etnaviv: allow shader machine code dumps in release builds

There is no reason to hide the shader machine code on release
builds when ETNA_MESA_DEBUG=dump_shaders is specified. This
debug option will dump lots of NIR already, so the machine
code is in good company.

Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30604>
This commit is contained in:
Lucas Stach
2024-08-10 00:31:04 +02:00
committed by Marge Bot
parent 447ac6d6c6
commit d29dfc180e
@@ -408,10 +408,8 @@ create_variant(struct etna_shader *shader,
etna_disk_cache_store(shader->compiler, v);
#if MESA_DEBUG
if (DBG_ENABLED(ETNA_DBG_DUMP_SHADERS))
etna_dump_shader(v);
#endif
return v;