mesa: remove _DepthBuffer, _StencilBuffer resize code

This is handled in swrast now when we validate the framebuffer state.

Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Brian Paul
2011-12-10 11:44:44 -07:00
parent d7c0fac90b
commit 6596aeb4ff
-18
View File
@@ -306,24 +306,6 @@ _mesa_resize_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
}
}
if (fb->_DepthBuffer) {
struct gl_renderbuffer *rb = fb->_DepthBuffer;
if (rb->Width != width || rb->Height != height) {
if (!rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer");
}
}
}
if (fb->_StencilBuffer) {
struct gl_renderbuffer *rb = fb->_StencilBuffer;
if (rb->Width != width || rb->Height != height) {
if (!rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer");
}
}
}
fb->Width = width;
fb->Height = height;