mesa: update comments for _DepthBuffer, _StencilBuffer fields

Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Brian Paul
2011-12-10 11:44:44 -07:00
parent 6596aeb4ff
commit cbd65fe149
+3 -2
View File
@@ -2650,8 +2650,9 @@ struct gl_framebuffer
struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS];
struct gl_renderbuffer *_ColorReadBuffer;
/** The Actual depth/stencil buffers to use. May be wrappers around the
* depth/stencil buffers attached above. */
/** Wrappers to make combined depth/stencil buffers look like separate
* buffers. Only used by swrast. Will be removed in the future.
*/
struct gl_renderbuffer *_DepthBuffer;
struct gl_renderbuffer *_StencilBuffer;