intel/compiler: Rename the passes and files related to intel_nir.h

Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27644>
This commit is contained in:
Caio Oliveira
2023-11-01 15:15:43 -07:00
committed by Marge Bot
parent dc76cfc781
commit d8f9a05f32
22 changed files with 116 additions and 110 deletions
+1 -1
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@@ -7652,7 +7652,7 @@ brw_nir_populate_wm_prog_data(nir_shader *shader,
* pixel shading if we have any intrinsic that will result in a pixel
* interpolater message at sample.
*/
if (brw_nir_pulls_at_sample(shader))
if (intel_nir_pulls_at_sample(shader))
prog_data->coarse_pixel_dispatch = BRW_NEVER;
/* We choose to always enable VMask prior to XeHP, as it would cause
+1
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@@ -25,6 +25,7 @@
#include "brw_nir.h"
#include "intel_nir.h"
#include "intel_nir.h"
#include "nir_clc_helpers.h"
#include "compiler/nir/nir_builder.h"
#include "compiler/spirv/nir_spirv.h"
+11 -11
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@@ -928,7 +928,7 @@ brw_preprocess_nir(const struct brw_compiler *compiler, nir_shader *nir,
* So when robust image access is enabled, just avoid the workaround.
*/
if (intel_needs_workaround(devinfo, 1806565034) && !opts->robust_image_access)
OPT(brw_nir_clamp_image_1d_2d_array_sizes);
OPT(intel_nir_clamp_image_1d_2d_array_sizes);
const nir_lower_tex_options tex_options = {
.lower_txp = ~0,
@@ -1043,7 +1043,7 @@ brw_preprocess_nir(const struct brw_compiler *compiler, nir_shader *nir,
*/
if (nir->info.stage == MESA_SHADER_TESS_CTRL &&
compiler->use_tcs_multi_patch)
OPT(brw_nir_clamp_per_vertex_loads);
OPT(intel_nir_clamp_per_vertex_loads);
/* Get rid of split copies */
brw_nir_optimize(nir, is_scalar, devinfo);
@@ -1510,7 +1510,7 @@ brw_vectorize_lower_mem_access(nir_shader *nir,
* - reduced register pressure
*/
nir_divergence_analysis(nir);
if (OPT(brw_nir_blockify_uniform_loads, compiler->devinfo))
if (OPT(intel_nir_blockify_uniform_loads, compiler->devinfo))
OPT(nir_opt_load_store_vectorize, &options);
OPT(nir_opt_remove_phis);
}
@@ -1568,7 +1568,7 @@ brw_postprocess_nir(nir_shader *nir, const struct brw_compiler *compiler,
UNUSED bool progress; /* Written by OPT */
OPT(brw_nir_lower_sparse_intrinsics);
OPT(intel_nir_lower_sparse_intrinsics);
OPT(nir_lower_bit_size, lower_bit_size_callback, (void *)compiler);
@@ -1589,7 +1589,7 @@ brw_postprocess_nir(nir_shader *nir, const struct brw_compiler *compiler,
}
if (gl_shader_stage_can_set_fragment_shading_rate(nir->info.stage))
NIR_PASS(_, nir, brw_nir_lower_shading_rate_output);
NIR_PASS(_, nir, intel_nir_lower_shading_rate_output);
brw_nir_optimize(nir, is_scalar, devinfo);
@@ -1618,12 +1618,12 @@ brw_postprocess_nir(nir_shader *nir, const struct brw_compiler *compiler,
* vec1 ssa_1 = fneg ssa_0.x
* vec1 ssa_2 = ffma ssa_1, ...
*/
if (OPT(brw_nir_opt_peephole_ffma))
if (OPT(intel_nir_opt_peephole_ffma))
OPT(nir_opt_shrink_vectors);
}
if (is_scalar)
OPT(brw_nir_opt_peephole_imul32x16);
OPT(intel_nir_opt_peephole_imul32x16);
if (OPT(nir_opt_comparison_pre)) {
OPT(nir_copy_prop);
@@ -1668,7 +1668,7 @@ brw_postprocess_nir(nir_shader *nir, const struct brw_compiler *compiler,
}
}
OPT(brw_nir_lower_conversions);
OPT(intel_nir_lower_conversions);
if (is_scalar)
OPT(nir_lower_alu_to_scalar, NULL, NULL);
@@ -1724,7 +1724,7 @@ brw_postprocess_nir(nir_shader *nir, const struct brw_compiler *compiler,
NIR_PASS_V(nir, nir_divergence_analysis);
}
OPT(brw_nir_lower_non_uniform_barycentric_at_sample);
OPT(intel_nir_lower_non_uniform_barycentric_at_sample);
}
/* Clean up LCSSA phis */
@@ -1896,10 +1896,10 @@ brw_nir_apply_key(nir_shader *nir,
OPT(brw_nir_apply_sampler_key, compiler, &key->tex);
const struct brw_nir_lower_texture_opts tex_opts = {
const struct intel_nir_lower_texture_opts tex_opts = {
.combined_lod_and_array_index = compiler->devinfo->ver >= 20,
};
OPT(brw_nir_lower_texture, &tex_opts);
OPT(intel_nir_lower_texture, &tex_opts);
const nir_lower_subgroups_options subgroups_options = {
.subgroup_size = get_subgroup_size(&nir->info, max_subgroup_size),
+1
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@@ -21,6 +21,7 @@
* IN THE SOFTWARE.
*/
#include "intel_nir.h"
#include "brw_nir_rt.h"
#include "brw_nir_rt_builder.h"
#include "intel_nir.h"
+2 -2
View File
@@ -384,9 +384,9 @@ brw_compile_tcs(const struct brw_compiler *compiler,
brw_nir_lower_tcs_outputs(nir, &vue_prog_data->vue_map,
key->_tes_primitive_mode);
if (key->quads_workaround)
brw_nir_apply_tcs_quads_workaround(nir);
intel_nir_apply_tcs_quads_workaround(nir);
if (key->input_vertices > 0)
brw_nir_lower_patch_vertices_in(nir, key->input_vertices);
intel_nir_lower_patch_vertices_in(nir, key->input_vertices);
brw_postprocess_nir(nir, compiler, debug_enabled,
key->base.robust_flags);
+1 -1
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@@ -6,7 +6,7 @@
#include "intel_nir.h"
bool
brw_nir_pulls_at_sample(nir_shader *shader)
intel_nir_pulls_at_sample(nir_shader *shader)
{
nir_foreach_function_impl(impl, shader) {
nir_foreach_block(block, impl) {
+21 -18
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@@ -14,27 +14,30 @@ extern "C" {
struct intel_device_info;
bool brw_nir_lower_conversions(nir_shader *nir);
bool brw_nir_lower_shading_rate_output(nir_shader *nir);
bool brw_nir_lower_sparse_intrinsics(nir_shader *nir);
bool brw_nir_lower_non_uniform_resource_intel(nir_shader *shader);
bool brw_nir_cleanup_resource_intel(nir_shader *shader);
bool brw_nir_clamp_image_1d_2d_array_sizes(nir_shader *shader);
void brw_nir_apply_tcs_quads_workaround(nir_shader *nir);
bool brw_nir_lower_non_uniform_barycentric_at_sample(nir_shader *nir);
bool brw_nir_opt_peephole_ffma(nir_shader *shader);
bool brw_nir_opt_peephole_imul32x16(nir_shader *shader);
bool brw_nir_clamp_per_vertex_loads(nir_shader *shader);
bool brw_nir_lower_patch_vertices_in(nir_shader *shader, unsigned input_vertices);
bool brw_nir_blockify_uniform_loads(nir_shader *shader,
const struct intel_device_info *devinfo);
bool brw_nir_pulls_at_sample(nir_shader *shader);
void intel_nir_apply_tcs_quads_workaround(nir_shader *nir);
bool intel_nir_blockify_uniform_loads(nir_shader *shader,
const struct intel_device_info *devinfo);
bool intel_nir_clamp_image_1d_2d_array_sizes(nir_shader *shader);
bool intel_nir_clamp_per_vertex_loads(nir_shader *shader);
bool intel_nir_cleanup_resource_intel(nir_shader *shader);
struct brw_nir_lower_texture_opts {
bool intel_nir_lower_conversions(nir_shader *nir);
bool intel_nir_lower_non_uniform_barycentric_at_sample(nir_shader *nir);
bool intel_nir_lower_non_uniform_resource_intel(nir_shader *shader);
bool intel_nir_lower_patch_vertices_in(nir_shader *shader, unsigned input_vertices);
bool intel_nir_lower_shading_rate_output(nir_shader *nir);
bool intel_nir_lower_sparse_intrinsics(nir_shader *nir);
struct intel_nir_lower_texture_opts {
bool combined_lod_and_array_index;
};
bool brw_nir_lower_texture(nir_shader *nir,
const struct brw_nir_lower_texture_opts *opts);
bool intel_nir_lower_texture(nir_shader *nir,
const struct intel_nir_lower_texture_opts *opts);
bool intel_nir_opt_peephole_ffma(nir_shader *shader);
bool intel_nir_opt_peephole_imul32x16(nir_shader *shader);
bool intel_nir_pulls_at_sample(nir_shader *shader);
#ifdef __cplusplus
}
@@ -27,9 +27,9 @@
#include "nir_builder.h"
static bool
brw_nir_blockify_uniform_loads_instr(nir_builder *b,
nir_instr *instr,
void *cb_data)
intel_nir_blockify_uniform_loads_instr(nir_builder *b,
nir_instr *instr,
void *cb_data)
{
if (instr->type != nir_instr_type_intrinsic)
return false;
@@ -104,11 +104,11 @@ brw_nir_blockify_uniform_loads_instr(nir_builder *b,
}
bool
brw_nir_blockify_uniform_loads(nir_shader *shader,
const struct intel_device_info *devinfo)
intel_nir_blockify_uniform_loads(nir_shader *shader,
const struct intel_device_info *devinfo)
{
return nir_shader_instructions_pass(shader,
brw_nir_blockify_uniform_loads_instr,
intel_nir_blockify_uniform_loads_instr,
nir_metadata_block_index |
nir_metadata_dominance |
nir_metadata_live_defs,
@@ -37,9 +37,9 @@
*/
static bool
brw_nir_clamp_image_1d_2d_array_sizes_instr(nir_builder *b,
nir_instr *instr,
UNUSED void *cb_data)
intel_nir_clamp_image_1d_2d_array_sizes_instr(nir_builder *b,
nir_instr *instr,
UNUSED void *cb_data)
{
nir_def *image_size = NULL;
@@ -134,10 +134,10 @@ brw_nir_clamp_image_1d_2d_array_sizes_instr(nir_builder *b,
}
bool
brw_nir_clamp_image_1d_2d_array_sizes(nir_shader *shader)
intel_nir_clamp_image_1d_2d_array_sizes(nir_shader *shader)
{
return nir_shader_instructions_pass(shader,
brw_nir_clamp_image_1d_2d_array_sizes_instr,
intel_nir_clamp_image_1d_2d_array_sizes_instr,
nir_metadata_block_index |
nir_metadata_dominance,
NULL);
@@ -68,7 +68,7 @@ clamp_per_vertex_loads_instr(nir_builder *b, nir_intrinsic_instr *intrin,
}
bool
brw_nir_clamp_per_vertex_loads(nir_shader *shader)
intel_nir_clamp_per_vertex_loads(nir_shader *shader)
{
void *mem_ctx = ralloc_context(NULL);
@@ -99,7 +99,7 @@ lower_patch_vertices_instr(nir_builder *b, nir_intrinsic_instr *intrin,
}
bool
brw_nir_lower_patch_vertices_in(nir_shader *shader, unsigned input_vertices)
intel_nir_lower_patch_vertices_in(nir_shader *shader, unsigned input_vertices)
{
return nir_shader_intrinsics_pass(shader, lower_patch_vertices_instr,
nir_metadata_block_index |
@@ -106,7 +106,7 @@ lower_instr(nir_builder *b, nir_instr *instr, UNUSED void *cb_data)
}
bool
brw_nir_lower_conversions(nir_shader *shader)
intel_nir_lower_conversions(nir_shader *shader)
{
return nir_shader_instructions_pass(shader, lower_instr,
nir_metadata_block_index |
@@ -33,9 +33,9 @@
#include "compiler/nir/nir_builder.h"
static bool
brw_nir_lower_non_uniform_barycentric_at_sample_instr(nir_builder *b,
nir_instr *instr,
void *cb_data)
intel_nir_lower_non_uniform_barycentric_at_sample_instr(nir_builder *b,
nir_instr *instr,
void *cb_data)
{
if (instr->type != nir_instr_type_intrinsic)
return false;
@@ -70,11 +70,11 @@ brw_nir_lower_non_uniform_barycentric_at_sample_instr(nir_builder *b,
}
bool
brw_nir_lower_non_uniform_barycentric_at_sample(nir_shader *nir)
intel_nir_lower_non_uniform_barycentric_at_sample(nir_shader *nir)
{
return nir_shader_instructions_pass(
nir,
brw_nir_lower_non_uniform_barycentric_at_sample_instr,
intel_nir_lower_non_uniform_barycentric_at_sample_instr,
nir_metadata_none,
NULL);
}
@@ -76,9 +76,9 @@ find_resource_intel(struct util_dynarray *inst_array,
}
static bool
brw_nir_lower_non_uniform_intrinsic(nir_builder *b,
nir_intrinsic_instr *intrin,
struct util_dynarray *inst_array)
intel_nir_lower_non_uniform_intrinsic(nir_builder *b,
nir_intrinsic_instr *intrin,
struct util_dynarray *inst_array)
{
unsigned source;
switch (intrin->intrinsic) {
@@ -138,9 +138,9 @@ brw_nir_lower_non_uniform_intrinsic(nir_builder *b,
}
static bool
brw_nir_lower_non_uniform_tex(nir_builder *b,
nir_tex_instr *tex,
struct util_dynarray *inst_array)
intel_nir_lower_non_uniform_tex(nir_builder *b,
nir_tex_instr *tex,
struct util_dynarray *inst_array)
{
b->cursor = nir_before_instr(&tex->instr);
@@ -175,22 +175,22 @@ brw_nir_lower_non_uniform_tex(nir_builder *b,
}
static bool
brw_nir_lower_non_uniform_instr(nir_builder *b,
nir_instr *instr,
void *cb_data)
intel_nir_lower_non_uniform_instr(nir_builder *b,
nir_instr *instr,
void *cb_data)
{
struct util_dynarray *inst_array = cb_data;
switch (instr->type) {
case nir_instr_type_intrinsic:
return brw_nir_lower_non_uniform_intrinsic(b,
nir_instr_as_intrinsic(instr),
inst_array);
return intel_nir_lower_non_uniform_intrinsic(b,
nir_instr_as_intrinsic(instr),
inst_array);
case nir_instr_type_tex:
return brw_nir_lower_non_uniform_tex(b,
nir_instr_as_tex(instr),
inst_array);
return intel_nir_lower_non_uniform_tex(b,
nir_instr_as_tex(instr),
inst_array);
default:
return false;
@@ -216,7 +216,7 @@ brw_nir_lower_non_uniform_instr(nir_builder *b,
* table or bindless access, etc...).
*/
bool
brw_nir_lower_non_uniform_resource_intel(nir_shader *shader)
intel_nir_lower_non_uniform_resource_intel(nir_shader *shader)
{
void *mem_ctx = ralloc_context(NULL);
@@ -224,7 +224,7 @@ brw_nir_lower_non_uniform_resource_intel(nir_shader *shader)
util_dynarray_init(&inst_array, mem_ctx);
bool ret = nir_shader_instructions_pass(shader,
brw_nir_lower_non_uniform_instr,
intel_nir_lower_non_uniform_instr,
nir_metadata_block_index |
nir_metadata_dominance,
&inst_array);
@@ -279,9 +279,9 @@ skip_resource_intel_cleanup(nir_instr *instr)
}
static bool
brw_nir_cleanup_resource_intel_instr(nir_builder *b,
nir_intrinsic_instr *intrin,
void *cb_data)
intel_nir_cleanup_resource_intel_instr(nir_builder *b,
nir_intrinsic_instr *intrin,
void *cb_data)
{
if (intrin->intrinsic != nir_intrinsic_resource_intel)
return false;
@@ -300,18 +300,18 @@ brw_nir_cleanup_resource_intel_instr(nir_builder *b,
/** This pass removes unnecessary resource_intel intrinsics
*
* This pass must not be run before brw_nir_lower_non_uniform_resource_intel.
* This pass must not be run before intel_nir_lower_non_uniform_resource_intel.
*/
bool
brw_nir_cleanup_resource_intel(nir_shader *shader)
intel_nir_cleanup_resource_intel(nir_shader *shader)
{
void *mem_ctx = ralloc_context(NULL);
bool ret = nir_shader_intrinsics_pass(shader,
brw_nir_cleanup_resource_intel_instr,
nir_metadata_block_index |
nir_metadata_dominance,
NULL);
intel_nir_cleanup_resource_intel_instr,
nir_metadata_block_index |
nir_metadata_dominance,
NULL);
ralloc_free(mem_ctx);
@@ -100,7 +100,7 @@ lower_shading_rate_output_instr(nir_builder *b, nir_intrinsic_instr *intrin,
}
bool
brw_nir_lower_shading_rate_output(nir_shader *nir)
intel_nir_lower_shading_rate_output(nir_shader *nir)
{
return nir_shader_intrinsics_pass(nir, lower_shading_rate_output_instr,
nir_metadata_block_index |
@@ -238,7 +238,7 @@ lower_sparse_intrinsics(nir_builder *b, nir_instr *instr, void *cb_data)
}
bool
brw_nir_lower_sparse_intrinsics(nir_shader *nir)
intel_nir_lower_sparse_intrinsics(nir_shader *nir)
{
return nir_shader_instructions_pass(nir, lower_sparse_intrinsics,
nir_metadata_block_index |
@@ -97,12 +97,12 @@ pack_lod_and_array_index(nir_builder *b, nir_tex_instr *tex)
}
static bool
brw_nir_lower_texture_instr(nir_builder *b, nir_instr *instr, void *cb_data)
intel_nir_lower_texture_instr(nir_builder *b, nir_instr *instr, void *cb_data)
{
if (instr->type != nir_instr_type_tex)
return false;
const struct brw_nir_lower_texture_opts *opts = cb_data;
const struct intel_nir_lower_texture_opts *opts = cb_data;
nir_tex_instr *tex = nir_instr_as_tex(instr);
switch (tex->op) {
@@ -123,11 +123,11 @@ brw_nir_lower_texture_instr(nir_builder *b, nir_instr *instr, void *cb_data)
}
bool
brw_nir_lower_texture(nir_shader *shader,
const struct brw_nir_lower_texture_opts *opts)
intel_nir_lower_texture(nir_shader *shader,
const struct intel_nir_lower_texture_opts *opts)
{
return nir_shader_instructions_pass(shader,
brw_nir_lower_texture_instr,
intel_nir_lower_texture_instr,
nir_metadata_none,
(void *)opts);
}
@@ -154,9 +154,9 @@ any_alu_src_is_a_constant(nir_alu_src srcs[])
}
static bool
brw_nir_opt_peephole_ffma_instr(nir_builder *b,
nir_instr *instr,
UNUSED void *cb_data)
intel_nir_opt_peephole_ffma_instr(nir_builder *b,
nir_instr *instr,
UNUSED void *cb_data)
{
if (instr->type != nir_instr_type_alu)
return false;
@@ -244,9 +244,9 @@ brw_nir_opt_peephole_ffma_instr(nir_builder *b,
}
bool
brw_nir_opt_peephole_ffma(nir_shader *shader)
intel_nir_opt_peephole_ffma(nir_shader *shader)
{
return nir_shader_instructions_pass(shader, brw_nir_opt_peephole_ffma_instr,
return nir_shader_instructions_pass(shader, intel_nir_opt_peephole_ffma_instr,
nir_metadata_block_index |
nir_metadata_dominance,
NULL);
@@ -184,9 +184,9 @@ signed_integer_range_analysis(nir_shader *shader, struct hash_table *range_ht,
}
static bool
brw_nir_opt_peephole_imul32x16_instr(nir_builder *b,
nir_instr *instr,
void *cb_data)
intel_nir_opt_peephole_imul32x16_instr(nir_builder *b,
nir_instr *instr,
void *cb_data)
{
struct pass_data *d = (struct pass_data *) cb_data;
struct hash_table *range_ht = d->range_ht;
@@ -300,14 +300,14 @@ brw_nir_opt_peephole_imul32x16_instr(nir_builder *b,
}
bool
brw_nir_opt_peephole_imul32x16(nir_shader *shader)
intel_nir_opt_peephole_imul32x16(nir_shader *shader)
{
struct pass_data cb_data;
cb_data.range_ht = _mesa_pointer_hash_table_create(NULL);
bool progress = nir_shader_instructions_pass(shader,
brw_nir_opt_peephole_imul32x16_instr,
intel_nir_opt_peephole_imul32x16_instr,
nir_metadata_block_index |
nir_metadata_dominance,
&cb_data);
@@ -105,7 +105,7 @@ emit_quads_workaround(nir_builder *b, nir_block *block)
}
void
brw_nir_apply_tcs_quads_workaround(nir_shader *nir)
intel_nir_apply_tcs_quads_workaround(nir_shader *nir)
{
assert(nir->info.stage == MESA_SHADER_TESS_CTRL);
+12 -12
View File
@@ -22,18 +22,18 @@ intel_nir_files = files(
'intel_nir.h',
'intel_nir.c',
'brw_nir_blockify_uniform_loads.c',
'brw_nir_clamp_image_1d_2d_array_sizes.c',
'brw_nir_clamp_per_vertex_loads.c',
'brw_nir_lower_conversions.c',
'brw_nir_lower_non_uniform_barycentric_at_sample.c',
'brw_nir_lower_non_uniform_resource_intel.c',
'brw_nir_lower_shading_rate_output.c',
'brw_nir_lower_sparse.c',
'brw_nir_lower_texture.c',
'brw_nir_opt_peephole_ffma.c',
'brw_nir_opt_peephole_imul32x16.c',
'brw_nir_tcs_workarounds.c',
'intel_nir_blockify_uniform_loads.c',
'intel_nir_clamp_image_1d_2d_array_sizes.c',
'intel_nir_clamp_per_vertex_loads.c',
'intel_nir_lower_conversions.c',
'intel_nir_lower_non_uniform_barycentric_at_sample.c',
'intel_nir_lower_non_uniform_resource_intel.c',
'intel_nir_lower_shading_rate_output.c',
'intel_nir_lower_sparse.c',
'intel_nir_lower_texture.c',
'intel_nir_opt_peephole_ffma.c',
'intel_nir_opt_peephole_imul32x16.c',
'intel_nir_tcs_workarounds.c',
)
libintel_compiler_files = files(
+1
View File
@@ -23,6 +23,7 @@
#include "anv_private.h"
#include "compiler/intel_nir.h"
#include "compiler/brw_compiler.h"
#include "compiler/brw_nir.h"
#include "compiler/nir/nir.h"
+2 -2
View File
@@ -1126,8 +1126,8 @@ anv_pipeline_lower_nir(struct anv_pipeline *pipeline,
.callback = NULL,
});
NIR_PASS(_, nir, brw_nir_lower_non_uniform_resource_intel);
NIR_PASS(_, nir, brw_nir_cleanup_resource_intel);
NIR_PASS(_, nir, intel_nir_lower_non_uniform_resource_intel);
NIR_PASS(_, nir, intel_nir_cleanup_resource_intel);
NIR_PASS(_, nir, nir_opt_dce);
}