits =
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util_format_get_component_bits(visual->color_format,
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UTIL_FORMAT_COLORSPACE_RGB, 3);
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mode->rgbBits = mode->redBits +
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mode->greenBits + mode->blueBits + mode->alphaBits;
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}
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if (visual->depth_stencil_format != PIPE_FORMAT_NONE) {
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mode->haveDepthBuffer = GL_TRUE;
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mode->haveStencilBuffer = GL_TRUE;
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mode->depthBits =
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||||
util_format_get_component_bits(visual->depth_stencil_format,
|
||||
UTIL_FORMAT_COLORSPACE_ZS, 0);
|
||||
mode->stencilBits =
|
||||
util_format_get_component_bits(visual->depth_stencil_format,
|
||||
UTIL_FORMAT_COLORSPACE_ZS, 1);
|
||||
}
|
||||
|
||||
if (visual->accum_format != PIPE_FORMAT_NONE) {
|
||||
mode->haveAccumBuffer = GL_TRUE;
|
||||
|
||||
mode->accumRedBits =
|
||||
util_format_get_component_bits(visual->accum_format,
|
||||
UTIL_FORMAT_COLORSPACE_RGB, 0);
|
||||
mode->accumGreenBits =
|
||||
util_format_get_component_bits(visual->accum_format,
|
||||
UTIL_FORMAT_COLORSPACE_RGB, 1);
|
||||
mode->accumBlueBits =
|
||||
util_format_get_component_bits(visual->accum_format,
|
||||
UTIL_FORMAT_COLORSPACE_RGB, 2);
|
||||
mode->accumAlphaBits =
|
||||
util_format_get_component_bits(visual->accum_format,
|
||||
UTIL_FORMAT_COLORSPACE_RGB, 3);
|
||||
}
|
||||
|
||||
if (visual->samples) {
|
||||
mode->sampleBuffers = 1;
|
||||
mode->samples = visual->samples;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Determine the default draw or read buffer from a visual.
|
||||
*/
|
||||
static void
|
||||
st_visual_to_default_buffer(const struct st_visual *visual,
|
||||
GLenum *buffer, GLint *index)
|
||||
{
|
||||
enum st_attachment_type statt;
|
||||
GLenum buf;
|
||||
gl_buffer_index idx;
|
||||
|
||||
statt = visual->render_buffer;
|
||||
/* do nothing if an invalid render buffer is specified */
|
||||
if (statt == ST_ATTACHMENT_INVALID ||
|
||||
!st_visual_have_buffers(visual, 1 << statt))
|
||||
return;
|
||||
|
||||
switch (statt) {
|
||||
case ST_ATTACHMENT_FRONT_LEFT:
|
||||
buf = GL_FRONT_LEFT;
|
||||
idx = BUFFER_FRONT_LEFT;
|
||||
break;
|
||||
case ST_ATTACHMENT_BACK_LEFT:
|
||||
buf = GL_BACK_LEFT;
|
||||
idx = BUFFER_BACK_LEFT;
|
||||
break;
|
||||
case ST_ATTACHMENT_FRONT_RIGHT:
|
||||
buf = GL_FRONT_RIGHT;
|
||||
idx = BUFFER_FRONT_RIGHT;
|
||||
break;
|
||||
case ST_ATTACHMENT_BACK_RIGHT:
|
||||
buf = GL_BACK_RIGHT;
|
||||
idx = BUFFER_BACK_RIGHT;
|
||||
break;
|
||||
default:
|
||||
buf = GL_NONE;
|
||||
idx = BUFFER_COUNT;
|
||||
break;
|
||||
}
|
||||
|
||||
if (buf != GL_NONE) {
|
||||
if (buffer)
|
||||
*buffer = buf;
|
||||
if (index)
|
||||
*index = idx;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a framebuffer from a manager interface.
|
||||
*/
|
||||
static struct st_framebuffer *
|
||||
st_framebuffer_create(struct st_framebuffer_iface *stfbi)
|
||||
{
|
||||
struct st_framebuffer *stfb;
|
||||
__GLcontextModes mode;
|
||||
gl_buffer_index idx;
|
||||
|
||||
stfb = CALLOC_STRUCT(st_framebuffer);
|
||||
if (!stfb)
|
||||
return NULL;
|
||||
|
||||
st_visual_to_context_mode(stfbi->visual, &mode);
|
||||
_mesa_initialize_window_framebuffer(&stfb->Base, &mode);
|
||||
|
||||
/* modify the draw/read buffers of the fb */
|
||||
st_visual_to_default_buffer(stfbi->visual, &stfb->Base.ColorDrawBuffer[0],
|
||||
&stfb->Base._ColorDrawBufferIndexes[0]);
|
||||
st_visual_to_default_buffer(stfbi->visual, &stfb->Base.ColorReadBuffer,
|
||||
&stfb->Base._ColorReadBufferIndex);
|
||||
|
||||
stfb->iface = stfbi;
|
||||
|
||||
/* add the color buffer */
|
||||
idx = stfb->Base._ColorDrawBufferIndexes[0];
|
||||
if (!st_framebuffer_add_renderbuffer(stfb, idx)) {
|
||||
FREE(stfb);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
st_framebuffer_add_renderbuffer(stfb, BUFFER_DEPTH);
|
||||
st_framebuffer_add_renderbuffer(stfb, BUFFER_ACCUM);
|
||||
|
||||
st_framebuffer_update_attachments(stfb);
|
||||
|
||||
p_atomic_set(&stfb->revalidate, TRUE);
|
||||
stfb->Base.Initialized = GL_TRUE;
|
||||
|
||||
return stfb;
|
||||
}
|
||||
|
||||
/**
|
||||
* Reference a framebuffer.
|
||||
*/
|
||||
static void
|
||||
st_framebuffer_reference(struct st_framebuffer **ptr,
|
||||
struct st_framebuffer *stfb)
|
||||
{
|
||||
GLframebuffer *fb = &stfb->Base;
|
||||
_mesa_reference_framebuffer((GLframebuffer **) ptr, fb);
|
||||
}
|
||||
|
||||
static void
|
||||
st_context_notify_invalid_framebuffer(struct st_context_iface *stctxi,
|
||||
struct st_framebuffer_iface *stfbi)
|
||||
{
|
||||
struct st_context *st = (struct st_context *) stctxi;
|
||||
struct st_framebuffer *stfb;
|
||||
|
||||
/* either draw or read winsys fb */
|
||||
stfb = (struct st_framebuffer *) st->ctx->WinSysDrawBuffer;
|
||||
if (!stfb || stfb->iface != stfbi)
|
||||
stfb = (struct st_framebuffer *) st->ctx->WinSysReadBuffer;
|
||||
assert(stfb && stfb->iface == stfbi);
|
||||
|
||||
p_atomic_set(&stfb->revalidate, TRUE);
|
||||
}
|
||||
|
||||
static void
|
||||
st_context_flush(struct st_context_iface *stctxi, unsigned flags,
|
||||
struct pipe_fence_handle **fence)
|
||||
{
|
||||
struct st_context *st = (struct st_context *) stctxi;
|
||||
st_flush(st, flags, fence);
|
||||
if (flags & PIPE_FLUSH_RENDER_CACHE)
|
||||
st_manager_flush_frontbuffer(st);
|
||||
}
|
||||
|
||||
static boolean
|
||||
st_context_teximage(struct st_context_iface *stctxi, enum st_texture_type target,
|
||||
int level, enum pipe_format internal_format,
|
||||
struct pipe_texture *tex, boolean mipmap)
|
||||
{
|
||||
struct st_context *st = (struct st_context *) stctxi;
|
||||
GLcontext *ctx = st->ctx;
|
||||
struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
|
||||
struct gl_texture_object *texObj;
|
||||
struct gl_texture_image *texImage;
|
||||
struct st_texture_object *stObj;
|
||||
struct st_texture_image *stImage;
|
||||
GLenum internalFormat;
|
||||
|
||||
switch (target) {
|
||||
case ST_TEXTURE_1D:
|
||||
target = GL_TEXTURE_1D;
|
||||
break;
|
||||
case ST_TEXTURE_2D:
|
||||
target = GL_TEXTURE_2D;
|
||||
break;
|
||||
case ST_TEXTURE_3D:
|
||||
target = GL_TEXTURE_3D;
|
||||
break;
|
||||
case ST_TEXTURE_RECT:
|
||||
target = GL_TEXTURE_RECTANGLE_ARB;
|
||||
break;
|
||||
default:
|
||||
return FALSE;
|
||||
break;
|
||||
}
|
||||
|
||||
if (util_format_get_component_bits(internal_format,
|
||||
UTIL_FORMAT_COLORSPACE_RGB, 3) > 0)
|
||||
internalFormat = GL_RGBA;
|
||||
else
|
||||
internalFormat = GL_RGB;
|
||||
|
||||
texObj = _mesa_select_tex_object(ctx, texUnit, target);
|
||||
_mesa_lock_texture(ctx, texObj);
|
||||
|
||||
stObj = st_texture_object(texObj);
|
||||
/* switch to surface based */
|
||||
if (!stObj->surface_based) {
|
||||
_mesa_clear_texture_object(ctx, texObj);
|
||||
stObj->surface_based = GL_TRUE;
|
||||
}
|
||||
|
||||
texImage = _mesa_get_tex_image(ctx, texObj, target, level);
|
||||
stImage = st_texture_image(texImage);
|
||||
if (tex) {
|
||||
_mesa_init_teximage_fields(ctx, target, texImage,
|
||||
tex->width0, tex->height0, 1, 0, internalFormat);
|
||||
texImage->TexFormat = st_ChooseTextureFormat(ctx, internalFormat,
|
||||
GL_RGBA, GL_UNSIGNED_BYTE);
|
||||
_mesa_set_fetch_functions(texImage, 2);
|
||||
}
|
||||
else {
|
||||
_mesa_clear_texture_image(ctx, texImage);
|
||||
}
|
||||
|
||||
pipe_texture_reference(&stImage->pt, tex);
|
||||
|
||||
_mesa_dirty_texobj(ctx, texObj, GL_TRUE);
|
||||
_mesa_unlock_texture(ctx, texObj);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static void
|
||||
st_context_destroy(struct st_context_iface *stctxi)
|
||||
{
|
||||
struct st_context *st = (struct st_context *) stctxi;
|
||||
st_destroy_context(st);
|
||||
}
|
||||
|
||||
static struct st_context_iface *
|
||||
st_api_create_context(struct st_api *stapi, struct st_manager *smapi,
|
||||
const struct st_visual *visual,
|
||||
struct st_context_iface *shared_stctxi)
|
||||
{
|
||||
struct st_context *shared_ctx = (struct st_context *) shared_stctxi;
|
||||
struct st_context *st;
|
||||
struct pipe_context *pipe;
|
||||
__GLcontextModes mode;
|
||||
|
||||
pipe = smapi->screen->context_create(smapi->screen, NULL);
|
||||
if (!pipe)
|
||||
return NULL;
|
||||
|
||||
st_visual_to_context_mode(visual, &mode);
|
||||
st = st_create_context(pipe, &mode, shared_ctx);
|
||||
if (!st) {
|
||||
pipe->destroy(pipe);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
st->iface.destroy = st_context_destroy;
|
||||
|
||||
st->iface.notify_invalid_framebuffer =
|
||||
st_context_notify_invalid_framebuffer;
|
||||
st->iface.flush = st_context_flush;
|
||||
|
||||
st->iface.teximage = st_context_teximage;
|
||||
st->iface.copy = NULL;
|
||||
|
||||
st->iface.st_context_private = (void *) smapi;
|
||||
|
||||
return &st->iface;
|
||||
}
|
||||
|
||||
static boolean
|
||||
st_api_make_current(struct st_api *stapi, struct st_context_iface *stctxi,
|
||||
struct st_framebuffer_iface *stdrawi,
|
||||
struct st_framebuffer_iface *streadi)
|
||||
{
|
||||
struct st_context *st = (struct st_context *) stctxi;
|
||||
struct st_framebuffer *stdraw, *stread, *stfb;
|
||||
boolean ret;
|
||||
|
||||
_glapi_check_multithread();
|
||||
|
||||
if (st) {
|
||||
/* reuse/create the draw fb */
|
||||
stfb = (struct st_framebuffer * ) st->ctx->DrawBuffer;
|
||||
if (stfb && stfb->iface == stdrawi) {
|
||||
stdraw = NULL;
|
||||
st_framebuffer_reference(&stdraw, stfb);
|
||||
}
|
||||
else {
|
||||
stdraw = st_framebuffer_create(stdrawi);
|
||||
}
|
||||
|
||||
/* reuse/create the read fb */
|
||||
stfb = (struct st_framebuffer * ) st->ctx->ReadBuffer;
|
||||
if (!stfb || stfb->iface != streadi)
|
||||
stfb = stdraw;
|
||||
if (stfb && stfb->iface == streadi) {
|
||||
stread = NULL;
|
||||
st_framebuffer_reference(&stread, stfb);
|
||||
}
|
||||
else {
|
||||
stread = st_framebuffer_create(streadi);
|
||||
}
|
||||
|
||||
if (stdraw && stread) {
|
||||
st_framebuffer_validate(stdraw, st);
|
||||
if (stread != stdraw)
|
||||
st_framebuffer_validate(stread, st);
|
||||
|
||||
/* modify the draw/read buffers of the context */
|
||||
st_visual_to_default_buffer(stdraw->iface->visual,
|
||||
&st->ctx->Color.DrawBuffer[0], NULL);
|
||||
st_visual_to_default_buffer(stread->iface->visual,
|
||||
&st->ctx->Pixel.ReadBuffer, NULL);
|
||||
|
||||
ret = _mesa_make_current(st->ctx, &stdraw->Base, &stread->Base);
|
||||
}
|
||||
else {
|
||||
ret = FALSE;
|
||||
}
|
||||
|
||||
st_framebuffer_reference(&stdraw, NULL);
|
||||
st_framebuffer_reference(&stread, NULL);
|
||||
}
|
||||
else {
|
||||
ret = _mesa_make_current(NULL, NULL, NULL);
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
static struct st_context_iface *
|
||||
st_api_get_current(struct st_api *stapi)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
struct st_context *st = (ctx) ? ctx->st : NULL;
|
||||
|
||||
return (st) ? &st->iface : NULL;
|
||||
}
|
||||
|
||||
static boolean
|
||||
st_api_is_visual_supported(struct st_api *stapi,
|
||||
const struct st_visual *visual)
|
||||
{
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static st_proc_t
|
||||
st_api_get_proc_address(struct st_api *stapi, const char *procname)
|
||||
{
|
||||
return (st_proc_t) _glapi_get_proc_address(procname);
|
||||
}
|
||||
|
||||
static void
|
||||
st_api_destroy(struct st_api *stapi)
|
||||
{
|
||||
FREE(stapi);
|
||||
}
|
||||
|
||||
/**
|
||||
* Flush the front buffer if the current context renders to the front buffer.
|
||||
*/
|
||||
void
|
||||
st_manager_flush_frontbuffer(struct st_context *st)
|
||||
{
|
||||
struct st_framebuffer *stfb = (struct st_framebuffer *) st->ctx->DrawBuffer;
|
||||
struct st_renderbuffer *strb = NULL;
|
||||
|
||||
if (stfb)
|
||||
strb = st_renderbuffer(stfb->Base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
|
||||
if (!strb)
|
||||
return;
|
||||
|
||||
/* st_public.h or FBO */
|
||||
if (!stfb->iface) {
|
||||
struct pipe_surface *front_surf = strb->surface;
|
||||
st->pipe->screen->flush_frontbuffer(st->pipe->screen,
|
||||
front_surf, st->winsys_drawable_handle);
|
||||
return;
|
||||
}
|
||||
|
||||
stfb->iface->flush_front(stfb->iface, ST_ATTACHMENT_FRONT_LEFT);
|
||||
}
|
||||
|
||||
/**
|
||||
* Re-validate the framebuffer.
|
||||
*/
|
||||
void
|
||||
st_manager_validate_framebuffers(struct st_context *st)
|
||||
{
|
||||
struct st_framebuffer *stdraw, *stread;
|
||||
|
||||
stdraw = (struct st_framebuffer *) st->ctx->DrawBuffer;
|
||||
stread = (struct st_framebuffer *) st->ctx->ReadBuffer;
|
||||
|
||||
/* st_public.h or FBO */
|
||||
if ((stdraw && !stdraw->iface) || (stread && !stread->iface)) {
|
||||
struct pipe_screen *screen = st->pipe->screen;
|
||||
if (screen->update_buffer)
|
||||
screen->update_buffer(screen, st->pipe->priv);
|
||||
return;
|
||||
}
|
||||
|
||||
if (stdraw)
|
||||
st_framebuffer_validate(stdraw, st);
|
||||
if (stread && stread != stdraw)
|
||||
st_framebuffer_validate(stread, st);
|
||||
}
|
||||
|
||||
/**
|
||||
* Add a color buffer on demand.
|
||||
*/
|
||||
boolean
|
||||
st_manager_add_color_renderbuffer(struct st_context *st, GLframebuffer *fb,
|
||||
gl_buffer_index idx)
|
||||
{
|
||||
struct st_framebuffer *stfb = (struct st_framebuffer *) fb;
|
||||
|
||||
if (stfb->Base.Attachment[idx].Renderbuffer)
|
||||
return TRUE;
|
||||
|
||||
/* st_public.h or FBO */
|
||||
if (!stfb->iface)
|
||||
return FALSE;
|
||||
|
||||
switch (idx) {
|
||||
case BUFFER_FRONT_LEFT:
|
||||
case BUFFER_BACK_LEFT:
|
||||
case BUFFER_FRONT_RIGHT:
|
||||
case BUFFER_BACK_RIGHT:
|
||||
break;
|
||||
default:
|
||||
return FALSE;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!st_framebuffer_add_renderbuffer(stfb, idx))
|
||||
return FALSE;
|
||||
|
||||
st_framebuffer_update_attachments(stfb);
|
||||
st_invalidate_state(st->ctx, _NEW_BUFFERS);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
struct st_api *
|
||||
st_manager_create_api(void)
|
||||
{
|
||||
struct st_api *stapi;
|
||||
|
||||
stapi = CALLOC_STRUCT(st_api);
|
||||
if (stapi) {
|
||||
stapi->destroy = st_api_destroy;
|
||||
stapi->get_proc_address = st_api_get_proc_address;
|
||||
stapi->is_visual_supported = st_api_is_visual_supported;
|
||||
|
||||
stapi->create_context = st_api_create_context;
|
||||
stapi->make_current = st_api_make_current;
|
||||
stapi->get_current = st_api_get_current;
|
||||
}
|
||||
|
||||
return stapi;
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 7.9
|
||||
*
|
||||
* Copyright (C) 2010 LunarG Inc.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*
|
||||
* Authors:
|
||||
* Chia-I Wu <olv@lunarg.com>
|
||||
*/
|
||||
|
||||
#ifndef ST_MANAGER_H
|
||||
#define ST_MANAGER_H
|
||||
|
||||
#include "state_tracker/st_api.h"
|
||||
#include "st_context.h"
|
||||
|
||||
void
|
||||
st_manager_flush_frontbuffer(struct st_context *st);
|
||||
|
||||
void
|
||||
st_manager_validate_framebuffers(struct st_context *st);
|
||||
|
||||
boolean
|
||||
st_manager_add_color_renderbuffer(struct st_context *st, GLframebuffer *fb,
|
||||
gl_buffer_index idx);
|
||||
|
||||
struct st_api *
|
||||
st_manager_create_api(void);
|
||||
|
||||
#endif /* ST_MANAGER_H */
|
||||
Reference in New Issue
Block a user