turnip: add some shader information in pipeline state
This information is needed by texture/uniform descriptors. Signed-off-by: Jonathan Marek <jonathan@marek.ca> Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com> Acked-by: Eric Anholt <eric@anholt.net>
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@@ -1546,6 +1546,22 @@ tu_pipeline_builder_parse_shader_stages(struct tu_pipeline_builder *builder,
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tu6_emit_program(&prog_cs, builder, &pipeline->program.binary_bo, true);
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pipeline->program.binning_state_ib =
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tu_cs_end_sub_stream(&pipeline->cs, &prog_cs);
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for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
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if (!builder->shaders[i])
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continue;
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struct tu_program_descriptor_linkage *link = &pipeline->program.link[i];
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struct ir3_shader *shader = builder->shaders[i]->variants[0].shader;
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link->ubo_state = shader->ubo_state;
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link->constlen = builder->shaders[i]->variants[0].constlen;
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link->offset_ubo = shader->const_state.offsets.ubo;
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link->num_ubo = shader->const_state.num_ubos;
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link->texture_map = builder->shaders[i]->texture_map;
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link->sampler_map = builder->shaders[i]->sampler_map;
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link->ubo_map = builder->shaders[i]->ubo_map;
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}
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}
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static void
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@@ -1072,6 +1072,20 @@ tu_shader_compile(struct tu_device *dev,
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const struct tu_shader_compile_options *options,
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const VkAllocationCallbacks *alloc);
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struct tu_program_descriptor_linkage
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{
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struct ir3_ubo_analysis_state ubo_state;
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uint32_t constlen;
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uint32_t offset_ubo; /* ubo pointers const offset */
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uint32_t num_ubo; /* number of ubo pointers */
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struct tu_descriptor_map texture_map;
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struct tu_descriptor_map sampler_map;
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struct tu_descriptor_map ubo_map;
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};
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struct tu_pipeline
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{
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struct tu_cs cs;
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@@ -1088,6 +1102,8 @@ struct tu_pipeline
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struct tu_bo binary_bo;
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struct tu_cs_entry state_ib;
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struct tu_cs_entry binning_state_ib;
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struct tu_program_descriptor_linkage link[MESA_SHADER_STAGES];
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} program;
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struct
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