mesa: update comments for _DepthBuffer, _StencilBuffer fields
Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -2650,8 +2650,9 @@ struct gl_framebuffer
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struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS];
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struct gl_renderbuffer *_ColorReadBuffer;
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/** The Actual depth/stencil buffers to use. May be wrappers around the
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* depth/stencil buffers attached above. */
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/** Wrappers to make combined depth/stencil buffers look like separate
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* buffers. Only used by swrast. Will be removed in the future.
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*/
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struct gl_renderbuffer *_DepthBuffer;
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struct gl_renderbuffer *_StencilBuffer;
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