r300g: fill out CAPs for indirect addressing
To match shader model 2.0 (it's impossible to fully implement ARL with shader model 3.0 relative addressing).
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@@ -207,6 +207,11 @@ static int r300_get_shader_param(struct pipe_screen *pscreen, unsigned shader, e
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return is_r500 ? 1 : 0;
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case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
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return 1;
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case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
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case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
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case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
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case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
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return 0;
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}
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break;
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case PIPE_SHADER_VERTEX:
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@@ -234,6 +239,12 @@ static int r300_get_shader_param(struct pipe_screen *pscreen, unsigned shader, e
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return is_r500 ? 4 : 0; /* XXX guessed. */
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case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
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return 1;
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case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
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case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
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case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
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return 0;
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case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
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return 1;
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default:
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break;
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}
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