mesa: remove gl_framebuffer:_DepthBuffer, _StencilBuffer fields

These were used by swrast to make a combined depth+stencil buffer look
like separate depth and stencil buffers.  But that's no longer needed
after rewriting the depth/stencil code in swrast.

Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Brian Paul
2012-01-06 12:42:40 -07:00
parent 21b28d520f
commit c87247f6a8
2 changed files with 0 additions and 12 deletions
-6
View File
@@ -222,10 +222,6 @@ _mesa_free_framebuffer_data(struct gl_framebuffer *fb)
ASSERT(!att->Texture);
att->Type = GL_NONE;
}
/* unbind _Depth/_StencilBuffer to decr ref counts */
_mesa_reference_renderbuffer(&fb->_DepthBuffer, NULL);
_mesa_reference_renderbuffer(&fb->_StencilBuffer, NULL);
}
@@ -681,8 +677,6 @@ update_color_read_buffer(struct gl_context *ctx, struct gl_framebuffer *fb)
* _ColorDrawBuffers
* _NumColorDrawBuffers
* _ColorReadBuffer
* _DepthBuffer
* _StencilBuffer
*
* If the framebuffer is user-created, make sure it's complete.
*
-6
View File
@@ -2673,12 +2673,6 @@ struct gl_framebuffer
struct gl_renderbuffer *_ColorDrawBuffers[MAX_DRAW_BUFFERS];
struct gl_renderbuffer *_ColorReadBuffer;
/** Wrappers to make combined depth/stencil buffers look like separate
* buffers. Only used by swrast. Will be removed in the future.
*/
struct gl_renderbuffer *_DepthBuffer;
struct gl_renderbuffer *_StencilBuffer;
/** Delete this framebuffer */
void (*Delete)(struct gl_framebuffer *fb);
};