draw: new, updated comments

Try to avoid future confusion between different, but similar functions.
This commit is contained in:
Brian Paul
2010-02-02 18:50:19 -07:00
parent 60b815604e
commit c740a7da61
+20 -4
View File
@@ -352,7 +352,10 @@ draw_find_shader_output(const struct draw_context *draw,
/**
* Return number of the shader outputs.
* Return total number of the shader outputs. This function is similar to
* draw_current_shader_outputs() but this function also counts any extra
* vertex/geometry output attributes that may be filled in by some draw
* stages (such as AA point, AA line).
*
* If geometry shader is present, its output will be returned,
* if not vertex shader is used.
@@ -362,8 +365,9 @@ draw_num_shader_outputs(const struct draw_context *draw)
{
uint count = draw->vs.vertex_shader->info.num_outputs;
/* if geometry shader is present, its outputs go to te
* driver, not the vertex shaders */
/* If a geometry shader is present, its outputs go to the
* driver, else the vertex shader's outputs.
*/
if (draw->gs.geometry_shader)
count = draw->gs.geometry_shader->info.num_outputs;
@@ -374,7 +378,8 @@ draw_num_shader_outputs(const struct draw_context *draw)
/**
* Provide TGSI sampler objects for vertex/geometry shaders that use texture fetches.
* Provide TGSI sampler objects for vertex/geometry shaders that use
* texture fetches.
* This might only be used by software drivers for the time being.
*/
void
@@ -454,6 +459,12 @@ void draw_do_flush( struct draw_context *draw, unsigned flags )
}
/**
* Return the number of output attributes produced by the geometry
* shader, if present. If no geometry shader, return the number of
* outputs from the vertex shader.
* \sa draw_num_shader_outputs
*/
int draw_current_shader_outputs(struct draw_context *draw)
{
if (draw->gs.geometry_shader)
@@ -461,6 +472,11 @@ int draw_current_shader_outputs(struct draw_context *draw)
return draw->vs.num_vs_outputs;
}
/**
* Return the index of the shader output which will contain the
* vertex position.
*/
int draw_current_shader_position_output(struct draw_context *draw)
{
if (draw->gs.geometry_shader)