broadcom/compiler: move code block around
These checks depend on prev_inst being set, so move them down below with all the other checks with the same requirement. Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9471>
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@@ -903,21 +903,6 @@ choose_instruction_to_schedule(struct v3d_compile *c,
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const struct v3d_qpu_instr *inst = &n->inst->qpu;
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/* Simulator complains if we have two uniforms loaded in the
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* the same instruction, which could happen if we have a ldunif
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* or sideband uniform and we pair that with ldunifa.
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*/
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if (prev_inst) {
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if (vir_has_uniform(prev_inst->inst) &&
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(inst->sig.ldunifa || inst->sig.ldunifarf)) {
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continue;
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}
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if ((prev_inst->inst->qpu.sig.ldunifa ||
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prev_inst->inst->qpu.sig.ldunifarf) &&
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vir_has_uniform(n->inst)) {
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continue;
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}
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}
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/* Don't choose the branch instruction until it's the last one
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* left. We'll move it up to fit its delay slots after we
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@@ -977,6 +962,22 @@ choose_instruction_to_schedule(struct v3d_compile *c,
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n->inst->uniform != -1)
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continue;
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/* Simulator complains if we have two uniforms loaded in
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* the the same instruction, which could happen if we
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* have a ldunif or sideband uniform and we pair that
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* with ldunifa.
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*/
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if (vir_has_uniform(prev_inst->inst) &&
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(inst->sig.ldunifa || inst->sig.ldunifarf)) {
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continue;
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}
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if ((prev_inst->inst->qpu.sig.ldunifa ||
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prev_inst->inst->qpu.sig.ldunifarf) &&
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vir_has_uniform(n->inst)) {
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continue;
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}
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/* Don't merge in something that will lock the TLB.
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* Hopwefully what we have in inst will release some
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* other instructions, allowing us to delay the
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