radeon/r200/r300: fix max texture levels assert
use the actual value set in the context
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@@ -265,10 +265,7 @@ static void r300InitConstValues(GLcontext *ctx, radeonScreenPtr screen)
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driQueryOptioni(&r300->radeon.optionCache, "texture_coord_units");
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ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureImageUnits,
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ctx->Const.MaxTextureCoordUnits);
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/* FIXME: When no memory manager is available we should set this
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* to some reasonable value based on texture memory pool size */
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/* FIXME: r5xx limit is 4096 */
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ctx->Const.MaxTextureLevels = 12;
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ctx->Const.MaxTextureMaxAnisotropy = 16.0;
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ctx->Const.MaxTextureLodBias = 16.0;
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@@ -141,7 +141,7 @@ static void calculate_miptree_layout_r100(radeonContextPtr rmesa, radeon_mipmap_
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GLuint face;
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numLevels = mt->lastLevel - mt->firstLevel + 1;
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assert(numLevels <= RADEON_MAX_TEXTURE_LEVELS);
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assert(numLevels <= rmesa->glCtx->Const.MaxTextureLevels);
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curOffset = 0;
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for(face = 0; face < mt->faces; face++) {
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@@ -165,7 +165,7 @@ static void calculate_miptree_layout_r300(radeonContextPtr rmesa, radeon_mipmap_
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GLuint i;
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numLevels = mt->lastLevel - mt->firstLevel + 1;
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assert(numLevels <= RADEON_MAX_TEXTURE_LEVELS);
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assert(numLevels <= rmesa->glCtx->Const.MaxTextureLevels);
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curOffset = 0;
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for(i = 0; i < numLevels; i++) {
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