From d29dfc180e94e42c74a7f3cc854e7e550861637b Mon Sep 17 00:00:00 2001 From: Lucas Stach Date: Sat, 10 Aug 2024 00:31:04 +0200 Subject: [PATCH] etnaviv: allow shader machine code dumps in release builds There is no reason to hide the shader machine code on release builds when ETNA_MESA_DEBUG=dump_shaders is specified. This debug option will dump lots of NIR already, so the machine code is in good company. Signed-off-by: Lucas Stach Reviewed-by: Christian Gmeiner Part-of: --- src/gallium/drivers/etnaviv/etnaviv_shader.c | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/gallium/drivers/etnaviv/etnaviv_shader.c b/src/gallium/drivers/etnaviv/etnaviv_shader.c index 884fae8c71c..321459d7aaf 100644 --- a/src/gallium/drivers/etnaviv/etnaviv_shader.c +++ b/src/gallium/drivers/etnaviv/etnaviv_shader.c @@ -408,10 +408,8 @@ create_variant(struct etna_shader *shader, etna_disk_cache_store(shader->compiler, v); -#if MESA_DEBUG if (DBG_ENABLED(ETNA_DBG_DUMP_SHADERS)) etna_dump_shader(v); -#endif return v;