llvmpipe: fix (potentially) broken AA points, AA lines
This patch duplicates the softpipe fix seen in the preceeding commit.
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@@ -67,7 +67,7 @@ softpipe_get_vertex_info(struct softpipe_context *softpipe)
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/* compute vertex layout now */
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const struct sp_fragment_shader *spfs = softpipe->fs;
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struct vertex_info *vinfo_vbuf = &softpipe->vertex_info_vbuf;
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const uint num = draw_current_shader_outputs(softpipe->draw);
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const uint num = draw_num_shader_outputs(softpipe->draw);
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uint i;
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/* Tell draw_vbuf to simply emit the whole post-xform vertex
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