mesa: remove _DepthBuffer, _StencilBuffer resize code
This is handled in swrast now when we validate the framebuffer state. Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -306,24 +306,6 @@ _mesa_resize_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
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}
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}
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if (fb->_DepthBuffer) {
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struct gl_renderbuffer *rb = fb->_DepthBuffer;
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if (rb->Width != width || rb->Height != height) {
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if (!rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer");
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}
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}
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}
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if (fb->_StencilBuffer) {
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struct gl_renderbuffer *rb = fb->_StencilBuffer;
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if (rb->Width != width || rb->Height != height) {
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if (!rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer");
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}
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}
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}
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fb->Width = width;
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fb->Height = height;
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