nvfx: fill out CAPs for indirect addressing

To match shader model 2.0.
This commit is contained in:
Marek Olšák
2010-11-12 03:04:48 +01:00
parent 3c6309e2f7
commit abe2c0d3b0
+11
View File
@@ -118,6 +118,11 @@ nvfx_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader, enum
return 0; /* we could expose these, but nothing uses them */
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
return 0;
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
return 0;
default:
break;
}
@@ -150,6 +155,12 @@ nvfx_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader, enum
return 0; /* we could expose these, but nothing uses them */
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
return 1;
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
return 0;
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
return 1;
default:
break;
}