radeon: fix size of mipmap texture array
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@@ -47,6 +47,8 @@ struct _radeon_mipmap_level {
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radeon_mipmap_image faces[6];
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};
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/* store the max possible in the miptree */
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#define RADEON_MIPTREE_MAX_TEXTURE_LEVELS 13
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/**
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* A mipmap tree contains texture images in the layout that the hardware
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@@ -77,7 +79,7 @@ struct _radeon_mipmap_tree {
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GLuint tilebits; /** RADEON_TXO_xxx_TILE */
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GLuint compressed; /** MESA_FORMAT_xxx indicating a compressed format, or 0 if uncompressed */
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radeon_mipmap_level levels[RADEON_MAX_TEXTURE_LEVELS];
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radeon_mipmap_level levels[RADEON_MIPTREE_MAX_TEXTURE_LEVELS];
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};
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radeon_mipmap_tree* radeon_miptree_create(radeonContextPtr rmesa, radeonTexObj *t,
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