swrast: remove s_depthstencil.[ch] files

The code is no longer used.

Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Brian Paul
2012-01-06 12:42:40 -07:00
parent 030e408181
commit 21b28d520f
4 changed files with 0 additions and 832 deletions
-1
View File
@@ -161,7 +161,6 @@ swrast_sources = [
'swrast/s_copypix.c',
'swrast/s_context.c',
'swrast/s_depth.c',
'swrast/s_depthstencil.c',
'swrast/s_drawpix.c',
'swrast/s_feedback.c',
'swrast/s_fog.c',
-1
View File
@@ -133,7 +133,6 @@ SWRAST_SOURCES = \
swrast/s_copypix.c \
swrast/s_context.c \
swrast/s_depth.c \
swrast/s_depthstencil.c \
swrast/s_drawpix.c \
swrast/s_feedback.c \
swrast/s_fog.c \
-791
View File
@@ -1,791 +0,0 @@
/*
* Mesa 3-D graphics library
* Version: 6.5
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "main/glheader.h"
#include "main/imports.h"
#include "main/context.h"
#include "main/formats.h"
#include "main/mtypes.h"
#include "main/renderbuffer.h"
#include "swrast/s_depthstencil.h"
/**
* Adaptor/wrappers for GL_DEPTH_STENCIL renderbuffers.
*
* The problem with a GL_DEPTH_STENCIL renderbuffer is that sometimes we
* want to treat it as a stencil buffer, other times we want to treat it
* as a depth/z buffer and still other times when we want to treat it as
* a combined Z+stencil buffer! That implies we need three different sets
* of Get/Put functions.
*
* We solve this by wrapping the Z24_S8 or S8_Z24 renderbuffer with depth and
* stencil adaptors, each with the right kind of depth/stencil Get/Put functions.
*/
static void *
nop_get_pointer(struct gl_context *ctx, struct gl_renderbuffer *rb, GLint x, GLint y)
{
(void) ctx;
(void) rb;
(void) x;
(void) y;
return NULL;
}
/**
* Delete a depth or stencil wrapper renderbuffer.
*/
static void
delete_wrapper(struct gl_renderbuffer *rb)
{
ASSERT(rb->Format == MESA_FORMAT_S8 ||
rb->Format == MESA_FORMAT_X8_Z24 ||
rb->Format == MESA_FORMAT_Z32_FLOAT);
_mesa_reference_renderbuffer(&rb->Wrapped, NULL);
free(rb);
}
/**
* Realloc storage for wrapper.
*/
static GLboolean
alloc_wrapper_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
{
/* just pass this on to the wrapped renderbuffer */
struct gl_renderbuffer *dsrb = rb->Wrapped;
GLboolean retVal;
(void) internalFormat;
ASSERT(dsrb->Format == MESA_FORMAT_Z24_S8 ||
dsrb->Format == MESA_FORMAT_Z24_X8 ||
dsrb->Format == MESA_FORMAT_S8_Z24 ||
dsrb->Format == MESA_FORMAT_X8_Z24);
retVal = dsrb->AllocStorage(ctx, dsrb, dsrb->InternalFormat, width, height);
if (retVal) {
rb->Width = width;
rb->Height = height;
rb->RowStride = dsrb->RowStride;
}
return retVal;
}
/*======================================================================
* Depth wrapper around depth/stencil renderbuffer
*/
static void
get_row_z24(struct gl_context *ctx, struct gl_renderbuffer *z24rb, GLuint count,
GLint x, GLint y, void *values)
{
struct gl_renderbuffer *dsrb = z24rb->Wrapped;
GLuint temp[MAX_WIDTH], i;
GLuint *dst = (GLuint *) values;
const GLuint *src = (const GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
if (!src) {
dsrb->GetRow(ctx, dsrb, count, x, y, temp);
src = temp;
}
if (dsrb->Format == MESA_FORMAT_Z24_S8) {
for (i = 0; i < count; i++) {
dst[i] = src[i] >> 8;
}
}
else {
assert(dsrb->Format == MESA_FORMAT_S8_Z24);
for (i = 0; i < count; i++) {
dst[i] = src[i] & 0xffffff;
}
}
}
static void
get_values_z24(struct gl_context *ctx, struct gl_renderbuffer *z24rb, GLuint count,
const GLint x[], const GLint y[], void *values)
{
struct gl_renderbuffer *dsrb = z24rb->Wrapped;
GLuint temp[MAX_WIDTH], i;
GLuint *dst = (GLuint *) values;
ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
ASSERT(count <= MAX_WIDTH);
/* don't bother trying direct access */
dsrb->GetValues(ctx, dsrb, count, x, y, temp);
if (dsrb->Format == MESA_FORMAT_Z24_S8) {
for (i = 0; i < count; i++) {
dst[i] = temp[i] >> 8;
}
}
else {
assert(dsrb->Format == MESA_FORMAT_S8_Z24);
for (i = 0; i < count; i++) {
dst[i] = temp[i] & 0xffffff;
}
}
}
static void
put_row_z24(struct gl_context *ctx, struct gl_renderbuffer *z24rb, GLuint count,
GLint x, GLint y, const void *values, const GLubyte *mask)
{
struct gl_renderbuffer *dsrb = z24rb->Wrapped;
const GLuint *src = (const GLuint *) values;
GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
if (dst) {
/* direct access */
GLuint i;
if (dsrb->Format == MESA_FORMAT_Z24_S8) {
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
dst[i] = (src[i] << 8) | (dst[i] & 0xff);
}
}
}
else {
assert(dsrb->Format == MESA_FORMAT_S8_Z24);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
dst[i] = (src[i] & 0xffffff) | (dst[i] & 0xff000000);
}
}
}
}
else {
/* get, modify, put */
GLuint temp[MAX_WIDTH], i;
dsrb->GetRow(ctx, dsrb, count, x, y, temp);
if (dsrb->Format == MESA_FORMAT_Z24_S8) {
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
temp[i] = (src[i] << 8) | (temp[i] & 0xff);
}
}
}
else {
assert(dsrb->Format == MESA_FORMAT_S8_Z24);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
temp[i] = (src[i] & 0xffffff) | (temp[i] & 0xff000000);
}
}
}
dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask);
}
}
static void
put_values_z24(struct gl_context *ctx, struct gl_renderbuffer *z24rb, GLuint count,
const GLint x[], const GLint y[],
const void *values, const GLubyte *mask)
{
struct gl_renderbuffer *dsrb = z24rb->Wrapped;
const GLuint *src = (const GLuint *) values;
ASSERT(z24rb->DataType == GL_UNSIGNED_INT);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
if (dsrb->GetPointer(ctx, dsrb, 0, 0)) {
/* direct access */
GLuint i;
if (dsrb->Format == MESA_FORMAT_Z24_S8) {
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]);
*dst = (src[i] << 8) | (*dst & 0xff);
}
}
}
else {
assert(dsrb->Format == MESA_FORMAT_S8_Z24);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]);
*dst = (src[i] & 0xffffff) | (*dst & 0xff000000);
}
}
}
}
else {
/* get, modify, put */
GLuint temp[MAX_WIDTH], i;
dsrb->GetValues(ctx, dsrb, count, x, y, temp);
if (dsrb->Format == MESA_FORMAT_Z24_S8) {
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
temp[i] = (src[i] << 8) | (temp[i] & 0xff);
}
}
}
else {
assert(dsrb->Format == MESA_FORMAT_S8_Z24);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
temp[i] = (src[i] & 0xffffff) | (temp[i] & 0xff000000);
}
}
}
dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask);
}
}
/**
* Wrap the given GL_DEPTH_STENCIL renderbuffer so that it acts like
* a depth renderbuffer.
* \return new depth renderbuffer
*/
static struct gl_renderbuffer *
new_z24_renderbuffer_wrapper(struct gl_context *ctx,
struct gl_renderbuffer *dsrb)
{
struct gl_renderbuffer *z24rb;
ASSERT(dsrb->Format == MESA_FORMAT_Z24_S8 ||
dsrb->Format == MESA_FORMAT_Z24_X8 ||
dsrb->Format == MESA_FORMAT_S8_Z24 ||
dsrb->Format == MESA_FORMAT_X8_Z24);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
z24rb = ctx->Driver.NewRenderbuffer(ctx, 0);
if (!z24rb)
return NULL;
/* NOTE: need to do manual refcounting here */
z24rb->Wrapped = dsrb;
dsrb->RefCount++;
z24rb->Name = dsrb->Name;
z24rb->RefCount = 0;
z24rb->Width = dsrb->Width;
z24rb->Height = dsrb->Height;
z24rb->RowStride = dsrb->RowStride;
z24rb->InternalFormat = GL_DEPTH_COMPONENT24;
z24rb->Format = MESA_FORMAT_X8_Z24;
z24rb->_BaseFormat = GL_DEPTH_COMPONENT;
z24rb->DataType = GL_UNSIGNED_INT;
z24rb->Data = NULL;
z24rb->Delete = delete_wrapper;
z24rb->AllocStorage = alloc_wrapper_storage;
z24rb->GetPointer = nop_get_pointer;
z24rb->GetRow = get_row_z24;
z24rb->GetValues = get_values_z24;
z24rb->PutRow = put_row_z24;
z24rb->PutValues = put_values_z24;
return z24rb;
}
static void
get_row_z32f(struct gl_context *ctx, struct gl_renderbuffer *z32frb, GLuint count,
GLint x, GLint y, void *values)
{
struct gl_renderbuffer *dsrb = z32frb->Wrapped;
GLfloat temp[MAX_WIDTH*2];
GLfloat *dst = (GLfloat *) values;
const GLfloat *src = (const GLfloat *) dsrb->GetPointer(ctx, dsrb, x, y);
GLuint i;
ASSERT(z32frb->DataType == GL_FLOAT);
ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8);
if (!src) {
dsrb->GetRow(ctx, dsrb, count, x, y, temp);
src = temp;
}
for (i = 0; i < count; i++) {
dst[i] = src[i*2];
}
}
static void
get_values_z32f(struct gl_context *ctx, struct gl_renderbuffer *z32frb, GLuint count,
const GLint x[], const GLint y[], void *values)
{
struct gl_renderbuffer *dsrb = z32frb->Wrapped;
GLfloat temp[MAX_WIDTH*2];
GLfloat *dst = (GLfloat *) values;
GLuint i;
ASSERT(z32frb->DataType == GL_FLOAT);
ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8);
ASSERT(count <= MAX_WIDTH);
/* don't bother trying direct access */
dsrb->GetValues(ctx, dsrb, count, x, y, temp);
for (i = 0; i < count; i++) {
dst[i] = temp[i*2];
}
}
static void
put_row_z32f(struct gl_context *ctx, struct gl_renderbuffer *z32frb, GLuint count,
GLint x, GLint y, const void *values, const GLubyte *mask)
{
struct gl_renderbuffer *dsrb = z32frb->Wrapped;
const GLfloat *src = (const GLfloat *) values;
GLfloat *dst = (GLfloat *) dsrb->GetPointer(ctx, dsrb, x, y);
ASSERT(z32frb->DataType == GL_FLOAT);
ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8);
if (dst) {
/* direct access */
GLuint i;
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
dst[i*2] = src[i];
}
}
}
else {
/* get, modify, put */
GLfloat temp[MAX_WIDTH*2];
GLuint i;
dsrb->GetRow(ctx, dsrb, count, x, y, temp);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
temp[i*2] = src[i];
}
}
dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask);
}
}
static void
put_values_z32f(struct gl_context *ctx, struct gl_renderbuffer *z32frb, GLuint count,
const GLint x[], const GLint y[],
const void *values, const GLubyte *mask)
{
struct gl_renderbuffer *dsrb = z32frb->Wrapped;
const GLfloat *src = (const GLfloat *) values;
ASSERT(z32frb->DataType == GL_FLOAT);
ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8);
if (dsrb->GetPointer(ctx, dsrb, 0, 0)) {
/* direct access */
GLuint i;
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
GLfloat *dst = (GLfloat *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]);
*dst = src[i];
}
}
}
else {
/* get, modify, put */
GLfloat temp[MAX_WIDTH*2];
GLuint i;
dsrb->GetValues(ctx, dsrb, count, x, y, temp);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
temp[i*2] = src[i];
}
}
dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask);
}
}
/**
* Wrap the given GL_DEPTH_STENCIL renderbuffer so that it acts like
* a depth renderbuffer.
* \return new depth renderbuffer
*/
static struct gl_renderbuffer *
new_z32f_renderbuffer_wrapper(struct gl_context *ctx,
struct gl_renderbuffer *dsrb)
{
struct gl_renderbuffer *z32frb;
ASSERT(dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8);
ASSERT(dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
z32frb = ctx->Driver.NewRenderbuffer(ctx, 0);
if (!z32frb)
return NULL;
/* NOTE: need to do manual refcounting here */
z32frb->Wrapped = dsrb;
dsrb->RefCount++;
z32frb->Name = dsrb->Name;
z32frb->RefCount = 0;
z32frb->Width = dsrb->Width;
z32frb->Height = dsrb->Height;
z32frb->RowStride = dsrb->RowStride;
z32frb->InternalFormat = GL_DEPTH_COMPONENT32F;
z32frb->Format = MESA_FORMAT_Z32_FLOAT;
z32frb->_BaseFormat = GL_DEPTH_COMPONENT;
z32frb->DataType = GL_FLOAT;
z32frb->Data = NULL;
z32frb->Delete = delete_wrapper;
z32frb->AllocStorage = alloc_wrapper_storage;
z32frb->GetPointer = nop_get_pointer;
z32frb->GetRow = get_row_z32f;
z32frb->GetValues = get_values_z32f;
z32frb->PutRow = put_row_z32f;
z32frb->PutValues = put_values_z32f;
return z32frb;
}
/*======================================================================
* Stencil wrapper around depth/stencil renderbuffer
*/
static void
get_row_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count,
GLint x, GLint y, void *values)
{
struct gl_renderbuffer *dsrb = s8rb->Wrapped;
GLuint temp[MAX_WIDTH*2], i;
GLubyte *dst = (GLubyte *) values;
const GLuint *src = (const GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT ||
dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
if (!src) {
dsrb->GetRow(ctx, dsrb, count, x, y, temp);
src = temp;
}
if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) {
for (i = 0; i < count; i++) {
dst[i] = src[i*2+1] & 0xff;
}
}
else if (dsrb->Format == MESA_FORMAT_Z24_S8) {
for (i = 0; i < count; i++) {
dst[i] = src[i] & 0xff;
}
}
else {
assert(dsrb->Format == MESA_FORMAT_S8_Z24);
for (i = 0; i < count; i++) {
dst[i] = src[i] >> 24;
}
}
}
static void
get_values_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count,
const GLint x[], const GLint y[], void *values)
{
struct gl_renderbuffer *dsrb = s8rb->Wrapped;
GLuint temp[MAX_WIDTH*2], i;
GLubyte *dst = (GLubyte *) values;
ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT ||
dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
ASSERT(count <= MAX_WIDTH);
/* don't bother trying direct access */
dsrb->GetValues(ctx, dsrb, count, x, y, temp);
if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) {
for (i = 0; i < count; i++) {
dst[i] = temp[i*2+1] & 0xff;
}
}
else if (dsrb->Format == MESA_FORMAT_Z24_S8) {
for (i = 0; i < count; i++) {
dst[i] = temp[i] & 0xff;
}
}
else {
assert(dsrb->Format == MESA_FORMAT_S8_Z24);
for (i = 0; i < count; i++) {
dst[i] = temp[i] >> 24;
}
}
}
static void
put_row_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count,
GLint x, GLint y, const void *values, const GLubyte *mask)
{
struct gl_renderbuffer *dsrb = s8rb->Wrapped;
const GLubyte *src = (const GLubyte *) values;
GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y);
ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT ||
dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
if (dst) {
/* direct access */
GLuint i;
if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) {
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
dst[i*2+1] = src[i];
}
}
}
else if (dsrb->Format == MESA_FORMAT_Z24_S8) {
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
dst[i] = (dst[i] & 0xffffff00) | src[i];
}
}
}
else {
assert(dsrb->Format == MESA_FORMAT_S8_Z24);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
dst[i] = (dst[i] & 0xffffff) | (src[i] << 24);
}
}
}
}
else {
/* get, modify, put */
GLuint temp[MAX_WIDTH*2], i;
dsrb->GetRow(ctx, dsrb, count, x, y, temp);
if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) {
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
temp[i*2+1] = src[i];
}
}
}
else if (dsrb->Format == MESA_FORMAT_Z24_S8) {
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
temp[i] = (temp[i] & 0xffffff00) | src[i];
}
}
}
else {
assert(dsrb->Format == MESA_FORMAT_S8_Z24);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
temp[i] = (temp[i] & 0xffffff) | (src[i] << 24);
}
}
}
dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask);
}
}
static void
put_values_s8(struct gl_context *ctx, struct gl_renderbuffer *s8rb, GLuint count,
const GLint x[], const GLint y[],
const void *values, const GLubyte *mask)
{
struct gl_renderbuffer *dsrb = s8rb->Wrapped;
const GLubyte *src = (const GLubyte *) values;
ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT ||
dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
if (dsrb->GetPointer(ctx, dsrb, 0, 0)) {
/* direct access */
GLuint i;
if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) {
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]);
dst[1] = src[i];
}
}
}
else if (dsrb->Format == MESA_FORMAT_Z24_S8) {
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]);
*dst = (*dst & 0xffffff00) | src[i];
}
}
}
else {
assert(dsrb->Format == MESA_FORMAT_S8_Z24);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]);
*dst = (*dst & 0xffffff) | (src[i] << 24);
}
}
}
}
else {
/* get, modify, put */
GLuint temp[MAX_WIDTH*2], i;
dsrb->GetValues(ctx, dsrb, count, x, y, temp);
if (dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) {
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
temp[i*2+1] = src[i];
}
}
}
else if (dsrb->Format == MESA_FORMAT_Z24_S8) {
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
temp[i] = (temp[i] & 0xffffff00) | src[i];
}
}
}
else {
assert(dsrb->Format == MESA_FORMAT_S8_Z24);
for (i = 0; i < count; i++) {
if (!mask || mask[i]) {
temp[i] = (temp[i] & 0xffffff) | (src[i] << 24);
}
}
}
dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask);
}
}
/**
* Wrap the given GL_DEPTH_STENCIL renderbuffer so that it acts like
* a stencil renderbuffer.
* \return new stencil renderbuffer
*/
static struct gl_renderbuffer *
new_s8_renderbuffer_wrapper(struct gl_context *ctx, struct gl_renderbuffer *dsrb)
{
struct gl_renderbuffer *s8rb;
ASSERT(dsrb->Format == MESA_FORMAT_Z24_S8 ||
dsrb->Format == MESA_FORMAT_S8_Z24 ||
dsrb->Format == MESA_FORMAT_Z32_FLOAT_X24S8);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT ||
dsrb->DataType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
s8rb = ctx->Driver.NewRenderbuffer(ctx, 0);
if (!s8rb)
return NULL;
/* NOTE: need to do manual refcounting here */
s8rb->Wrapped = dsrb;
dsrb->RefCount++;
s8rb->Name = dsrb->Name;
s8rb->RefCount = 0;
s8rb->Width = dsrb->Width;
s8rb->Height = dsrb->Height;
s8rb->RowStride = dsrb->RowStride;
s8rb->InternalFormat = GL_STENCIL_INDEX8_EXT;
s8rb->Format = MESA_FORMAT_S8;
s8rb->_BaseFormat = GL_STENCIL_INDEX;
s8rb->DataType = GL_UNSIGNED_BYTE;
s8rb->Data = NULL;
s8rb->Delete = delete_wrapper;
s8rb->AllocStorage = alloc_wrapper_storage;
s8rb->GetPointer = nop_get_pointer;
s8rb->GetRow = get_row_s8;
s8rb->GetValues = get_values_s8;
s8rb->PutRow = put_row_s8;
s8rb->PutValues = put_values_s8;
return s8rb;
}
/**
* Update the framebuffer's _DepthBuffer field using the renderbuffer
* found at the given attachment index.
*
* If that attachment points to a combined GL_DEPTH_STENCIL renderbuffer,
* create and install a depth wrapper/adaptor.
*
* \param fb the framebuffer whose _DepthBuffer field to update
*/
void
_swrast_update_depth_buffer(struct gl_context *ctx, struct gl_framebuffer *fb)
{
struct gl_renderbuffer *depthRb =
fb->Attachment[BUFFER_DEPTH].Renderbuffer;
if (depthRb && _mesa_is_format_packed_depth_stencil(depthRb->Format)) {
/* The attached depth buffer is a GL_DEPTH_STENCIL renderbuffer */
if (!fb->_DepthBuffer
|| fb->_DepthBuffer->Wrapped != depthRb
|| _mesa_get_format_base_format(fb->_DepthBuffer->Format) != GL_DEPTH_COMPONENT) {
/* need to update wrapper */
struct gl_renderbuffer *wrapper;
if (depthRb->Format == MESA_FORMAT_Z32_FLOAT_X24S8) {
wrapper = new_z32f_renderbuffer_wrapper(ctx, depthRb);
}
else {
wrapper = new_z24_renderbuffer_wrapper(ctx, depthRb);
}
_mesa_reference_renderbuffer(&fb->_DepthBuffer, wrapper);
}
ASSERT(fb->_DepthBuffer->Wrapped == depthRb);
fb->_DepthBuffer->Width = depthRb->Width;
fb->_DepthBuffer->Height = depthRb->Height;
}
else {
/* depthRb may be null */
_mesa_reference_renderbuffer(&fb->_DepthBuffer, depthRb);
}
}
/**
* Update the framebuffer's _StencilBuffer field using the renderbuffer
* found at the given attachment index.
*
* If that attachment points to a combined GL_DEPTH_STENCIL renderbuffer,
* create and install a stencil wrapper/adaptor.
*
* \param fb the framebuffer whose _StencilBuffer field to update
*/
void
_swrast_update_stencil_buffer(struct gl_context *ctx, struct gl_framebuffer *fb)
{
struct gl_renderbuffer *stencilRb =
fb->Attachment[BUFFER_STENCIL].Renderbuffer;
if (stencilRb && _mesa_is_format_packed_depth_stencil(stencilRb->Format)) {
/* The attached stencil buffer is a GL_DEPTH_STENCIL renderbuffer */
if (!fb->_StencilBuffer
|| fb->_StencilBuffer->Wrapped != stencilRb
|| _mesa_get_format_base_format(fb->_StencilBuffer->Format) != GL_STENCIL_INDEX) {
/* need to update wrapper */
struct gl_renderbuffer *wrapper
= new_s8_renderbuffer_wrapper(ctx, stencilRb);
_mesa_reference_renderbuffer(&fb->_StencilBuffer, wrapper);
}
ASSERT(fb->_StencilBuffer->Wrapped == stencilRb);
fb->_StencilBuffer->Width = stencilRb->Width;
fb->_StencilBuffer->Height = stencilRb->Height;
}
else {
/* stencilRb may be null */
_mesa_reference_renderbuffer(&fb->_StencilBuffer, stencilRb);
}
}
-39
View File
@@ -1,39 +0,0 @@
/*
* Mesa 3-D graphics library
* Version: 6.5
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef S_DEPTHSTENCIL_H
#define S_DEPTHSTENCIL_H
struct gl_context;
struct gl_framebuffer;
void
_swrast_update_depth_buffer(struct gl_context *ctx, struct gl_framebuffer *fb);
void
_swrast_update_stencil_buffer(struct gl_context *ctx, struct gl_framebuffer *fb);
#endif /* S_DEPTHSTENCIL_H */