nir: fix shift for uint64_t
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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@@ -247,7 +247,7 @@ create_indirects_mask(nir_shader *shader, uint64_t *indirects,
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if (var->data.mode != mode)
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continue;
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uint64_t loc_mask = 1 << var->data.location;
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uint64_t loc_mask = ((uint64_t)1) << var->data.location;
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if (var->data.patch) {
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if (deref_has_indirect(&b, var, intr->variables[0]))
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patch_indirects[var->data.location_frac] |= loc_mask;
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@@ -289,7 +289,7 @@ lower_io_arrays_to_elements(nir_shader *shader, nir_variable_mode mask,
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nir_variable *var = intr->variables[0]->var;
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/* Skip indirects */
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uint64_t loc_mask = 1 << var->data.location;
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uint64_t loc_mask = ((uint64_t)1) << var->data.location;
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if (var->data.patch) {
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if (patch_indirects[var->data.location_frac] & loc_mask)
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continue;
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